[ WORKSHOP ] [list][*] Enabled uploading CS2 maps to the workshop [*] Community Servers can host workshop maps [*] Added paint metalness and roughness by color features to Solid Color, Hydrographic, and Spray-Paint finishes in the Item Editor [*] Added option to toggle "Automatic PBR Color Correction" to all sticker types in Item Editor [*] Various Item Editor help system updates including "mat_fullbright 10" to test PBR [*] Various updates to workshop tools[/list] [ GAMEPLAY ] [list] [*] Fixed a case where user commands would be ignored in poor network conditions [*] Fixed a case where weapons would fire faster than intended [*] Fixed a case where clients would show multiple gunshots for one actual shot [*] Fixed a case where players would fail to keep their weapons between rounds of overtime [*] Fixed some instances of dropped weapons falling out of the gameplay space [*] In firstperson, dead players will now see their own ragdoll at the server-authoritative lag-compensated position of their demise [*] Decoy grenades interact aesthetically with smoke clouds [*] Smoke grenades now have a minimum fuse duration to prevent smokes from prematurely detonating if stuck in crevices [*] Players now ignore individual damage events dealing less than one point of damage [*] Knife attacks will now prioritize enemies and will only hit teammates if there are no enemies in range [*] Knife attacks no longer predict damage effects or sounds on the client [*] Knife attack immediately after switching to a knife will always deal full damage amount [*] For a given map location, eye height is now consistent regardless of how the player arrived [/list] [ MAPS ][list] [*] INFERNO [list] [*] Fixed clipping in various areas [*] Fixed various microgaps [*] Fixed disappearing meshes in skybox [*] Removed birds that got mistaken for grenades [/list][/list] [ SERVERS ][list] [*] Added sv_maxuptimelimit setting to request server shutdown after certain number of uptime hours. [*] Support -sv_maxuptimelimit command line parameter to randomly select uptime limit per instance within a range, e.g. "-sv_maxuptimelimit 48-72" command line parameter will request game server instance to self-shutdown somewhere between 48 and 72 hours by issuing "sv_shutdown" command on the game server. [*] Added game server startup timing log records. [*] Game servers will now print global chat messages when players acknowledge newly acquired items while connected to the game server. [*] Fixed a bug showing 100% packet loss immediately after connection [*] Fixed a bug where scoreboard ping could get stuck at a value lower than the real ping [/list] [ MISC ] [list][*] Improved rendering of stickers [*] Added wins and wins-needed to Competitive Play Menu map tiles [*] Fixed various minor HUD bugs [*] Fixed various skins and sticker bugs [*] Fixed various bugs with item inspection UI [*] Fixed a skinning issue with Trapper Aggressor agent's legs [*] Improved performance of player animations on client and server [*] Smoke grenade canister changed to chrome material [*] "Boost Player Contrast" no longer applies to dead players [*] Adjusted microphone voice threshold value[/list]