Company of Heroes 3 looks and feels a lot like its predecessors in many ways, at least once battles break out. But its dynamic 'sandbox' approach to the campaign means the developers have had to create missions that can accommodate a huge variety of unit types and approaches. The developers of the upcoming RTS game say they've built missions to be flexible and challenging, no matter which company and equipment you bring to the fight.
In Company of Heroes games of the past (with the exception of the Ardennes Assault DLC campaign for Company of Heroes 2), missions played out in a specific, story-driven sequence. That meant the mission designers knew exactly which units would be involved from the start, and could tailor the missions for specific engagements.
That's very much not the case with Company of Heroes 3, where the campaign map presents a wide variety of options for each move, and you have a persistent company of soldiers that you can outfit and upgrade as you see fit. You might be playing as a British company or an American one; you might have brought tanks, or you may have invested more in logistics support.
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