Season 02 Patch Notes - Warzone 2.0/DMZ
Author: ATVI_CM,
published 1 year ago,
Welcome to Season 02! We will detail all the new content coming with the launch of this season below, but a few highlights include: Resurgence is back with the arrival of our Ashika Island map. Complete Path of the Ronin Challenges in Modern Warfare II or Warzone 2.0 to earn rewards, including a fan-favorite weapon. Vanquish your opponents like a true warrior with the new Ronin Operator and five new weapons during the Season, three of which are available for free in the Battle Pass. New Personal Watercraft Vehicle. Engage in fast-paced aquatic combat utilizing the new aquatic vehicle. These Patch Notes also highlight many gameplay adjustments and bug fixes across Warzone 2.0 + DMZ. Keep reading for all the intel on this update… and what might be coming in future updates! WARZONE 2.0 https://clan.cloudflare.steamstatic.com/images//42501705/c335dcbe00b5784770f742c76868863a626e2838.jpg MAPS https://clan.cloudflare.steamstatic.com/images//42501705/faf0d47f1fcb697f6167a636fa84348782c19c62.png Ashika Island New Map Brought to you by our partners at High Moon Studios, Ashika Island, also known as “Isle of the Sea Lion”, is part of a small archipelago located in an undisclosed location, somewhere in the APAC (Asia Pacific) region. For now, this map will host the new Battle Royale Resurgence mode and will also be available in DMZ at the launch of Season 02. Our team is so excited to finally release Ashika Island to the world with the launch of Season 02. With its beautiful Japanese-inspired location, diverse areas to explore, and a host of secrets to uncover, we hope you enjoy playing in this space as much as we have enjoyed the art of crafting it. Ashika also has a lot more to offer than meets the eye, so take time to explore everything. Building on our learnings from Fortune’s Keep, the team was thrilled to continue implementing interesting traversal options while being mindful not to over complicate our designs. We wanted each area of the map to have an authentic visual theme that paired with the gameplay style of each space. And we wanted to have strong visual landmarks that could be seen from a distance but didn't tip the balance in favor of adding dominating sniper perches. But at its heart, it is an island with everything from rooftop “run and gun” gameplay, to “cat and mouse” interior brawls, to underground secret passages and waterways that help you traverse the space that much quicker. We can’t wait for you to drop into Ashika Island and start racking up those wins. Just, please, no running around the pool! - High Moon Studios This map consists of seven major points of interest listed below: https://clan.cloudflare.steamstatic.com/images//42501705/f05f1d1a5cfac54902100c788e083e584d554d88.png Ōganikku Farms The majority of the northwestern sector of Ashika Island is composed of mixed agricultural, residential and industrial use, along with old shoreline defenses. https://clan.cloudflare.steamstatic.com/images//42501705/3efb828ae23c4abe70405f85b468daf0a592faf8.png Town Center The western and parts of the southwestern island comprise a bay with impressive sea wall defenses. Northwest of the main submarine canal is a Ferry Terminal and tourist facilities. Cross the canal bridges to reach a hotel and market district, with an additional Gas Station and the semi-circular City Hall structure. https://clan.cloudflare.steamstatic.com/images//42501705/527bddd4748ab475fabd84be274a3daa1d636f70.png Beach Club Further southwest of the Town Center and east of the Port is an aquarium and Beach Club and open-air swimming within the southwestern ocean beach. Parts of the area are easily spotted from a parachute drop as the pathways are a vivid aquamarine-blue color. https://clan.cloudflare.steamstatic.com/images//42501705/fbb734dee63e460f680a3c92043582a844e0d90a.png Tsuki Castle The higher ground in the center of Ashika Island is dominated by an ancient castle with multiple fortifications and a natural defensive hill along the southwestern side of the structure. This is a large plateau with shallow, stepped battlements, cherry blossoms in bloom, and a scattering of secondary structures throughout the grounds. Look high for combat opportunities, but also look low; there’s an entire underground waterway and submarine base directly under this fortification! https://clan.cloudflare.steamstatic.com/images//42501705/3d0cc6ab64c5ed41a87ba0a4f40a065ac97710eb.png Port Ashika The southwestern edge is dominated by rocky bluffs, and a port named after the island. There’s steep terrain to the north as you venture to or from the castle, and a variety of industrial warehouses, offices, a comms tower as you venture towards the ocean, as well as a canal entrance to the subterranean submarine base. https://clan.cloudflare.steamstatic.com/images//42501705/48baa3aee7c540715303ab399114c4a486260035.png Residential On the lower ground below the castle battlements to the north and east of the Farms and allotments sits some residential housing between a couple of industrial structures (a Power Plant and Water Treatment Facility). Easily accessed (and surrounded by) tarmac roads, there are plenty of places to discover, both over and underground. https://clan.cloudflare.steamstatic.com/images//42501705/d7f1e586a6beb39b9910f31829a603dc3383fedf.png Shipwreck The inclement weather and hazardous shoreline spelled doom for two cargo tankers. Both vessels have run aground