Emerald Bear Balance Tuning 1.2.3
Author: kami_ni,
published 1 year ago,
[img]https://clan.cloudflare.steamstatic.com/images//40883127/0979cf9c2ff88f531df20cc332c4f152e307a1b0.jpg[/img]
Moving forward, our team will be releasing a smaller and more focused tuning update after every major PC release. Today’s update (1.2.3) will address some outstanding issues from the release of Emerald Bear (1.2.0) and make some tuning adjustments to multiplayer balance. You can find more information on our new update cadence for PC in our 2023 PC Roadmap releasing soon.
[h1] FACTION BALANCE [/h1]
[h2] General [/h2]
[h3] 3-Inch Mortar Team [/h3]
[list]
[*] Shells per HE barrage increased from 4 to 6
[*] Shells per HE barrage with Artillery Saturation increased from 7 to 8
[/list]
[h3]Aircraft[/h3]
[list]
[*] Strafe plane health reduced from 280 to 240.
[*] High-Altitude bomber plane health increased from 280 to 480.
[/list]
[h3]Anti-Air – Wirbelwind, M16 Quad Half-track, Flakvierling [/h3]
[list]
[*] Range bonus increased from x6 to x7.5.
[/list]
[h3]Autocannons – 8 Rad, 250/9 20mm, Crusader AA [/h3]
[list]
[*] Rate of fire reduced by 0.125 seconds; adjusts back to pre-1.2.0 update status.
[/list]
[h3]Bishop Self-propelled Gun [/h3]
[list]
[*] Barrage projectiles now ignores collisions up to 75% during its flight due to the Bishop’s low angle of fire.
[*] Now fires low angle shells to match the maximum elevation of its weapon.
[/list]
[h3] CWT 15CMP Anti-Air truck [/h3]
[list]
[*] Accuracy reduced from 0.8/0.625/0.6 to 0.6/0.5/0.4
[*] Area of effect damage set to 5.675 damage with no drop-off.
[*] Area of effect now capped to 2 models.
[*] Horizontal traverse speed reduced from 160 to 100.
[*] Reload time increased from 1 to 2 seconds.
[*] Scatter ratio and offset reduced from 0.85/0.65 to 0.35/0.25
[*] Scatter reduced from 10 to 6.5
[*] Weapon cooldown reduced from 0.25 to 0.125 seconds.
[/list]
[h3] Reveal Area [/h3]
[list]
[*] Direct-fire units firing from the fog of war will no longer reveal the terrain they are on. This prevents these units from being targeted by certain off-map abilities.
[/list]
[h3] Vickers Heavy Machine Gun Team [/h3]
[list]
[*] Focused Gunnery accuracy increased from 0.7/0.55/0.45 to 0.9/0.825/0.8
[*] Focused Gunnery Suppression reduced from 0.009 to 0.005
[/list]
[h3] M3 Stuart [/h3]
[list]
[*] Penetration reduced from 120/100/80 to 80/65/50
[*] Reconnaissance Scan
[list]
[*] Changed from a timed ability to a toggle ability.
[*] Remains active when the vehicle is moving.
[*] Movement speed reduced by 50% and disables weapons when active.
[/list]
[/list]
[h3] M3 Grant [/h3]
[list]
[*] Coaxial machine gun now properly tracks targets.
[/list]
[h2]WEHRMACHT [/h2]
[h3]221 Armored Car [/h3]
[list]
[*] 20mm Panzerbusche now deals very limited area of effect damage; primarily to detonate objects like mines.
[*] The 221 Scout Car's White Phosphorus Round ability no longer overlaps with its Scout Awareness ability
[*] White Phosphorus Round is now available without veterancy for the Panzerbusche variant.
[/list]
[h3]Breakthrough Incendiary Bombing Run [/h3]
[list]
[*] Munitions cost reduced from 120 to 100.
[*] Now arrives sooner and drops its bombs off sooner; it now takes 8-9 seconds for bombs to impact the target area.
[/list]
[h3] Flak 36 Anti-tank Emplacement [/h3]
[list]
[*] Health increased from 800 to 1040.
[/list]
[h3]Kettenkrad Reconnaissance Vehicle [/h3]
[list]
[*] Reconnaissance Scan changed from a timed ability to a toggle ability that remains active when moving.
[*] Speed reduced by 50%.
[/list]
[h3]Luftwaffe Strafing Run [/h3]
[list]
[*] Recharge time increased from 60 to 90 seconds
[/list]
[h3]Luftwaffe Fragmentation Bombs [/h3]
[list]
[*] Recharge time increased from 60 to 120 seconds
[/list]
[h3]Stosstruppen [/h3]
[list]
[*] StG 44 Assault Rifle accuracy increase from 0.59/0.47/0.29 to 0.72/0.55/0.4
[*] StG 44 burst duration increase from 1.25/0.75/0.25 to 1.25/1/0.45
[*] StG 44 cost decreased from 75 to 50 munition.
