Release Notes for 5/23/2024
Author: Piggles ULTRAPRO,
published 6 months ago,
[ GAMEPLAY ]
[list]
[*]Height of the 'pillar' of flame for both Molotov and Incendiary grenade now decreases over time
[*]Reduced the terrorist team award when bomb was planted but defused from $800 to $600, to decrease the impact of the first-round on subsequent rounds
[*]Reduced the price of the M4A4 from $3100 to $3000
[*]Minor adjustments to first-person camera movement
[*]Added explicit "switchhandsleft" and "switchhandsright" console commands
[*]Deathmatch bonus weapons are now the same for all players regardless of loadout
[/list]
[i]Incendiary Grenade[/i][list]
[*]Adjusted the explosion and flame visual treatment
[*]Reduced duration
[*]Reduced area covered by spreading flames
[*]Reduced price from $600 to $500
[/list]
[ RENTALS ]
[list]
[*]When players open a Kilowatt case with a key, they will have the option to rent the entire Kilowatt collection (i.e., every weapon in the case, excluding the rare special item) for a week instead of receiving an item from the collection
[*]Equipped rented weapons will be replaced with the stock version of the weapon when the rental period expires
[*]Rented weapons cannot be modified (e.g., via stickers or name tags), traded, or sold on the Steam Community Market
[/list]
[ HUD ]
[list]
[*]Fixed a bug where the MVP player name displayed incorrectly during bot takeover
[*]Fixed a bug where the Refund All button in the Buy Menu would only refund a single flashbang grenade
[*]Fixed a bug where the ESC menu scoreboard during end-of-match didn't match the TAB scoreboard
[*]Fixed a bug where the Loss Bonus scoreboard tooltip would get stuck on-screen after closing the scoreboard
[*]Blocking stranger Steam avatars will now block other user-generated content such name tags and sticker placements
[/list]
[ CHICKENS ]
[list]
[*]Chickens have a few new animations
[*]Chickens can now walk up hills
[*]Chickens can now turn right while walking
[/list]
[ UI ]
[list]
[*]Various performance improvements to the Warehouse main menu and item inspect background scenery
[/list]
[ DEMOS ]
[list]
[*]The demo playback timeline now show indicators for kill and death events
[*]Demo playback can be toggled into "highlight mode" which will show only kills and deaths for the active player
[*]Various minor demo playback UI changes
[*]Fixed a demo playback crash
[/list]
[ MAPS ]
[i]Vertigo:[/i][list]
[*]Added catwalk by bombsite A, connecting to back of A
[*]Removed connector between back of A and elevators
[*]Opened up passage between elevators and scaffolding
[*]Slightly tweaked size of bombsite A
[*]Tweaked spawn timings slightly
[*]Changed Wingman layout to feature bombsite A changes
[/list]
[i]Baggage:[/i][list]
[*]Fixed movement hitch on lower conveyor
[*]Lowered height of central conveyor tray to help open sniper view
[/list]
[i]Office:[/i][list]
[*]Fixed a case where a player could shoot through multiple walls
[/list]
[i]Mirage:[/i][list]
[*]Fixed bad collision on certain props
[*]Fixed some sticky collision around windows in palace
[/list]