here, and the containers they were carrying have been mostly saved and stacked in a pleasing manner. Further northeast are cliffs and the main looping tarmac road, as well as a comms tower and lookout above a gas station. In DMZ specifically, Players will experience foggier conditions than those of Battle Royale. Players can utilize the fog for cover, but so can your enemies at range. For a full look at Ashika Island, the brand new Warzone™ 2.0 map, check out the official COD Blog deep dive here. Map Updates https://clan.cloudflare.steamstatic.com/images//42501705/e850415cc75be76f272b0af66c2f4b3874d4a3c6.png Al Mazrah Downed aircraft at Sattiq Caves Underground tunnels in Suburbs 14 New passenger train moving counterdirectional to the existing cargo train Added a path through the cliffside north of Zarqwa Hydroelectric. Added vehicle ramp to garage rooftop in Al Malik International. Gulag The Gulag map has been updated to better suit 1v1 combat in Season 02. For a deep dive into Ashika, Al Mazrah, and everything they have to offer, check out the official Tactical Map Guide! BATTLE ROYALE PLAYLIST https://clan.cloudflare.steamstatic.com/images//42501705/19c501ea6a503c6a7a8465edf8676fe9583434fd.png Battle Royale Al Mazrah Standard Solos Max Players: 150 Assimilation: Off Duos Max Players: 150 Assimilation: Refill Trios Max Players: 150 Assimilation: Refill Quads Max Players: 152 Assimilation: Refill Ashika Island Resurgence Quads Max Players: 52 Assimilation: Off For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board. MODES https://clan.cloudflare.steamstatic.com/images//42501705/7f2966668007de61b0df6969b94999f24862be80.png Resurgence Resurgence is back! Grab your Squad and drop into this fast paced, high-action Mode that allows Squads to respawn as long as one member remains alive. The last Squad standing wins, regardless of how many times they’ve had to redeploy. Get ready for an intense fight. How does it work? When eliminated, Players enter a spectating state and must wait for the Resurgence timer to tick down. Squad members can shorten the timer by completing Contracts, looting, and eliminating enemy Players. Resurgence Respawns are disabled on the fourth circle, so keep an eye on the clock New Score Events In addition to the traditional score events, we have added new ways to shorten the respawn timer for Squad members: Headshot - Eliminating an enemy Player via Headshot A.I. Elimination - Eliminating an A.I. Combatant Uplink - Capturing a Data Heist uplink point in On The Move - If you move more than 25 meters while your teammate is dead Hunt -You eliminated a Player while they were tracked by the Hunt mechanic Hunter Double - You eliminated two Players in a row while they were tracked by the Hunt mechanic Hunter Spree - You eliminated more than three Players while they were tracked by the Hunt mechanic Armor Break - You broke all of a Player's active Armor Plates Audacious Elimination - You got an elimination while a Squad member was down Fearless Elimination - You got an elimination while being the last living member of your Squad Hunt & Track Mechanic At any point during a match, eliminating an enemy Player will display their Squad members for a few seconds on the minimap. Specific to Solos, eliminating an enemy Player will display their location upon redeployment for 10 seconds. Loadouts Players can acquire their Loadouts via two different methods in Resurgence. Towards the end of the first circle there is a Public Event that drops a Loadout crate for your Squad. Loadout Dop Markers are also available for purchase via Buy Stations, using the same price scaling as standard Battle Royale. Additional Information Strongholds are disabled Weapons found via ground loot always have attachments Blue Resurgence Supply Boxes restock after 90 seconds Both Restore Honor tags and eliminations show red dots on the minimap Enemy A.I. Combatants only spawn during the Data Heist Public Event or during a Search & Seizure Contract GENERAL Private Matches Private Matches are enabled for Battle Royale Standard (Solos, Duos, Trios, Quads) on Al Mazrah The spectating feature for Private Matches will be enabled at a later date GAMEPLAY https://clan.cloudflare.steamstatic.com/images//42501705/552635961c9780f1762a4597c927067497ad7809.png New Gameplay Features All Maps | All Modes Counter UAV New Killstreak - A defensive Killstreak that deploys an autonomous UAV to target an area and jams the enemy's radar, minimap, as well as their HUD. Al Mazrah | All Modes Redeploy Packs New Equipment - This new Tactical Equipment will give Players another shot at victory! They can be found in ground loot, on some Buy Stations and are guaranteed from completing the Strongholds & Black Sites mission. Ashika Island | Event https://clan.cloudflare.steamstatic.com/images//42501705/d48b0748f89652d33725a2cd9f11f51ee3d40ae9.png Restore Honor New Recovery Mechanic (Season Launch) Every Player in Resurgence will drop a dog tag upon death once per match, which can either be picked up by a Squad member or themselves after redeploying. Doing so grants a small Cash reward, as well as a single UAV ping that marks both enemy threats and nearby Supply Boxes. If a Player recovers their own Fallen Soldier Tag or one belonging to a teammate, they get a 50-meter loot ping, a normal 300-meter UAV ping, and $1000. The money reward will only be awarded once but the pings will be given each time honor is restored thereafter. Search & Seizure New Contract (In-Season) Recover a stolen vehicle protected by local mercenaries and transport it to a safe location for extraction. Avoid the enemy deterrents and ambushes along the way. https://clan.cloudflare.steamstatic.com/images//42501705/e0e2099e4e1776058e46f6f7a5b86dc4c686c158.png Data Heist New Public Event (In-Season) A public event where laptops with enemy intelligence are spawned around the map, giving Players the opportunity to steal the data for intel themed rewards like UAV and Advanced UAV. Downloading the data, however, takes time, and Players will need to defend their download against AI defenders and other Players. https://clan.cloudflare.steamstatic.com/images//42501705/32b9a0474a6cb6460ad46562a8787afecf04ee5e.png Redeploy Drones New Field Upgrade (In-Season) Interact with a cable suspended from a heavy lift drone to ascend skyward and quickly relocate. Rusher New A.I. (In-Season) An aggressive A.I. Combatant that specializes in close quarters combat, utilizing evasive forward movement to try and close the distance for an attack. Has a handgun as a backup Weapon in case an enemy can't be reached for melee and mini-smoke bombs to help reposition and retreat. Gameplay Adjustments https://clan.cloudflare.steamstatic.com/images//42501705/871a7b243130df991db0385b5dcd83aff4327802.png Loot that spawns across Al Mazrah has been adjusted… Slight adjustment to the existing loot pool Counter UAV has been added Cash Economy Players will now drop more Cash upon elimination Players will now retain more Cash upon redeployment Overall balance change to economy so that Players earn more Cash per match Slight reduction to Cash rewards for completing Contracts Cash found via ground loot has been increased to compensate for the above change Minimum Cash value found: - On ground increased to $500 - In cash registers to $500 - Basic Supply Boxes - $500 - Legendary Supply Boxes - $800 - It was previously mentioned that Cash would no longer be obtainable via Basic and Legendary Supply Boxes - this has since been adjusted Armor Plates & Vest All Players will now have a 3-Plate Armor Vest at all times Players will also spawn with a different number of equipped Armor Plates depending on the following: Infil deployment Players will deploy with 2 plates Gulag redeployment Players will redeploy with 3 plates Resurgence redeployment Players will redeploy with 2 plates Perk Packages Players will now be able to customize their own Perk Packages Disabled perks Overclock Birdseye Buy Stations Spawn locations have been adjusted All spawn locations will be static across each match Loadout Drop Markers now have unlimited stock at all Buy Stations and prices have been reduced. Prices will scale to Squad sizes. Solos - $8,000 Duos - $12,000 ($6,000 per Player) Trios - $16,000 ($5,300 per Player) Quads - $20,000 ($5,000 per Player) Strongholds & Black Sites Strongholds & Black Sites are now a primary way to earn a Redeploy Pack A.I. Combatant damage decreased: - Assault Rifle Damage decreased to 22, down from 34 - Shotgun Pellet Damage decreased to 15, down from 17 A.I. Combatants in Strongholds or Black Sites will evacuate the area during the 3 final circles Champion’s Quest Players may notice an adjustment to difficulty A new Weapon Blueprint reward is now available for completing Champion’s Quest - The Season 01 FTac Recon “Brass Tacks” Weapon Blueprint reward has been vaulted - All other Champion’s Quest rewards remain the same Backpacks & Inventory Loot will now drop out of all containers in the world, similar to loot from Supply Boxes Eliminated Players will drop loot onto the ground rather than loot-filled Backpacks To better define each Player’s role within the match, Medium and Large Backpacks will no longer be found in the environment Every Player will have the same Small Backpack throughout the entire game When Players expend an item in their active Loadout, stored items from the Backpack will no longer fill that slot. The only two items that will still automatically populate the Loadout from the Backpack are Armor Plates and Ammunition. - The changes above should reduce the impact of stacking medical supplies, Equipment, and Killstreaks Loadout Drops A second Loadout Drop Public Event has been added, which means the drops will now happen on the first and fifth Circles each match. Spawn Protection Protects the Player when they are between 64 to 19 meters off the ground. Gulag Players will now face one another in a 1v1 Gulag Flag Control has replaced the Jailer as the overtime mechanic Player Loadouts will change as Circles progress and can include: - Either Assault Rifles, Submachine Guns, or Light Machine Guns as Primary Weapons - Handguns will remain available as Secondary Weapons - Snapshot Grenade as Tactical Equipment - Shotguns have been removed Cash will now spawn as ground loot IMPROVEMENTS Pre-Match Loadout Selection Now able to select and edit Loadouts in pre-match lobbies Plating Improvements Global plating animation speed increased by approximately 25% Movement speed increased while plating Players can now sprint while plating Players can now bust through doors while plating Ping Visibility Each squad member will have a unique color highlighting their name and pings. Interrogation The reveal mechanic has been changed from an orange outline to a red marker to remain consistent with similar mechanics. Loot Improvements Improved the separation of loot on steep inclines and in tight areas. UI/UX Combat Records Warzone 2.