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Everything about Concord, on some level, works, or works well in isolation. Roka's heat-seeking missile launcher tracks targets with a satisfying *bleep bleep bleep*. Starchild's double-jump/power slam ability combo feels great when you can hit multiple targets. But Concord's occasional moments of satisfaction are waylaid by a competitive shooter experience that's too often sluggish, boring, and devoid of any interesting tactics beyond balling up as a team and standing on an objective... Read more.