[ GAMEPLAY ][list] [*] Fixed a case where a disconnected player could cause a poltergeist CT model to appear in the middle of the map [*] Player model of a disconnecting player should now immediately suicide when disconnect is detected instead of lingering for 10 additional seconds under certain conditions [*] Fixed a case where damage prediction was incorrect due to view angle changes mid-spray [*] Lag compensation now runs when shooting at teammates and mp_teammates_are_enemies is enabled even when mp_friendlyfire is disabled [/list] [ UI ][list] [*] Fixed layout inconsistencies for ranks display and player profiles [/list] [ MAPS ] Train[list] [*] Updated sounds on main menu background [*] Improved movement around ladders [*] Fixed various gaps in map [*] Fixed z-fighting in various spots [/list] Inferno[list] [*] Fixed various holes [*] Adjusted clipping in multiple spots [*] Fixed various texture bugs [/list] Nuke[list] [*] Fixed a spot that players could get stuck on [/list] Office[list] [*] Fixed a case where a T would spawn in the air [/list]