[/list]
[h3]Wehrmacht 8Rad [/h3]
[list]
[*] Signal Detection range reduced from 90 to 60.
[/list]
[h3]Wespe Self-propelled Gun [/h3]
[list]
[*] Barrage ready-aim time from 2 to 0.125
[*] Cost reduced from 400 manpower and 80 fuel to 320 manpower and 60 fuel.
[*] Creeping Barrage range changed from 150 to 180; matches standard barrages.
[*] Creeping Barrage recharge time from 70 to 55.
[*] Fixed several issues where the Creeping Barrage damage was different from the regular barrage.
[/list]
[h2]US FORCES [/h2]
[h3] Chaffee [/h3]
[list]
[*] Penetration reduced from 180/125/100 to 180/110/80.
[/list]
[h3] Engineer Light it Up Veterancy ability [/h3]
[list]
[*] Area increased from 5 to 6.
[*] Flamethrower damage increased from 5 to 8.
[*] No longer has a cooldown between bursts.
[/list]
[h3] M31 US Recovery Vehicle [/h3]
[list]
[*] Fuel cost reduced from 45 to 30.
[*] Will now self-repair when out of combat.
[/list]
[h3] Whizbang [/h3]
[list]
[*] Damage to emplacements reduced by 25%.
[*] Range increased from 80 to 85.
[/list]
[h2]DEUTSCHES AFRIKAKORPS [/h2]
[h3] 250/9 20mm Half-track [/h3]
[list]
[*] 20mm autocannon accuracy increased by 33% (0.224/0.192/0.176 to 0.3/0.25/0.23)
[*] Area of effect damage set to 4 damage with no drop-off.
[*] Area of effect now capped to 2 models.
[*] Coaxial machine gun accuracy reduced by 33% at all ranges (0.64/0.58/0.52 to 0.42/0.38/0.34)
[*] Now deals area of effect damage in a radius of 1.25
[/list]
[h3] Bersaglieri [/h3]
[list]
[*] Reinforcement cost reduced from 28 to 26.
[/list]
[h3] Cannone da 105/28 Howitzer [/h3]
[list]
[*] Shells per barrage increased from 4 to 6.
[/list]
[h3] Famo Recovery Vehicle [/h3]
[list]
[*] Fuel cost reduced from 40 to 30.
[/list]
[h3] Panzerjeager Squad [/h3]
[list]
[*] Health increased from 85 to 90.
[*] Reinforcement cost decreased from 28 to 26.
[/list]
[h2] Armored Support Battlegroup [/h2]
[h3] Vehicle Awareness [/h3]
[list]
[*] Range reduced from 160 to 60.
[/list]
[h1] BUGFIXES [/h1]
[list]
[*] Fixed a high-rate crash occurring when models would ragdoll.
[/list]
[h2] Art/Animation [/h2]
[list]
[*] Fixed an issue where the territory and map borders would flicker on the Ruins single player map.
[*] Wall sections should no longer remain visible once destroyed.
[/list]
[h2] Dynamic Italian Campaign [/h2]
[list]
[*] Fixed an issue where recovered Stuarts for the Americans did not have the correct tint or voice lines.
[/list]
[h2] Gameplay[/h2]
[list]
[*] Units with no AA capabilities no longer acquire airplanes as targets.
[*] Engineering units no longer take extra damage when repairing at veterancy 3 as intended.
[*] Fixed an issue where Compromise Armor did not properly apply to targets.
[*] Fixed an issue where some Bombing Runs preview reticle was inaccurate.
[*] Fixed an issue where the MG34 got a speed boost when using Fire Discipline ability.
[*] Fixed a text error that stated certain munitions crates granted 60 munitions when they only granted 40.
[*] Moved base bunkers to remove the ability to shoot resource points on some maps.
[*] Burst fire weapons no longer interrupt the current burst if the target is out of fire-cone angles.
[*] MG34 Fire Discipline and Vickers Plunging Fire abilities can now be used in garrisons.
[*] Team Weapons and Emplacements will now grant shared experience to units that can receive it.
[*] CWT 15CMP Anti-Air truck now properly deals area of effect damage in a radius of 3.
[*] Fixed an issue where the 8 Rad, 250/9 Halftrack, and Crusader AA were firing their autocannons faster than intended.
[*] Improved the hitbox of dropped weapons to make it easier to pick them up.
[list]
[*] Adjusted selection box from 1 to 2.5 on the German LG40 Recoilless Gun.
[*] Fixed the LG40 Recoilless Gun to properly camouflage when its Veterancy 1 ability is used.
[*] Removed the wrong decorator from the tactical map for the LG40.
[/list]
[/list]
[h2] UI/UX[/h2]
[list]
[*] Fixed an issue causing loss of functionality when pressing ESC during hotkey remapping.
[*] Fixed an issue where LMG Commando Suppressing Fire ability did not display a UI icon when active.
[/list]