[ GAMEPLAY ] [list] [*]Sub-tick timing improvements to various systems including grenade throw animations and revolver firing [*]Added a missing fire effect to molotovs that are held by players [/list] [ ANIMATION ] [list] [*]Reduced the amount that player characters will rotate their torso away from leg orientation [*]Improved hit reactions [*]Made jump animations directional [*]Improved character posing when aiming up and down [*]Improved foot placement and posing when running [*]Reduced animation posing when deploying [*]The timing of a players flashbanged posing now more accurately represents the player's ability to see [/list] [ SOUND ] [list] [*]Fixed issue with Shadow Daggers playing catch sound during looping inspect animation [*]Further refined falloff distance curves and volume of grenade bounces [*]Lowered volume of deathmatch bonus period ending [*]Lowered volume of lobby chat notification sound [*]Fixed missing water drip console errors in Office [*]Increased audible distance of breaking glass window sounds [*]Fixed an issue where sometimes a Sabre agent would say hostage related lines when cheering [/list] [ MISC ] [list] [*]Adjusted wear values of most tournament stickers and many other stickers to better match CS:GO [*]Changed handling of non-default console key bindings to match CS:GO behavior [/list] [ MAPS ] [i]Nuke:[/i][list] [*]Fixed cubemap issue at Lobby [*]Fixed hole at B-site [*]Fixed some holes at Ramp Room [*]Fixed glass floor material at B-Site not having impact effects [*]Fixed up footstep sounds on hazard stripes [*]Attempt to fix light leaking through base of doors at B-site [*]Brightened red interior walls to help with agent vis [*]Fixed pixel boost on chainlink fence outside [*]Fix shadows leaking through double doors at B-site [*]Made cubemap transitions smoother in some places at b-site [/list] [i]Mirage:[/i][list] [*]Fixed clipping on van at Truck [*]Clipped fridge in Apartments to prevent player becoming stuck [*]Adjusted bombsite A size and added visual boundaries [*]Fixed collision on Scaffolding to provide smooth movement [*]Fixed geometry and clipping outside Sniper's Nest to prevent pixel walking [/list] [i]Office:[/i][list] [*]Improved clipping around desks at t-spawn [*]Improved clipping on crates at Back Courtyard [*]Re-added collision to handrails [/list] [i]Vertigo:[/i][list] [*]Extended staircase and added grenade clip to stairs at near t-spawn to prevent grenades becoming wedged in gap [*]Fixed clipping on crate at mid [*]Fixed clipping on scaffold at back of A [*]Fixed clipping on scaffold at T-start [*]Fixed vis bug at A-ramp looking toward Bridge [*]Fixed grenade clip on support beam at A-ramp [*]Plugged Holes in insulation foam roll model [/list] [i]Anubis:[/i][list] [*]Fixed hole under pillar at A-site [*]Fixed clipping above walkway stairs in Palace [*]Closed up multiple microgaps throughout the map [*]Fixed some clipping on pillar at A-site [*]Fixed clipping on doorway at b-site [*]Plugged some micro holes [*]Fixed gap between two clip brushes that allowed bomb to be thrown on top of building [*]Fixed slight wall gap that allowed sniping into bombsite A [*]Fixed clipping on doorway at b-site [/list] [i]Ancient:[/i][list] [*]Fixed various gaps in the world [*]Fixed various texture seams [*]Closed gap that looks into Jaguar area [*]Adjusted clipping along fence near A-site [*]Adjusted clipping around tree base on A-site boost [*]Adjusted position of stone near B-site that player could crouch in [*]Added clipping to the top of the map to help minimize player exploits [/list]