Hello folks! As always, welcome to my weekly devlog here on Steam! Every devlog I share with you the progress of the project, but this time I'm going one step further. Moving on to the banker, from now on a new banker appears from the 90s onwards. Although she's a banker, I wanted to add a little more diversity to the City Game Studio characters. However, it's only a visual difference, since the offers you receive remain the same. Just like the change in the look of the magazines that rate your games, this change underlines the progression over time. [img]https://clan.cloudflare.steamstatic.com/images//31019566/0931c54567c81d9129757d2f85da4a1a840ca25a.png[/img] Another thing I've reworked is the part about buying out competitors. As the dialog box was a bit dull, I added your logos to brighten things up. I also changed the number of fans you get when you buy a competitor. Previously, the number of fans depended solely on the difficulty of the game, with a bit of randomness. I've changed all that to a new calculation that's no longer random. Instead, your company's rating serves as a ratio of the number of fans you're going to collect. This number is now included when you buy out a competitor. I guess it's time to close this part of the game and move on to the next part. [img]https://clan.cloudflare.steamstatic.com/images//31019566/c05899423b6d293bb6b934005eb841088c64fa7f.png[/img] So, as I said at the very beginning of this devlog, I'm also going to tell you what's going to happen to City Game Studio. First of all, I plan to continue developing City Game Studio, i.e. adding competitors, events, fixing bugs and reviewing certain aspects of the game. However, I feel that the game is now in a state that I really like and it has become; the game I had in mind when I started working on it in 2016! For this reason, City Game Studio won't be seeing any major new additions. I'm going to add new consoles, new conferences, new events, but I'm not going to completely overhaul game creation, for example. Doing so would significantly change the spirit of the game. Yet I do want to change it and have a completely different approach, something much more modular that would give you more freedom, and above all make the game experience much more smooth. These new ideas are the ones you regularly suggest to me, but also the ones that come up when I'm working on City Game Studio. They're all excellent ideas, and deserve to be part of a video game company management game. Actually, I'm not talking about City Game Studio, but rather the sequel, which could be called City Game Studio 2! I'm not developing the sequel yet, but I'm preparing it. In other words, I'm just starting to write a document that will take up the whole game. I'm not about to show you anything, I'm still working on City Game Studio, and there's a huge milestone coming up in the next few weeks! Later in September 2024, the game will be promoted by Steam, with a huge discount, the biggest yet. I have high expectations for this event. If you want, you can also help out by sharing your feedback about the game on Steam. Whether it's positive or not, I know that your opinion counts and that other gamers, and I myself, will read it carefully. Recently, Steam has revised its algorithm for highlighting reviews, and the most relevant reviews will have a greater impact on game visibility. That's it for me. Thanks for reading! Take care! Xavier aka Binogure