[h1]Story? Who needs it anyway…[/h1] [h2]Let’s break sh… stuff.[/h2] I’ve read in a book called Masters of Doom that John Carmack, father of the old school classic game Doom once said: "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." Our game do have a story. Is it that important? Well … no. Let’s face it: You came here not to read complexed dialogues and make meaningful choices. You came here to break stuff. The only meaningful choice of your might be here to pick a proper strategy of clearing the room from aggressive scum. Even though you walk through the Valley of the shadow of Death, you should fear no evil...because you are the meanest motherF&@*#@ in the Valley. The story is simple and straightforward - you want your money back. Others would probably hire a repo man. However here you are your own repo man. So far 100% effective. Your tools of trade? Mostly fists, sometimes shotgun, if someone is more reluctant then you might consider using a flamethrower.