[url=https://forums.cantata-game.com/t/new-video-modding-stream-4-unit-mechanics/177]Discuss on our forums here![/url] Thanks to everyone who stopped by the stream last week! Here’s the stream archive video: [previewyoutube=8Ae_XKaQicc;full][/previewyoutube] This is the fourth in a series of videos where we create an overhaul mod in Cantata from scratch! In this video we walk your through the first part of unit mechanics. Learn all about interactables and aspects, movement costs, ap costs, and the first look at the loading/unloading system! That's right, units and buildings in Cantata can have their own INVENTORY! If you want to create some epic single-unit map where you journey a unit across a dangerous terrain and collect valuables along the way, this system is for you. We of course use it in Cantata for other things, but we're excited for all the possibilities it unlocks for players. We'll be doing part five (!) of our stream next week and dive into more complicated unit mechanics like Projects and Supply Lines, but if you're interested in the real nitty-gritty of unit configuration this one is for you. You can watch the stream it on our page here (an announcement will go out when the stream is live), or subscribe to us on [url=https://www.twitch.tv/afterschoolvg]Twitch[/url] or [url=https://www.youtube.com/channel/UCcy6CmtKV6vDNQPfdy23hFA]Youtube[/url] to be notified when we're live! https://store.steampowered.com/app/690370/Cantata/