Release Notes for 10/25/2023
Author: bobb,
published 1 year ago,
[ MAPS ]
Various bug fixes and tweaks:
[list]
[*] Inferno
[list]
[*] Improved bomb visibility when planted in fountain on bombsite B
[*] Improved grenade bounce behavior on roof and stone models to make it more predictable
[*] Removed part of railing on balcony
[*] Adjusted garage door on bombsite A to improve player readability and clipping
[*] Fixed lighting bug on Inferno workshop map
[*] Fixed various micro-gaps
[*] Overall clipping / movement polish
[/list]
[*] Overpass
[list]
[*] Removed or tweaked models and textures to improve player readability
[*] Adjusted lighting in certain areas to improve player readability
[*] Adjusted grenade clipping in various areas
[/list]
[*] Nuke
[list]
[*] Fixed clipping on ramp room doorway tread plates to prevent erroneous grenade bounces
[*] Fixed collision on doorways from ramp to bombsite B to be more accurate
[*] Improved player readability against container on bombsite B
[*] Fixed some cases where players clipped through garage door at lobby
[*] Removed dynamic light at squeaky to prevent shadows giving away player position through doorway
[*] Fixed various holes in world
[*] Overall clipping / movement polish
[/list]
[*] Dust2
[list]
[*] Fixed micro-cracks in crate models
[/list]
[*] Anubis
[list]
[*] Adjusted grenade clipping in and around bombsite B to prevent grenades getting stuck in tight spots
[*] Fixed multiple cases where dropped weapons clipped through world geometry
[*] Fixed multiple holes and cracks in world.
[*] Fixed missing collision on geometry where c4 could be thrown out of the map
[*] Clipped multiple areas where players could stack, providing an unfair vantage point
[*] Fixed lightmap issues around CT spawn water
[*] Improved player readability in mid
[*] Improved CT team intro position
[*] Overall clipping / movement polish
[/list]
[*] Office
[list]
[*] Improved player readability at CT spawn around swat van
[*] Fixed gaps in some cubemaps which were causing lighting issues
[*] Fixed some lighting artifacts on crates at low settings
[*] Disabled motion on vending machine
[*] Overall clipping / movement polish
[/list]
[*] Vertigo
[list]
[*] Fixed ladder collision blocking bullets and grenades
[*] Fixed steel beams having incorrect surface property
[*] Overall clipping / movement polish
[/list]
[*] Mirage
[list]
[*] Fixed various bullet penetration issues
[*] Overall clipping / movement polish
[/list]
[*] Ancient
[list]
[*] Made fog adjustments to improve player readability
[*] Fixed micro-cracks in crate models
[*] Fixed multiple holes and cracks in the world
[*] Made visibility adjustments to donut area
[*] Fixed bullet penetration issues through wood panels near bombsite B
[*] Fixed material properties on some tarp models
[*] Overall clipping / movement polish
[/list]
[/list]
[ MISC ]
[list]
[*] Fixed some cases where weapons could fall out of the world
[*] Fixed a bug where Molotov self damage could be incorrectly penalized as team damage
[*] Improved performance for muzzle flashes and HE grenade effects
[*] Various bug fixes and tweaks to weapon finishes and stickers
[*] Added code to correct packets that arrive out of order in quick succession. These packets were showing up as loss in the net graph.
[*] Fixed a bug where SDR routing could sometimes choose the second-best route when immediately connecting, and then stick to that route for too long.
[/list]