[ GAMEPLAY ] [list] [*]Fixed an issue where the player's shadow would sometimes show the incorrect animation state [*]Weapon switching after releasing the fire button(s) will no longer cancel grenade throws (but round restart will) [*]Various animation system optimizations [*]Various minor bug fixes to demo playback [/list] [ UI ] [list] [*]Fixed a bug where starting pistols weren't showing in the Pistols tab of the Equipment view [*]Fixed an issue where silencers would not be shown on weapons when held by characters in the UI [/list] [ MAPS ] [i]Mirage:[/i][list] [*]Fixed a gap under the door at Middle [/list] [i]Anubis:[/i][list] [*]Added a grenade clip to the wall at Bridge [/list] [i]Vertigo:[/i][list] [*]Changed the collision properties on railings to emit the correct footstep sounds [/list] [i]Nuke:[/i][list] [*]Fix for the sun material not blooming and adjusted the size of the material [*]Cleaned up redundant skins on metal_door models to prevent workshop mappers hitting fatal errors for missing assets [*]Fixed a visibility bug at Garage when looking towards Hell [*]Changed the collision properties on railings to emit the correct footstep sounds [/list] [i]Inferno:[/i][list] [*]Changed the collision properties on railings to emit the correct footstep sounds [*]Fixed an issue where some chimney models would disappear in the skybox [/list] [i]Dust2:[/i][list] [*]Changed the collision properties on railings to emit the correct footstep sounds [/list]