[img]https://clan.cloudflare.steamstatic.com/images//40883127/31977378a30923b81d64d600851fef58dc67eff1.png[/img] This hot fix is meant to address several gameplay exploits and unintended unit or ability behaviors. Additionally, we have made some small adjustments to Challenges and will continue to fix and improve them based on player feedback. Our next hot fix is on target for next week. [h2]Gameplay Fixes[/h2] [b]Booby Trap [/b] [list] [*] Afrikakorps Booby Trap Increased cost from 30 to 55 munitions [*] Greatly reduced Boobytrap damage; damage now also tapers off from the blast point centered on the capture point [/list] [b]British Forces[/b] [list] [*] Fixed an issue where the Black Prince could only be spawned once per game for the owning player [/list] [b]Flak 38 Anti-Air Emplacement[/b] [list] [*] Will no longer be frozen when recrewed [/list] [b]M29 Weasel [/b] [list] [*] Fixed an issue where the M29 Weasel could spawn team weapons without spending munitions and would not go on cooldown [/list] [b]Pathfinders[/b] [list] [*] Cancelling a Scout squad in the production queue after upgrading to Pathfinders no longer grants additional manpower over the Scout’s initial cost [*] Scouts built before the Pathfinder upgrade was unlocked no longer spawn fully reinforced [/list] [b]US Forces[/b] [list] [*] Fixed an issue where Assault Operation Decapture and Capture bonuses were based on the number of entities in the squad. Default value set to 300% for Capture and Decapture that is applied to the entire squad. [/list] [b]Wehrmacht[/b] [list] [*] Fixed an issue where Breakthrough Capture and Decapture bonuses were based on the number of entities in the squad. Default value set to 200% for Capture and Decapture that is applied to the entire squad. [/list] [h2]Bugfixes [/h2] [h3]Challenges [/h3] [list] [*] The 'Wooden Shoes' challenge has been fixed and tracks/completes correctly [*] The 'Fieldworks' challenge has been fixed and tracks/completes correctly [*] Disabled 'No Support' and 'Battlefield Profits', while we fix these challenges [/list] [h3]Missions/ Campaign Map [/h3] [b]Anzio Annie[/b] [list] [*] Fixed a progression blocker where a unit would get stuck in geometry preventing the completion of the mission [/list] [h3]Stability/Crashes [/h3] [list] [*] Our team fixed two high occurrence crashes [/list]