A New Chapter Begins: Studio Director Update
Author: Binogure,
published 1 month ago,
[b]It's with immense pleasure that I'm reaching out this week because I have fantastic news![/b]
[h3]The Studio Director is now working![/h3]
Some features are still missing - I'd like it to handle game updates, and I plan to add this in the coming weeks.
[i]You should know that this feature required extensive code modifications. As a result, there are several side effects and potential bugs.[/i]
[img]https://clan.cloudflare.steamstatic.com/images//31019566/5379638537c5d11f5a96f1d7ed8bae22b8eb0533.gif[/img]
I've managed to address the most critical issues this week, having released 2 updates and an unannounced patch.
[color=red]For now, the Studio Director doesn't generate any revenue. So I recommend making the most of it before I add this component.[/color]
Adding this will likely take several weeks, as there's the entire interface aspect to manage, not to mention other bugs to fix.
Still, this update is already incredible, and I think you're going to love it.
As you've probably figured out, in the coming weeks, I'll continue working on the Studio Director and fixing bugs.
[i]However, I'd also like to work on other aspects of the game, particularly consoles, so their manufacturing costs adjust based on units sold.[/i] Rest assured, if I don't have time to implement this for v1.21.0, it will be in v1.22.0 - I won't leave you hanging.
[b]If you're already on City Game Studio's unstable branch, I'd love to hear your suggestions and feedback on this new feature![/b] Please share them in the comments. I read everything, respond, and most importantly, listen - you're really helping me build City Game Studio!
It's been an exhausting week working 12+ hours daily to finish this, but it was worth it. I'll be taking it a bit easier in the coming weeks.
With that said, big hugs to you all,
Take care,
Xavier aka Binogure