Here is the English version, staying as close as possible to the original text: Hey everyone! The end-of-year holidays are fast approaching, and with them comes a slew of festivals and Steam sales. In fact, I had to move up the date of the next update, which will now be available by December 8th, 2024! Now, I have to confess something to you. Usually, I publish an update when it's ready. That way, I can be sure it's complete and substantial, without having to rush. But for this upcoming update, which is already quite substantial, I'm going to have to work harder than usual to get it done on time. [h3]Let's talk about the Studio Director.[/h3] [quote][img]https://clan.cloudflare.steamstatic.com/images//31019566/b7272ba2627e5a3ca0e7029e477a21dc431f88d1.gif[/img][/quote] This week, I've made great progress again. And in my eyes, the Studio Director is already fulfilling its role perfectly. It can now automatically create games, and you can give it directives to manage the game size, target audience, console types, genre, and more. But it can also handle announcing games, generating game reports, and even updating games. We're talking about near-complete automation of City Game Studio here. And this automation makes the game, in the eyes of some purists, a true tycoon game. There are still a few things I need to sort out, the first being a tutorial to guide you through configuring the Studio Director. After that, there should just be a few bugs to fix, and then we'll be ready to publish the update. Obviously, if I have time to sneak in an extra feature, I'll do it. I'm thinking about revamping the studio selection panel, which is a bit dated, or adding the ability to do more microtransactions with each game update. Anyway, I have plenty of ideas to make City Game Studio the best business management game on the market. But everything won't fit in this update, so I'll have to be selective. Feel free to share your suggestions here, on Steam, or on Discord. As always, I'm listening! Take care, Xavier aka Binogure