[ COUNTER-STRIKE 2 ] [list] [*] Counter-Strike 2 is now available and free to play [*] Season One of Premier has begun [/list] [ GAMEPLAY ] [list] [*] Enabled Competitive matchmaking [*] Enabled Wingman matchmaking [*] Enabled Private Matchmaking [*] Added Training Day, a brief introductory experience for brand new players [*] Improved player-against-player movement collision [*] Improved consistency of bullet penetration [*] Player reflections in water are now occluded by smoke [*] Molotov fire now floats above the water [*] Fixed character ambient occlusion being visible through walls [*] C4 bomb lights don't reflect through walls [*] Fixed some rare cases of viewmodel lighting corruption [*] Adjusted smoke behavior to cover cases where smoke would stop less than a player's height above the ground [*] Fix various bugs with switching teams in the middle of offline Deathmatch [*] Fixed Famas reloading too early [*] Chickens can finally fall off Vertigo [/list] [ SOUND ] [list] [*] Added the new CS2 default music kit [*] Added new audio customization settings [*] Various mix tweaks and adjustments [*] Various bug fixes related to music kits [*] Updated the game startup sound [*] Added background ambience to main menu scenes [*] Restored the clutch_mode_toggle function [*] Fixed a bug where sometimes c4 defuse and planting sounds could not be heard in certain locations [*] Fixed some surfaces being incorrectly tagged causing incorrect footstep sounds in certain locations [*] Fixed a bug where attackers could not hear headshot feedback through wallbangs or smokes [*] Body damage feedback for attackers will now play within the same distance as it does for onlookers through smokes and wallbangs [*] Fixed a bug where scoping in affected directional sound [*] First person damage sounds are now more impactful [*] Removed several legacy audio convars that existed in CS:GO but never had an effect in CS2 [/list] [ ANIMATION ] [list] [*] Adjusted character additive lean animation [*] Adjusted jump animation, particularly when repeatedly jumping [*] Adjusted jiggle-peeking animation [*] Adjusted animated character head position relative to camera position [*] Added bullet belt to negev [*] Reduced foot sliding when carrying slower weapons [*] Fixed character momentarily standing during crouch-planting animation [*] Fixed incorrect viewmodel deploy speeds [*] Fixed pops in some weapon inspect animations [*] Inspecting weapons may now interrupt deploy animation [/list] [ MATCHMAKING ] [list] [*] When one or more party members get convicted of cheating and permanently banned, all their associates will be penalized with loss of Profile Rank and CS Rating [*] In Premier, players with a very high established CS Rating are not allowed to party with accounts that do not have an established CS Rating [/list] [ MAPS ] [list] [*] Various bug fixes and tweaks for all shipped maps [*] Adjusted vertical audio occlusion boundaries in Nuke and Vertigo [*] Added an extra bell in Inferno [*] Casual and Deathmatch maps are now separated into multiple map groups [/list] [ MISC ] [list] [*] CS:GO Players who started playing more than a week ago will receive a commemorative CS:GO coin and CS:GO Music Kit [*] Added Store tab to main menu [*] Enabled all interactions with inventory items [*] Replaced weekly drops with a weekly Care Package. Choose from weapon cases, weapon finishes, and graffiti [*] Added demo playback support [*] Added the ability to favorite and shuffle loadout items [*] Added new item icons [*] Office and Vertigo are available as main menu scenery [*] Various updates for weapon finishes, including fixing overly strong wear on several Custom Paint Job finishes [*] Reworked Phoenix Street Soldier balaclava texture to resolve visibility issues [*] Enabled animated eyes on agent character models [/list] [ WORKSHOP TOOLS ] [list] [*] Game clients running in workshop tools mode are not allowed to connect to VAC secure game servers [*] Added an all-new help system featuring contextually relevant guides and information. Guides include gray scale value ranges for alpha channel masking, paint-by-number mask color assignments based on current finish type, and much more! [*] Removed dynamic props from solid color inspect backgrounds [/list]