Oops...
Author: Binogure,
published 6 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//31019566/fc57c649b9afaa853e0627a20fd30da80e893635.png[/img]
Hello everyone,
I'm rereading last week's devlog and I realize that I didn't do what I promised.
Instead, I fixed quite a few bugs. The most notable was the one that allowed you to create a new save slot, but renamed the company by adding +1 to its name.
[img]https://clan.cloudflare.steamstatic.com/images//31019566/5ac48682ef2e9463acf6e945f10f9122bc6c025f.png[/img]
I also worked on the game engines. You pointed out to me that engines became obsolete quickly, and that the penalty for updating an engine could be too severe. So I've revised this part and within Steam's unstable branch you can now, for engines that have a penalty, rewrite the existing code to cancel that penalty. Obviously, I want to do things right, so the cost of the rewrite depends on the difficulty. And of course, it's moddable. The mod maker has been updated and what's more, it's backward compatible. In short, I've taken my time to make something that's just right for you.
[img]https://clan.cloudflare.steamstatic.com/images//31019566/fa134215de35ac580753620e6931cfa44053fc2e.png[/img]
In terms of quality of life, I've also added two buttons when you close the game while you're playing. These are: return to main menu without saving, and exit the game without saving. Well, I should have considered it sooner, but it's done.
That's what I worked on last week, and next week I'll have to work on the studio part. In other words, improving the quality of studio life (generations, management...).
I've still got a few other things I'd like to work on to make the game nicer, but I'll tell you about them next week!
Until then, take care.
Binogure aka Xavier