Hello everyone! This week has been much calmer than the last two, and I'm delighted about that. Even though I love seeing hundreds of players on City Game Studio, it still puts pressure on me. So having about thirty simultaneous players suits me better. Anyway, we're not here to talk about what I like, but rather about City Game Studio and its progress! [h3]The Studio Director[/h3] Last week, I told you that I had started implementing this feature even though I was still lacking ideas for bonuses for this type of character. And you suggested some interesting ideas. Thanks to you, I've opted for a "malus" instead. Let me explain: a studio director brings a lot to your company because they allow you to automate the game creation process. This is great for your company, but it takes away a bit of the charm from the beginning of the game when you're creating all your games yourself. So, instead of a bonus, there will be a malus. Basically, the studio director will take a share of the profits from the games they create. This can range from 5% to over 50%. So you need to pay close attention to these statistics, or you risk jeopardizing your company's financial stability. [img]https://clan.cloudflare.steamstatic.com/images//31019566/b0ec289c050fa755d6450e273f155a7f5aa94e3b.png[/img] Last week, I tackled recruitment and displaying studio directors' information, and starting next week, I'll be working on managing game creation by studio directors. In short, I'm going to create the interface with all the options, which will require quite a bit of work, especially since I think it will need to display a lot of data. All of this still needs to be defined, and if you have any ideas or interface sketches, don't hesitate to share them in the comments. I always read and consider your ideas! [h3]Other Improvements[/h3] There have been quite a few problems with the game's interface. As a result, I've revised how the game handles large fonts to make it look better, and the result is pretty good so far. When you have many consoles, sending devkits could cause some display issues, and that's been resolved too. There are many other small fixes present in the [u]unstable[/u] branch on Steam, including one that improves performance when you upgrade your studios' computers. Well, that's all for this week. I'm thrilled with how the studio director feature is shaping up; the next update promises to take City Game Studio to the next level! Take care of yourselves. Xavier aka Binogure