The interface is done
Author: Binogure,
published 4 months ago,
Hello everyone!
Yet another busy work week, and frankly, it's looking better and better.
Last week, I simplified the employee management interface.
Until now, if you wanted to hire an employee and assign them to a studio, you had to open the relevant studio, then open the employee panel and finally hire your employees.
But if you wanted to change studio, you had to close the employee panel, then change studio, then go back to the employee panel. It wasn't very convenient.
From now on, the hiring panel directly includes the studio you're hiring for. It's much more practical.
[img]https://clan.cloudflare.steamstatic.com/images//31019566/9bbb2adb1f8a72d9ad84189e151fdf4f0af7880a.png[/img]
I've also reworked the game's marketing and conventions, and I think you'll like the changes I've made.
[h3] Game-over[/h3]
Right, let's get down to business. At last, I've chosen the banker I'm going to use as a model: I've opted for JP Morgan. His rather stereotypical look will let you know right away who you're dealing with. The banker, I warn you, is not going to be a sympathetic character. You're not the one who's going to see him, he's the one who's going to come up to you and demand accountability.
So I had to make him a tiny bit scarier, and I'm happy with the current result. I do hope it works for you too. At some point, he might smile, but I'm afraid that'll only make him scarier!
So, when you go bankrupt, he'll be there to rescue you and give you impossible choices. Which means you'll hate him, but really, you should love him! Sure, he might ask you to give up your digital store, or to sell your game engine, or even to sell your console, but it's all for the best!
[img]https://clan.cloudflare.steamstatic.com/images//31019566/8dd293a0deba418f189946146b4efd6654cd38f3.png[/img]
Anyway, if you have any ideas for impossible choices that the banker can offer you instead of going bankrupt, post them in the comments - I always read you!
That's all for this week, starting next week, I think I'll have more to tell you for the gameover panel.
Until then, take care.
Xavier aka Binogure