[ GAMEPLAY ] [list] [*] When a server disagrees about a player's loadout, such as when a match starts during a patch, the buy menu will now reflect the server-authoritative loadout [*] Fixed a case where players could clip through ceilings [*] Made adjustments to character shaders to improve player visibility [/list] [ ANIMATION ] [list] [*] Fixed the "Smooth Criminal" foot pinning bug [*] Adjusted team select and team intro knife animations to work with Shadow Daggers [/list] [ MAPS ] [list] [*] Various bug fixes and tweaks to Inferno, Mirage, Nuke, Overpass, and Vertigo [/list] [ MISC ] [list] [*] Added "Player Color" option to "HUD Color" setting that will make the HUD match your or your spectator target's player color in competitive modes [*] Changed "Use Player Colors on Team ID" default to "Yes" [*] Added "Large Player Count" setting to replace player avatars with team player count in the mini-scoreboard during the active portion of rounds [*] Fixed a bug where graffiti changes mid-match were delayed [*] Various bug fixes and tweaks to weapon finishes and stickers [/list] [ WORKSHOP TOOLS ] [list] [*] New Screenshot button - captures a screenshot of the game window and saves a .png file to disk. Using "Inspect" with the gray or green backgrounds saves the .png with the UI elements hidden and a transparent background [*] Added Inferno and Ancient preview maps (workshop_preview_inferno and workshop_preview_ancient) [*] Workshop Item Editor - Integrated help system contains detailed guides when you see (More Help: Shift+F1) in the tool tip. These detailed guides contain important information about PBR color ranges, wear/durability masking alpha values, and much more [/list]