Release Notes for 10/17/2023
Author: bobb,
published 1 year ago,
[ GAMEPLAY ]
[list]
[*] Command aliases now leverage subtick accuracy
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[ SOUND ]
[list]
[*] New sound for final 10 seconds of bomb beeping
[*] Added missing KSK agent voice
[*] Reduced falloff distance of knife impact and swish sounds
[*] Various tweaks and bug fixes around occlusion filters and footstep clarity
[/list]
[ MISC ]
[list]
[*] Fixed missing gamestate integration data regarding flashbangs and damage stats
[*] Fixed a bug where a defused bomb would block the player from swapping to a gun dropped close by
[*] Fixed some cases where players could peek through ceilings
[*] Convar cl_draw_only_deathnotices now blocks match status alerts such as LAST ROUND OF FIRST HALF.
[*] Added a game server command sv_load_forced_client_names_file. Running tournament servers with +sv_load_forced_client_names_file namesfile.txt allows loading a key-values file where client names are enforced to be the tournament registered player names.
[*] Added an additional fallback path for game clients to download network configuration.
[*] Added a game setting cq_netgraph_problem_show_auto that allows players to enable automatic display of network connection issues in top right corner of game HUD.
[/list]