[ GAMEPLAY ] [list] [*] Various adjustments to bullet hit feedback. [*] Fixed a case mid-spray where lag compensation would rewind target hitboxes further into the past than what was on screen. [*] Jumping in place on a sloped surface will no longer result in players sliding a short distance. [*] Fixed a bug where C4 could be defused from any height. [/list] [ ANIMATION ] [list] [*] Fixes for IK logic to improve third-person feet posing, especially on slopes. [*] Fixed a case where the feet and legs of players could pop out of position when exiting the bomb-plant animation. [*] Reduced animation-related network bandwidth usage. [/list] [ MATCHMAKING ] [list] [*] Added more detailed matchmaking stats for players who try to find a match at off-peak times of day. [/list] [ MISC ] [list] [*] Activating an Armory Pass no longer grants the first Armory Credit immediately. All 40 Armory Credits can be earned by playing and earning XP. [/list] [ MAPS ] Office [list] [*] Fixed geometry in the problematic jumping corner. [/list] Ancient [list] [*] Reworked collision on the staircase to A-main for better player movement. [*] Removed a tree that was creating a distracting shadow at A site. [*] Adjusted collision to better match visible geometry so that players can hug the walls more closely. [*] Fixed a few lighting bugs. [*] Reduced shadows to increase perf in some areas. [*] Fixed some spots in house where you could get stuck. [*] Fixed collision gap at the bottom of B ramp. [*] Fixed some disappearing mesh. [/list] Nuke [list] [*] Fixed some lighting errors on lower graphics settings. [/list] Anubis [list] [*] Fixed a gap in geometry. [/list]