Hello everyone! We are excited to share a major update to the game. We have added a new badge system where you can unlock badges by completing missions. You will be able to equip up to four badges before the start of a run. The badges offer various effects, such as making barrels spawn coins, causing bosses and mini-bosses to drop an extra weapon, allowing you to reroll your progression grid, and more. Currently, there are 12 badges to unlock, and we plan to add more throughout development. [img]https://clan.cloudflare.steamstatic.com/images//43768624/17bf9908cfbf756fc83df462747c3960d3d15a4c.jpg[/img] We appreciate everyone for playing the game and providing valuable feedback. Our goal is to create the best game possible for our players, and the number one request we received was to add meta-progression. Therefore, we created the badge system, which offers a mix of light stat boosts and QoL enhancements. Our intention with the new badge system is to give players a sense of progress without altering the core gameplay too much. We hope you enjoy the new system! If you have any suggestions or feedback, we are all ears and would love to hear from you! Additionally, thank you to our supportive community for leaving reviews. We are thrilled to have achieved the 'Very Positive' rating milestone with 52 reviews, 98% of which are positive! Thank you all for your support! Additional bug fixes and updates: [list] [*] Fixed hoarder achievement [*] Nerfed slug shotgun [*] Decreased Teri's max hp by 25 [*] Weakened Teri's and Keri's weapon scaling [*] Nerfed additional pellet upgrade [*] Fixed missing hitboxes in some rooms [*] Increased health of bosses [*] Death count and gold count of teammates are now visible [*] Fixed glitch causing UI info screens to stay on during death and teleportation [/list]