Fixing bugs
Author: Binogure,
published 2 months ago,
Hello everyone!
Well, it’s been a crazy busy week. I’m currently preparing the marketing side of [b]v1.20[/b], and it’s taking quite a bit of my time—time that I’m not spending on actual game development. But, we’re getting closer to the update release, so most of my time is now dedicated to testing and reviewing bug reports.
And you’ve found a lot of different bugs for me, though they all seem to stem from the same issue. When I introduced pagination for published games, I also introduced a bunch of bugs that prevented updates from being published or even sales from being organized. Fortunately, those bugs are now fixed, and I also took the opportunity to address a small but very visual bug—those bouncing dice that just fly off the screen.
Another fun addition is a new competitor: "[i]Running with a Fork[/i]" has been added to the game. The logo is a bit more polished compared to other competitors, but it’s a little nod to the studio behind the excellent [i]Postal 2[/i]! I should warn you though, [i]Postal 2[/i] is a great game, but a little violent and quite over the top.
[img]https://clan.cloudflare.steamstatic.com/images//31019566/930e9c5234763c89b357b598a08e7d97fb60746b.gif[/img]
In the last devlog, I mentioned [i]City Game Studio 2[/i], and I have to admit that now that I’ve talked about it, I’m really eager to start working on it. But before that, there are a couple of things I still need to wrap up in [i]City Game Studio 1[/i].
This week, I’ll be focusing on adding sub-menus when you click on the buttons at the bottom of the screen. So, instead of opening big pop-ups that take time to load when you’re searching for something, you’ll get a smaller menu offering different tabs via icons. It doesn’t sound like much, but trust me, it should make your life easier.
To close this devlog, I want to give you a peek at the next big update—[b]v1.21.0[/b]. I want to make things easier by introducing a new employee role: the [i]Studio Director[/i]. This person will have a unique role, automating certain tasks. The Studio Director will need to be assigned to a studio, and only that director can manage the studio. When you release a game, you can instruct the director to automatically put the game out as soon as possible, so you won’t have to worry about it. The idea isn’t mine, once again, it came from you, and it’s a brilliant suggestion that should be coming with [b]v1.21.0[/b].
Thanks for reading! I’ll see you next week for the final devlog of [b]v1.20.0[/b].
Take care,
Xavier aka Binogure