Release Notes for 12/6/2023
Author: tomd,
published 11 months ago,
[ GAMEPLAY ]
[list]
[*]Fixed an issue where the player's shadow would sometimes show the incorrect animation state
[*]Weapon switching after releasing the fire button(s) will no longer cancel grenade throws (but round restart will)
[*]Various animation system optimizations
[*]Various minor bug fixes to demo playback
[/list]
[ UI ]
[list]
[*]Fixed a bug where starting pistols weren't showing in the Pistols tab of the Equipment view
[*]Fixed an issue where silencers would not be shown on weapons when held by characters in the UI
[/list]
[ MAPS ]
[i]Mirage:[/i][list]
[*]Fixed a gap under the door at Middle
[/list]
[i]Anubis:[/i][list]
[*]Added a grenade clip to the wall at Bridge
[/list]
[i]Vertigo:[/i][list]
[*]Changed the collision properties on railings to emit the correct footstep sounds
[/list]
[i]Nuke:[/i][list]
[*]Fix for the sun material not blooming and adjusted the size of the material
[*]Cleaned up redundant skins on metal_door models to prevent workshop mappers hitting fatal errors for missing assets
[*]Fixed a visibility bug at Garage when looking towards Hell
[*]Changed the collision properties on railings to emit the correct footstep sounds
[/list]
[i]Inferno:[/i][list]
[*]Changed the collision properties on railings to emit the correct footstep sounds
[*]Fixed an issue where some chimney models would disappear in the skybox
[/list]
[i]Dust2:[/i][list]
[*]Changed the collision properties on railings to emit the correct footstep sounds
[/list]