[h1]Dear Players![/h1] The premiere of our game took place a week ago, and today we have some important information to share with you. We’d like to provide details regarding the patch aimed at addressing various issues. Over the past week, we have focused on resolving both major and minor bugs across all platforms, which were not only affecting the overall gameplay experience but also preventing progress in some parts of the game. We understand how frustrating these problems have been and appreciate your patience as we work to improve the stability and performance. [h2]Below we will note what we have changed on [b]Steam VR[/b]:[/h2] [list] [*] Hand shrinking fixed. [*] Suitcase no longer disappears. [*] Placing the gun for syringe in the inventory along with the syringe works correctly. [*] Sparks sound fixed. [*] Mask collisions fixed. [*] Desk cannot be pulled out anymore. [*] Improved task detection for item collection. [*] Fixed issue with the "take the key from the inventory" dialogue – gameplay no longer gets stuck after triggering the dialogue a second time due to lack of interaction. [*] Cable mechanics improved to provide hints suggesting the correct way to solve the puzzle. [*] After loading the game following the completion of the cable mechanic, the player no longer ends up outside the map. [*] Voice variation and longer delay between reminders during the cable mechanic. [*] Restored antenna sound to assist with its correct placement on the level, preventing gameplay blockage. [*] Save system improved. [*] Improved interaction with valves. [*] Longer delay and additional checks to disable reminders when searching for the car to push or for the first note. [*] Added new effects for bHaptics devices. [*] Pause menu glitch fixed. [*] Disabled grab and highlight of objects during level transitions. [*] Improved behavior of the ball in maze mechanics. [*] Fixed elevator behavior after load game. [*] Added highlight to signal finder on/off knob. [*] Fixed error causing remove all tasks when load game with more than 10 tasks in list. [*] Fixed the issue with displaying controller graphics in the pause menu. [*] Added crouching in standing mode. [*] Removed the ability to pick up objects between level transitions. [*] Improved the mechanics of the puzzle box with the maze. [*] Removed blockers that required exiting to the menu and selecting "continue" to reset the game state. [*] Head collision with the valve no longer causes the screen to fade. [*] Other smaller fixes. [/list] As you can see, we’ve implemented a number of crucial changes that should significantly improve your gameplay experience. However, we know there is still more work to be done. Currently we are working to improve the interactions with the watch and inventory system. We are currently working on a post-release roadmap to give you a clearer picture of our plans for the upcoming months. We’ll continue to keep you informed about future patches and fixes. Our primary goal is to ensure that you can fully enjoy the game, and we are dedicated to addressing all existing issues as quickly and thoroughly as possible. In the meantime, we would greatly appreciate your feedback and insights. If you encounter any further problems or have suggestions, please feel free to share them with us on our Discord server. Your input is invaluable in helping us improve the experience for everyone.Thank you for your patience and understanding as we work through these challenges. [h3]Let's stay in touch! Chernobyl Again Dev Team[/h3]