Release Notes for 9/27/2023
Author: Piggles ULTRAPRO,
published 1 year ago,
[ COUNTER-STRIKE 2 ]
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[*] Counter-Strike 2 is now available and free to play
[*] Season One of Premier has begun
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[ GAMEPLAY ]
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[*] Enabled Competitive matchmaking
[*] Enabled Wingman matchmaking
[*] Enabled Private Matchmaking
[*] Added Training Day, a brief introductory experience for brand new players
[*] Improved player-against-player movement collision
[*] Improved consistency of bullet penetration
[*] Player reflections in water are now occluded by smoke
[*] Molotov fire now floats above the water
[*] Fixed character ambient occlusion being visible through walls
[*] C4 bomb lights don't reflect through walls
[*] Fixed some rare cases of viewmodel lighting corruption
[*] Adjusted smoke behavior to cover cases where smoke would stop less than a player's height above the ground
[*] Fix various bugs with switching teams in the middle of offline Deathmatch
[*] Fixed Famas reloading too early
[*] Chickens can finally fall off Vertigo
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[ SOUND ]
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[*] Added the new CS2 default music kit
[*] Added new audio customization settings
[*] Various mix tweaks and adjustments
[*] Various bug fixes related to music kits
[*] Updated the game startup sound
[*] Added background ambience to main menu scenes
[*] Restored the clutch_mode_toggle function
[*] Fixed a bug where sometimes c4 defuse and planting sounds could not be heard in certain locations
[*] Fixed some surfaces being incorrectly tagged causing incorrect footstep sounds in certain locations
[*] Fixed a bug where attackers could not hear headshot feedback through wallbangs or smokes
[*] Body damage feedback for attackers will now play within the same distance as it does for onlookers through smokes and wallbangs
[*] Fixed a bug where scoping in affected directional sound
[*] First person damage sounds are now more impactful
[*] Removed several legacy audio convars that existed in CS:GO but never had an effect in CS2
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[ ANIMATION ]
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[*] Adjusted character additive lean animation
[*] Adjusted jump animation, particularly when repeatedly jumping
[*] Adjusted jiggle-peeking animation
[*] Adjusted animated character head position relative to camera position
[*] Added bullet belt to negev
[*] Reduced foot sliding when carrying slower weapons
[*] Fixed character momentarily standing during crouch-planting animation
[*] Fixed incorrect viewmodel deploy speeds
[*] Fixed pops in some weapon inspect animations
[*] Inspecting weapons may now interrupt deploy animation
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[ MATCHMAKING ]
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[*] When one or more party members get convicted of cheating and permanently banned, all their associates will be penalized with loss of Profile Rank and CS Rating
[*] In Premier, players with a very high established CS Rating are not allowed to party with accounts that do not have an established CS Rating
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[ MAPS ]
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[*] Various bug fixes and tweaks for all shipped maps
[*] Adjusted vertical audio occlusion boundaries in Nuke and Vertigo
[*] Added an extra bell in Inferno
[*] Casual and Deathmatch maps are now separated into multiple map groups
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[ MISC ]
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[*] CS:GO Players who started playing more than a week ago will receive a commemorative CS:GO coin and CS:GO Music Kit
[*] Added Store tab to main menu
[*] Enabled all interactions with inventory items
[*] Replaced weekly drops with a weekly Care Package. Choose from weapon cases, weapon finishes, and graffiti
[*] Added demo playback support
[*] Added the ability to favorite and shuffle loadout items
[*] Added new item icons
[*] Office and Vertigo are available as main menu scenery
[*] Various updates for weapon finishes, including fixing overly strong wear on several Custom Paint Job finishes
[*] Reworked Phoenix Street Soldier balaclava texture to resolve visibility issues
[*] Enabled animated eyes on agent character models
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[ WORKSHOP TOOLS ]
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[*] Game clients running in workshop tools mode are not allowed to connect to VAC secure game servers
[*] Added an all-new help system featuring contextually relevant guides and information. Guides include gray scale value ranges for alpha channel masking, paint-by-number mask color assignments based on current finish type, and much more!
[*] Removed dynamic props from solid color inspect backgrounds
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