Release Notes for 2/28/2024
Author: Piggles ULTRAPRO,
published 9 months ago,
[ MISC ]
[list]
[*]Spawn position is no longer randomly determined when a player reconnects to a server during freeze time. The spawn point sequence is now configured at the beginning of the map and is saved/restored from round backup files
[list][*]In official matchmaking servers, players who disconnect and reconnect during freeze time will respawn in the spawn point they were assigned at the beginning of the round
[*]On community servers, players who disconnect and reconnect during freeze time will be assigned one of the five spawn positions assigned to the team that round
[*]When restoring from round backup files (which is recommended in tournament settings after disconnects/reconnects), players will spawn in the positions they were originally assigned at the beginning of that round
[/list][*]Fixed a bug where players would see a black screen after disconnecting and reconnecting multiple times during a technical timeout
[*]Fixed a bug where players disconnecting and reconnecting to a competitive match would incorrectly interact with bot spawning algorithm
[*]Fixed some cases where MVP music would not play or would play over round end music
[*]Fixed a bug in Deathmatch where kills during warmup would count towards healthshot reward and Zeus score bonus
[*]Fixed players jumping higher than normal when toggling low framerate
[*]Fixed an instance of weapon switches sometimes being ignored by the server
[*]Fixed smoke shadow rendering issues and improvements to perf
[*]Fixed a bug where the game would crash on Linux while alt-tabbing
[*]Fixed some cases where a frame rate hitch would occur due to compiling shaders
[*]Improved behavior when user input does not arrive on the server in time due to packet loss or client frame rate issues
[*]Adjusted various music kit cues in NIGHTMODE Music Kit box (ISOxo, Knock2, and TWERL and Ekko & Sidetrack)
[*]Fixed a case where some players in North America would always fail to accept a match on a server in Europe due to SDR choosing an invalid route
[*]Players who get kicked from official competitive servers for too many suicides will now be issued a competitive cooldown
[*]Adjusted the logic tracking player idle state to exclude round freezetime and timeout periods
[*]Chickens no longer interact with dropped weapons
[*]Sniper scope overlay no longer appears in tool viewports (such as Hammer)
[/list]
[ MAPS ]
[list][*]Adjusted spawn location priorities for Premier and Competitive game modes in Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo.[/list]
[i]Inferno[/i]
[list]
[*]Fixed community reported gaps in map and Trike model
[*]Raised plywood at top of Banana to cover head visibility
[*]Smoothed ground movement in Banana and Bombsite A
[*]Raised Arch exit towards Mid (or "Raised arch in Arch")
[*]Removed bench at Arch near Library
[*]Removed construction cone at Underpass
[/list]
[ WORKSHOP ]
[list]
[*]Fix lightmaps being capped at 4k resolution in CS2 Workshop Tools
[*]Updated sticker inspect to support wear in 0.1 increments to match sticker scraping
[*]Added roughness texture to foil stickers in the Item Editor
[*]Updated help system for new sticker features
[/list]