[ MAPS ] Various bug fixes and tweaks: [list] [*] Inferno [list] [*] Improved bomb visibility when planted in fountain on bombsite B [*] Improved grenade bounce behavior on roof and stone models to make it more predictable [*] Removed part of railing on balcony [*] Adjusted garage door on bombsite A to improve player readability and clipping [*] Fixed lighting bug on Inferno workshop map [*] Fixed various micro-gaps [*] Overall clipping / movement polish [/list] [*] Overpass [list] [*] Removed or tweaked models and textures to improve player readability [*] Adjusted lighting in certain areas to improve player readability [*] Adjusted grenade clipping in various areas [/list] [*] Nuke [list] [*] Fixed clipping on ramp room doorway tread plates to prevent erroneous grenade bounces [*] Fixed collision on doorways from ramp to bombsite B to be more accurate [*] Improved player readability against container on bombsite B [*] Fixed some cases where players clipped through garage door at lobby [*] Removed dynamic light at squeaky to prevent shadows giving away player position through doorway [*] Fixed various holes in world [*] Overall clipping / movement polish [/list] [*] Dust2 [list] [*] Fixed micro-cracks in crate models [/list] [*] Anubis [list] [*] Adjusted grenade clipping in and around bombsite B to prevent grenades getting stuck in tight spots [*] Fixed multiple cases where dropped weapons clipped through world geometry [*] Fixed multiple holes and cracks in world. [*] Fixed missing collision on geometry where c4 could be thrown out of the map [*] Clipped multiple areas where players could stack, providing an unfair vantage point [*] Fixed lightmap issues around CT spawn water [*] Improved player readability in mid [*] Improved CT team intro position [*] Overall clipping / movement polish [/list] [*] Office [list] [*] Improved player readability at CT spawn around swat van [*] Fixed gaps in some cubemaps which were causing lighting issues [*] Fixed some lighting artifacts on crates at low settings [*] Disabled motion on vending machine [*] Overall clipping / movement polish [/list] [*] Vertigo [list] [*] Fixed ladder collision blocking bullets and grenades [*] Fixed steel beams having incorrect surface property [*] Overall clipping / movement polish [/list] [*] Mirage [list] [*] Fixed various bullet penetration issues [*] Overall clipping / movement polish [/list] [*] Ancient [list] [*] Made fog adjustments to improve player readability [*] Fixed micro-cracks in crate models [*] Fixed multiple holes and cracks in the world [*] Made visibility adjustments to donut area [*] Fixed bullet penetration issues through wood panels near bombsite B [*] Fixed material properties on some tarp models [*] Overall clipping / movement polish [/list] [/list] [ MISC ] [list] [*] Fixed some cases where weapons could fall out of the world [*] Fixed a bug where Molotov self damage could be incorrectly penalized as team damage [*] Improved performance for muzzle flashes and HE grenade effects [*] Various bug fixes and tweaks to weapon finishes and stickers [*] Added code to correct packets that arrive out of order in quick succession. These packets were showing up as loss in the net graph. [*] Fixed a bug where SDR routing could sometimes choose the second-best route when immediately connecting, and then stick to that route for too long. [/list]