Release Notes for 11/2/2023
Author: Piggles ULTRAPRO,
published 1 year ago,
[ WORKSHOP ]
[list][*] Enabled uploading CS2 maps to the workshop
[*] Community Servers can host workshop maps
[*] Added paint metalness and roughness by color features to Solid Color, Hydrographic, and Spray-Paint finishes in the Item Editor
[*] Added option to toggle "Automatic PBR Color Correction" to all sticker types in Item Editor
[*] Various Item Editor help system updates including "mat_fullbright 10" to test PBR
[*] Various updates to workshop tools[/list]
[ GAMEPLAY ]
[list]
[*] Fixed a case where user commands would be ignored in poor network conditions
[*] Fixed a case where weapons would fire faster than intended
[*] Fixed a case where clients would show multiple gunshots for one actual shot
[*] Fixed a case where players would fail to keep their weapons between rounds of overtime
[*] Fixed some instances of dropped weapons falling out of the gameplay space
[*] In firstperson, dead players will now see their own ragdoll at the server-authoritative lag-compensated position of their demise
[*] Decoy grenades interact aesthetically with smoke clouds
[*] Smoke grenades now have a minimum fuse duration to prevent smokes from prematurely detonating if stuck in crevices
[*] Players now ignore individual damage events dealing less than one point of damage
[*] Knife attacks will now prioritize enemies and will only hit teammates if there are no enemies in range
[*] Knife attacks no longer predict damage effects or sounds on the client
[*] Knife attack immediately after switching to a knife will always deal full damage amount
[*] For a given map location, eye height is now consistent regardless of how the player arrived
[/list]
[ MAPS ][list]
[*] INFERNO
[list]
[*] Fixed clipping in various areas
[*] Fixed various microgaps
[*] Fixed disappearing meshes in skybox
[*] Removed birds that got mistaken for grenades
[/list][/list]
[ SERVERS ][list]
[*] Added sv_maxuptimelimit setting to request server shutdown after certain number of uptime hours.
[*] Support -sv_maxuptimelimit command line parameter to randomly select uptime limit per instance within a range, e.g. "-sv_maxuptimelimit 48-72" command line parameter will request game server instance to self-shutdown somewhere between 48 and 72 hours by issuing "sv_shutdown" command on the game server.
[*] Added game server startup timing log records.
[*] Game servers will now print global chat messages when players acknowledge newly acquired items while connected to the game server.
[*] Fixed a bug showing 100% packet loss immediately after connection
[*] Fixed a bug where scoreboard ping could get stuck at a value lower than the real ping
[/list]
[ MISC ]
[list][*] Improved rendering of stickers
[*] Added wins and wins-needed to Competitive Play Menu map tiles
[*] Fixed various minor HUD bugs
[*] Fixed various skins and sticker bugs
[*] Fixed various bugs with item inspection UI
[*] Fixed a skinning issue with Trapper Aggressor agent's legs
[*] Improved performance of player animations on client and server
[*] Smoke grenade canister changed to chrome material
[*] "Boost Player Contrast" no longer applies to dead players
[*] Adjusted microphone voice threshold value[/list]