[ GAMEPLAY ] [list] [*] Command aliases now leverage subtick accuracy [/list] [ SOUND ] [list] [*] New sound for final 10 seconds of bomb beeping [*] Added missing KSK agent voice [*] Reduced falloff distance of knife impact and swish sounds [*] Various tweaks and bug fixes around occlusion filters and footstep clarity [/list] [ MISC ] [list] [*] Fixed missing gamestate integration data regarding flashbangs and damage stats [*] Fixed a bug where a defused bomb would block the player from swapping to a gun dropped close by [*] Fixed some cases where players could peek through ceilings [*] Convar cl_draw_only_deathnotices now blocks match status alerts such as LAST ROUND OF FIRST HALF. [*] Added a game server command sv_load_forced_client_names_file. Running tournament servers with +sv_load_forced_client_names_file namesfile.txt allows loading a key-values file where client names are enforced to be the tournament registered player names. [*] Added an additional fallback path for game clients to download network configuration. [*] Added a game setting cq_netgraph_problem_show_auto that allows players to enable automatic display of network connection issues in top right corner of game HUD. [/list]