Summer Solstice 2023 iDGi dev update
Author: iDGi,
published 1 year ago,
Happy Summer Solstice 2023 to all!
[h2]CONSORTIUM Remastered development progress[/h2]
Since our initial public release of our early Beta of CONSORTIUM VR onto the Quest AppLab/Steam Early Access AND the CONSORTIUM Remastered Playtest (VR and Remastered share a codebase) --
[list]
[*]Number of BUGS FIXED -- [h3]117[/h3]
[*]Number of ADDITIONS and IMPROVEMENTS made -- [h3]110[/h3]
[*]Number of BUG FIXES and IMPROVEMENTS to CONSORTIUM Remastered -- [h3]53[/h3]
[/list]
Many of YOU have helped us find a huge chunk of those bugs above, and some of our improvements came from suggestions you've made. THANK-YOU to everyone who has contributed to testing and reporting thus far!
Here are some key highlights of the game’s improvements and additions that we’ve made over the past 2-3 months:
[list]
[*]Full game controller support has been added and improved from feedback
[*]We created the new unified "Bishop Menu" that allows easy access to important screens.
[*]Virtual Trainer levels have been created, polished and balanced. We added a new "User Scenario" mode that allows [i]anyone[/i] to submit levels (made with the built-in Editor) that will be included in the game, and we will continue to update post v1.0.
[*]The new Combat AI has been largely completed, including major improvements to the "traitor fight".
[*]The updated/new ending has received more content and a bunch of polish. Approximately 40% done.
[*]95% of the conversations in the game have received a major upgrade, allowing for much more player freedom to navigate all conversations.
[*]Choreography throughout the experience has been polished and improved - we are roughly now 70% complete with all of the choreo polish work.
[*]The C3800 Defense "Mini-game" has been brought to approximately the 95% completion mark.
[*]The Info Console content has been vastly improved - hundreds of articles have been revised and updated, and there are now over 20 full-color images to be found (many more coming…). 50% complete.
[/list]
Our plan regarding localization has changed since March, due largely to sheer number of improvements we’ve made to player conversation options to best support V.O.I.C.E. This means that we’ve had to translate thousands of new lines, so –
La traducción en Español está tomando más tiempo porque hay más diálogo por traducir pero pronto estará listo!
Additional languages beyond English and Spanish will be tackled post 1.0 Release.
[h2]CONSORTIUM Remastered on the Steam Deck[/h2]
Here’s a look at snippets of CONSORTIUM Remastered running on a Steam Deck with V.O.I.C.E fully supported:
[previewyoutube=zkuw8D5DiIk;full][/previewyoutube]
[h2]CONSORTIUM Remastered / VR -- Behind the Scenes[/h2]
This is tangential to CONSORTIUM Remastered - we understand that many of you have not yet jumped into VR, but the following is [i]technically[/i] also about CONSORTIUM Remastered.
Here is a fairly recent Sci-Fi Radio episode of “The Event Horizon” , where station manager and owner Gene Turnbow discusses his own experiences with CONSORTIUM VR and asks some great questions about its creation. [url=https://eventhorizon.scifi.radio/index.php?name=2023-03-04_eh254_idgi_consortium.mp3 ]"The Event Horizon" with Ryan Sheffer and Gregory MacMartin from iDGi[/url]
Gregory was also recently featured in the cool new pod cast[url=https://youtu.be/6STvRAnDYM0 ] “Architects of Imagination” where Gregory summarizes his career and goes into some depth about CONSORTIUM VR[/url].
[previewyoutube=6STvRAnDYM0;full][/previewyoutube]
Back to the dev caves for us!
Namaste,
--[url=https://idgi1.ca]iDGi[/url]
[i]“...But the human tongue is a beast that few can master. It strains constantly to break out of its cage, and if it is not tamed, it will run wild and cause you grief."[/i]
– Unknown