[ ANIMATION ] [list] [*]Fix for animations when climbing ladders [*]Fix for menu agents wielding tasers [*]Fix for Kukri knife hold animation during team intro sequence [/list] [ SPECTATING ] [list] [*]spec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers [*]spec_player and spec_goto now works in CSTV and demo playback [*]tv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers [/list] [ GAMEPLAY ] [list] [*] In Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode [*] In Deathmatch, getting a second Zeus kill in the same life will earn double points [*] mp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout [/list] [ LOGGING ] [list] [*]Start of warmup and end of warmup will now produce a log message in the game server log [*]Reported damage no longer has a rounding error when reported in the game server log [/list] [ MISC ] [list] [*]Improved viewmodel animation smoothness when client framerates get low or unstable [*]Fixed issues with implementation of scancode-based key bindings. Bindings are now independent of input locales. [*]Added performance diagnostic HUD element that can be configured in Game Settings menu ("Telemetry") [*]Deleted cq_netgraph and cq_netgraph_problem_show_auto. Instead, use cl_hud_telemetry_serverrecvmargin_graph_show. [*]Fix for sometimes failing to connect to a local practice server without Steam connectivity [*]Fixed a bug with Skill Group animation at the end of competitive matches [*]Fixed sniper scope performance hitch and adjusted visual treatment. [*]Various performance improvements [/list] [ MAPS ] [i]Vertigo:[/i][list] [*]Fixed grenade clipping around AC unit at B-site [*]Fixed clipping of pillar at T-Start that would potentially allow bomb to be thrown into unreachable area [/list] [i]Nuke:[/i][list] [*]Adjusted clipping around Vents entrance to prevent players' feet clipping through the vent geo [*]Improved collision of sliding door meshes at Ramp [/list] [i]Anubis:[/i][list] [*]Added and removed a ladder near boost spot by T spawn [*]Fixed a couple of spots where bomb could be thrown out of the map [/list] [i]Overpass:[/i][list] [*]Clipping improvements [*]Fixed some disappearing mesh [/list]