[url=https://forums.cantata-game.com/t/new-video-modding-stream-2-map-mechanics/169]Discuss on our forums here![/url] Thanks to everyone who stopped by the stream last week! Here’s the stream archive video: [previewyoutube=nmjDVlcqmXg;full][/previewyoutube] In this video we talk about all the map mechanics in Cantata and how both the development team and modders can leverage the map mechanics to make each map feel unique and interesting! We talk about: [list] [*] Terrain Visibility [*] Terrain Movement Costs [*] Terrain Capacity (and Unit "Weight") [*] Terrain SFX [*] Terrain Sprite Types [*] Hacking Terrains! [/list] We'll be doing part three of our stream next week where we dive more into units (or as we call them, Interactables), so if you want to learn about creating and importing custom units, that stream is for you! You can watch the stream it on our page here (an announcement will go out when the stream is live), or subscribe to us on [url=https://www.twitch.tv/afterschoolvg]Twitch[/url] or [url=https://www.youtube.com/channel/UCcy6CmtKV6vDNQPfdy23hFA]Youtube[/url] to be notified when we're live! https://store.steampowered.com/app/690370/Cantata/