Meet the shadows behind Cosmic! Devlog #3
Author: PanDibbler,
published 1 year ago,
[img]https://clan.cloudflare.steamstatic.com/images//41315357/b3fb2890b103881016a0b797db1d26b51cbbcc8e.png[/img]
[h2]Hello, shadowfolks![/h2]
It just occurred to us that we’ve been talking to you for a while but we haven’t even introduced ourselves, so in this devlog you will meet the team of King’s Pleasure - the shadows behind Cosmic. Before get to that though, a reminder that we’re in the middle of Next Fest and our Cosmic Demo is still available, so go check that out if you haven’t yet, and if you have, we welcome all feedback (and wishlists)!
Alright, let’s get into it!
[img]https://clan.cloudflare.steamstatic.com/images//41315357/4db83e4d1d04ad794989fd70c0a87467cddf51fe.jpg[/img]
[h2]Łukasz Wiśniewski - Art Director[/h2]
A perfect fit for a stylish game such as Cosmic. He has years of experience producing games, films, and animations. He graduated from ASP in Kraków and has led a creative team in a special effects department of a movie studio and has also worked on designing and implementing interactive scenes in AAA games for a game studio.
[h2]Sylwia Gaweł - Visual Artist[/h2]
She’s experienced in creating both games and animations and has actually studied animation at ASP in Kraków. Her final assignment movie has been played at many foreign film festivals so she’s more than qualified to lend her hand at giving Cosmic his flair. If that wasn’t enough, she’s also worked on visuals for many other animations and video games prior to her work at King’s Pleasure.
[h2]Kacper Ziembiński - Gameplay Designer/ Programmer[/h2]
IT specialist with a passion for games. His focus is on designing and implementing innovative gameplay mechanics and making sure our favorite critter’s moveset feels smooth as butter.
[img]https://clan.cloudflare.steamstatic.com/images//41315357/dac8eec62580c097db3cd9f3fa3e7173b49d3e09.jpg[/img]
[h2]Adam Zadorski - Programmer[/h2]
Another expert with years of experience behind his belt and a graduate of Opole University of Technology. He specializes in Unity and C#, and is most at home implementing multiplayer solutions and working on multiplatform apps but that doesn’t make him any less prepared to ensure Cosmic runs like clockwork.
[h2]Jędrzej Ziembiński - Game/ Narrative Designer[/h2]
He studied directing at the Krzysztof Kieślowski Film School in Katowice and has many years of game design experience under his belt. Much like Łukasz, he’s worked on designing and implementing interactive scenes in AAA games but he has also had his hand in designing game mechanics and quests for smaller games. He has extensive experience with creating plots and narrative design, backed by many awards he’s received at film festivals.
…and that’s the team! [b]Nice to meet you, shadowfolks![/b] This is unfortunately it for this devlog, even though it feels weird to leave so soon after introducing ourselves. Before we go, however, we’d like to remind you to check out the demo, leave your feedback, and add Cosmic to your wishlist!
[b]See you in the shadows,
King’s Pleasure[/b]
https://store.steampowered.com/app/1769100/Cosmic_A_Journey_Among_Shadows/