Release Notes for 11/30/2023
Author: Piggles ULTRAPRO,
published 1 year ago,
[ GAMEPLAY ]
[list]
[*]Sub-tick timing improvements to various systems including grenade throw animations and revolver firing
[*]Added a missing fire effect to molotovs that are held by players
[/list]
[ ANIMATION ]
[list]
[*]Reduced the amount that player characters will rotate their torso away from leg orientation
[*]Improved hit reactions
[*]Made jump animations directional
[*]Improved character posing when aiming up and down
[*]Improved foot placement and posing when running
[*]Reduced animation posing when deploying
[*]The timing of a players flashbanged posing now more accurately represents the player's ability to see
[/list]
[ SOUND ]
[list]
[*]Fixed issue with Shadow Daggers playing catch sound during looping inspect animation
[*]Further refined falloff distance curves and volume of grenade bounces
[*]Lowered volume of deathmatch bonus period ending
[*]Lowered volume of lobby chat notification sound
[*]Fixed missing water drip console errors in Office
[*]Increased audible distance of breaking glass window sounds
[*]Fixed an issue where sometimes a Sabre agent would say hostage related lines when cheering
[/list]
[ MISC ]
[list]
[*]Adjusted wear values of most tournament stickers and many other stickers to better match CS:GO
[*]Changed handling of non-default console key bindings to match CS:GO behavior
[/list]
[ MAPS ]
[i]Nuke:[/i][list]
[*]Fixed cubemap issue at Lobby
[*]Fixed hole at B-site
[*]Fixed some holes at Ramp Room
[*]Fixed glass floor material at B-Site not having impact effects
[*]Fixed up footstep sounds on hazard stripes
[*]Attempt to fix light leaking through base of doors at B-site
[*]Brightened red interior walls to help with agent vis
[*]Fixed pixel boost on chainlink fence outside
[*]Fix shadows leaking through double doors at B-site
[*]Made cubemap transitions smoother in some places at b-site
[/list]
[i]Mirage:[/i][list]
[*]Fixed clipping on van at Truck
[*]Clipped fridge in Apartments to prevent player becoming stuck
[*]Adjusted bombsite A size and added visual boundaries
[*]Fixed collision on Scaffolding to provide smooth movement
[*]Fixed geometry and clipping outside Sniper's Nest to prevent pixel walking
[/list]
[i]Office:[/i][list]
[*]Improved clipping around desks at t-spawn
[*]Improved clipping on crates at Back Courtyard
[*]Re-added collision to handrails
[/list]
[i]Vertigo:[/i][list]
[*]Extended staircase and added grenade clip to stairs at near t-spawn to prevent grenades becoming wedged in gap
[*]Fixed clipping on crate at mid
[*]Fixed clipping on scaffold at back of A
[*]Fixed clipping on scaffold at T-start
[*]Fixed vis bug at A-ramp looking toward Bridge
[*]Fixed grenade clip on support beam at A-ramp
[*]Plugged Holes in insulation foam roll model
[/list]
[i]Anubis:[/i][list]
[*]Fixed hole under pillar at A-site
[*]Fixed clipping above walkway stairs in Palace
[*]Closed up multiple microgaps throughout the map
[*]Fixed some clipping on pillar at A-site
[*]Fixed clipping on doorway at b-site
[*]Plugged some micro holes
[*]Fixed gap between two clip brushes that allowed bomb to be thrown on top of building
[*]Fixed slight wall gap that allowed sniping into bombsite A
[*]Fixed clipping on doorway at b-site
[/list]
[i]Ancient:[/i][list]
[*]Fixed various gaps in the world
[*]Fixed various texture seams
[*]Closed gap that looks into Jaguar area
[*]Adjusted clipping along fence near A-site
[*]Adjusted clipping around tree base on A-site boost
[*]Adjusted position of stone near B-site that player could crouch in
[*]Added clipping to the top of the map to help minimize player exploits
[/list]