[img]https://clan.cloudflare.steamstatic.com/images//31019566/fc57c649b9afaa853e0627a20fd30da80e893635.png[/img] Hello everyone! I fixed some bugs this week. With Twitch integration and the overhaul of the studio algo, I've dropped a few bugs. First and most obvious is a problem with royalties when creating a game engine. Indeed, when you create a proprietary game engine, you don't get royalties, that's now fixed. If you've encountered this bug in your savegame, all you have to do is update the engine to make the bug disappear. The second glitch is a problem with employees. Although the game shows you 100 employees, only 80 can be found on the interface. Employees are duplicated. That's been fixed too, and if you encounter this problem, the best thing to do is to unassign all employees, then reassign them. Currently, unassigning employees takes some doing, but this week I'm going to add a button to unassign all employees. That should make it easier. Yet another bug involves the consoles you manufacture. If you release 2 consoles, and each one makes a profit of 10 million. Then you'll get 30 million instead of 20... Why, well, you see, it turned out to be a bug, and it's been fixed! There was also another bug with consoles: releasing a console in February would show it as released in January. That's been corrected. That's it, so I'm still planning to work on the Steamdeck next week, as well as adding a “Don't show again” button on tooltips (I think you'll appreciate this addition), not to mention reviewing the game-over screen. It's been a busy week of fixes, and I know there's still one bug: when you rename your company, the interface doesn't update, so you have to reload the game for it to show up. I'll work on it next week! Until then, take care and see you next week. Xavier aka Binogure