We're aiming for reducing the need for fast traveling by making FPS gameplay in open areas more tight. + more simple inventory UI rework WIP (some functions like decapitation aren't available yet) + fanning shooting - activates just by shooting fast + cant fast travel on map if zone is captured + changes in story bits and pacing + you can loot dead animals now + juicy sound when you're falling + new shootouts situations + spawn bears at nights + owls + baby + card game pt 0.1 - core loop of card game in style of Final Fantasy 9, without collectable cards yet. you can find it in main menu options