Thank you all for your feedback! Based on your input, I am rolling out a new update to address as many issues as possible. - Guide trail now points directly to the next checkpoint instead of level's end. - Worked on some of the areas towards the end of the octopus level (second level) to avoid frustrating scenarios where things get too ambiguous, player gets stuck, etc. - Increased stamina a bit for climbing and gliding - Moved a checkpoint in first level to make guide trail more obvious - Worked on the splash level's floating rocks labyrinth. Got rid of one way to solve it which was frustrating and unintended. Added an hint. - Added a text hint about respawning when character is idling. - Fixed a misplaced critter in the snake level. - Optimized torch a bit in the cave level. (for better performance on Steam deck, to be confirmed if that is good enough)