[ GAMEPLAY ] [list] [*]Height of the 'pillar' of flame for both Molotov and Incendiary grenade now decreases over time [*]Reduced the terrorist team award when bomb was planted but defused from $800 to $600, to decrease the impact of the first-round on subsequent rounds [*]Reduced the price of the M4A4 from $3100 to $3000 [*]Minor adjustments to first-person camera movement [*]Added explicit "switchhandsleft" and "switchhandsright" console commands [*]Deathmatch bonus weapons are now the same for all players regardless of loadout [/list] [i]Incendiary Grenade[/i][list] [*]Adjusted the explosion and flame visual treatment [*]Reduced duration [*]Reduced area covered by spreading flames [*]Reduced price from $600 to $500 [/list] [ RENTALS ] [list] [*]When players open a Kilowatt case with a key, they will have the option to rent the entire Kilowatt collection (i.e., every weapon in the case, excluding the rare special item) for a week instead of receiving an item from the collection [*]Equipped rented weapons will be replaced with the stock version of the weapon when the rental period expires [*]Rented weapons cannot be modified (e.g., via stickers or name tags), traded, or sold on the Steam Community Market [/list] [ HUD ] [list] [*]Fixed a bug where the MVP player name displayed incorrectly during bot takeover [*]Fixed a bug where the Refund All button in the Buy Menu would only refund a single flashbang grenade [*]Fixed a bug where the ESC menu scoreboard during end-of-match didn't match the TAB scoreboard [*]Fixed a bug where the Loss Bonus scoreboard tooltip would get stuck on-screen after closing the scoreboard [*]Blocking stranger Steam avatars will now block other user-generated content such name tags and sticker placements [/list] [ CHICKENS ] [list] [*]Chickens have a few new animations [*]Chickens can now walk up hills [*]Chickens can now turn right while walking [/list] [ UI ] [list] [*]Various performance improvements to the Warehouse main menu and item inspect background scenery [/list] [ DEMOS ] [list] [*]The demo playback timeline now show indicators for kill and death events [*]Demo playback can be toggled into "highlight mode" which will show only kills and deaths for the active player [*]Various minor demo playback UI changes [*]Fixed a demo playback crash [/list] [ MAPS ] [i]Vertigo:[/i][list] [*]Added catwalk by bombsite A, connecting to back of A [*]Removed connector between back of A and elevators [*]Opened up passage between elevators and scaffolding [*]Slightly tweaked size of bombsite A [*]Tweaked spawn timings slightly [*]Changed Wingman layout to feature bombsite A changes [/list] [i]Baggage:[/i][list] [*]Fixed movement hitch on lower conveyor [*]Lowered height of central conveyor tray to help open sniper view [/list] [i]Office:[/i][list] [*]Fixed a case where a player could shoot through multiple walls [/list] [i]Mirage:[/i][list] [*]Fixed bad collision on certain props [*]Fixed some sticky collision around windows in palace [/list]