[ MISC ] [list] [*]Spawn position is no longer randomly determined when a player reconnects to a server during freeze time. The spawn point sequence is now configured at the beginning of the map and is saved/restored from round backup files [list][*]In official matchmaking servers, players who disconnect and reconnect during freeze time will respawn in the spawn point they were assigned at the beginning of the round [*]On community servers, players who disconnect and reconnect during freeze time will be assigned one of the five spawn positions assigned to the team that round [*]When restoring from round backup files (which is recommended in tournament settings after disconnects/reconnects), players will spawn in the positions they were originally assigned at the beginning of that round [/list][*]Fixed a bug where players would see a black screen after disconnecting and reconnecting multiple times during a technical timeout [*]Fixed a bug where players disconnecting and reconnecting to a competitive match would incorrectly interact with bot spawning algorithm [*]Fixed some cases where MVP music would not play or would play over round end music [*]Fixed a bug in Deathmatch where kills during warmup would count towards healthshot reward and Zeus score bonus [*]Fixed players jumping higher than normal when toggling low framerate [*]Fixed an instance of weapon switches sometimes being ignored by the server [*]Fixed smoke shadow rendering issues and improvements to perf [*]Fixed a bug where the game would crash on Linux while alt-tabbing [*]Fixed some cases where a frame rate hitch would occur due to compiling shaders [*]Improved behavior when user input does not arrive on the server in time due to packet loss or client frame rate issues [*]Adjusted various music kit cues in NIGHTMODE Music Kit box (ISOxo, Knock2, and TWERL and Ekko & Sidetrack) [*]Fixed a case where some players in North America would always fail to accept a match on a server in Europe due to SDR choosing an invalid route [*]Players who get kicked from official competitive servers for too many suicides will now be issued a competitive cooldown [*]Adjusted the logic tracking player idle state to exclude round freezetime and timeout periods [*]Chickens no longer interact with dropped weapons [*]Sniper scope overlay no longer appears in tool viewports (such as Hammer) [/list] [ MAPS ] [list][*]Adjusted spawn location priorities for Premier and Competitive game modes in Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo.[/list] [i]Inferno[/i] [list] [*]Fixed community reported gaps in map and Trike model [*]Raised plywood at top of Banana to cover head visibility [*]Smoothed ground movement in Banana and Bombsite A [*]Raised Arch exit towards Mid (or "Raised arch in Arch") [*]Removed bench at Arch near Library [*]Removed construction cone at Underpass [/list] [ WORKSHOP ] [list] [*]Fix lightmaps being capped at 4k resolution in CS2 Workshop Tools [*]Updated sticker inspect to support wear in 0.1 increments to match sticker scraping [*]Added roughness texture to foil stickers in the Item Editor [*]Updated help system for new sticker features [/list]