[ JUMPING ] [list] [*] Improved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0). [list] [*] Previously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin. [/list] [*] Improved consistency of successfully landing on surfaces very close to the maximum height of a jump. [*] Jump height is still affected by stamina; when using cl_showpos 2, stamina at takeoff is reported and output is color coded based on possible jump height. [*] Fixed a bug with cl_showpos display sometimes showing incorrect jump height when jumping from sloped surfaces. [*] Fixed some cases where the client would be pulled back down during a jump because the server disagreed that the jump had taken place. [/list] [ MISC ] [list] [*] Adjusted weapon pickup logic while near the C4, prioritizing defusing over accidental weapon pick-up. [*] Enemies will now consistently play a flinch animation on the closest hit when the bullet goes through two hitboxes of equal priority (e.g. when both right and left legs get hit). [*] HE grenade explosions within smoke now clear the accumulated smoke screen effect on players inside that smoke within range of the HE grenade explosion. [*] Stability improvements. [/list] [ MAPS ] [list] [*] Dust II [list] [*] Fixed a gap in geometry. [/list] [/list]