Release Notes for 10/12/2023
Author: jo,
published 1 year ago,
[ GAMEPLAY ]
[list]
[*] When a server disagrees about a player's loadout, such as when a match starts during a patch, the buy menu will now reflect the server-authoritative loadout
[*] Fixed a case where players could clip through ceilings
[*] Made adjustments to character shaders to improve player visibility
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[ ANIMATION ]
[list]
[*] Fixed the "Smooth Criminal" foot pinning bug
[*] Adjusted team select and team intro knife animations to work with Shadow Daggers
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[ MAPS ]
[list]
[*] Various bug fixes and tweaks to Inferno, Mirage, Nuke, Overpass, and Vertigo
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[ MISC ]
[list]
[*] Added "Player Color" option to "HUD Color" setting that will make the HUD match your or your spectator target's player color in competitive modes
[*] Changed "Use Player Colors on Team ID" default to "Yes"
[*] Added "Large Player Count" setting to replace player avatars with team player count in the mini-scoreboard during the active portion of rounds
[*] Fixed a bug where graffiti changes mid-match were delayed
[*] Various bug fixes and tweaks to weapon finishes and stickers
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[ WORKSHOP TOOLS ]
[list]
[*] New Screenshot button - captures a screenshot of the game window and saves a .png file to disk. Using "Inspect" with the gray or green backgrounds saves the .png with the UI elements hidden and a transparent background
[*] Added Inferno and Ancient preview maps (workshop_preview_inferno and workshop_preview_ancient)
[*] Workshop Item Editor - Integrated help system contains detailed guides when you see (More Help: Shift+F1) in the tool tip. These detailed guides contain important information about PBR color ranges, wear/durability masking alpha values, and much more
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