We are thrilled to announce the release of [b]the first content update of Act 2 for REMEDIUM[/b]! Today’s content update is the first stage in the full Act 2 release, including a new location, new mutant types, boss and new story content being made available for players to experience. A further two locations, enemy types, bosses and additional story arcs will be released over the coming weeks to complete the full Act 2 launch. [previewyoutube=bm1crfsWnqM;full][/previewyoutube] We also pleased to announce that [b]there will be NO price increase for REMEDIUM following today’s content update[/b]. The price will only increase when we are happy with the content and quality of the game in general and Act 2 in particular. For now, the focus is delivering the most polished and content-complete version of the game during its Steam Early Access phase. Since the launch of Act 1, we’ve been busy gathering your feedback and introducing many quality-of-life improvements and new features, many of which were requested by players already active on the Steam Early Access release. Some of these quality-of-life improvements include the balancing of battles to make weak enemies more dynamic, a reworked dash movement, new enemy spawn mechanics, improved VFX, blood effects and HUD, as well as many other cosmetic enhancements to the game world. We will continue to work with the community on today’s update to improve and polish the upcoming content ahead of the full Act 2 release and extend our thanks for the support and feedback on REMEDIUM’s Early Access launch so far and look forward to further collaboration throughout the development journey. Following directly on from the devastating boss battle at the end of Act 1, REMEDIUM Act 2 opens a new chapter in the hunt for a cure to the Grey plague and to your very survival in the world ravaged by hordes of mutants and chimeras. Armed only with your journal, you must navigate the snowy mountain paths and survive the onslaught of warring tribes of mutants spread across three village locations. In each new location, the blood thirsty mutants are protected by a terrifying and unique boss, which must be defeated in order to unveil the path to the cure for the disease and the survival of the remaining humans. [h3]REMEDIUM Act 2 features:[/h3] [list] [*] Act 2 will introduce three new locations with unique mutant types and terrifying bosses. [*] Today’s update unveils the new Fort location along with new mutants and boss type - Despite their beast-like looks these mutants wear armor and use human weapons like clubs, spears and even mortars. They inhabit a ruined fortress nestled into the mountainside protected by a deadly new boss. Mutant types: Grunt, Pikeman, Gunner. Boss: Huntress. Two more locations (Mine and Abbey), mutant types and bosses, will complete Act 2 and be released soon. [*] Continuation of the intriguing storyline of the hero’s deadly journey. [*] Players can craft new parts for their weapons (to further customize them and deal different types of damage) with the new reagents found in Act 2. [*] Updated visuals and player accessibility for an enhanced gameplay experience. [*] An improved upgrade system where players can now spend resources to become stronger. [*] Dash movement and Almalgams use have been split for greater accessibility. [*] Language support for English, French, Italian, German, Spanish, Portuguese, Russian, Polish, Chinese, Japanese and Korean, with further enhancements to be added. [/list]