Season 02 Patch Notes - Multiplayer/Special Ops/Ranked Play
Author: ATVI_CM,
published 1 year ago,
Welcome to Season 02! We will detail all the new content coming with the launch of this season below, but a few highlights include: Resurgence is back with the arrival of our Ashika Island map. Complete Path of the Ronin Challenges in Modern Warfare II or Warzone 2.0 to earn rewards, including a fan-favorite weapon. Vanquish your opponents like a true warrior with the new Ronin Operator and five new weapons during the Season, three of which are available for free in the Battle Pass. New Personal Watercraft Vehicle. Engage in fast-paced aquatic combat utilizing the new aquatic vehicle. These Patch Notes also highlight many gameplay adjustments and bug fixes across Modern Warfare II. Keep reading for all the intel on this update… and what might be coming in future updates! BATTLE PASS https://clan.cloudflare.steamstatic.com/images//42501705/c9a2bb15667b599bb80417891fd9b8b9230720fc.png An all-new Battle Pass arrives with Season 02, which includes 3 new weapons and plenty of rewards for forging your path. On top of new rewards, we have improved the overall polish and usability of the Battle Pass for Season 02. Check out the Call of Duty blog for a closer look at the Battle Pass! EVENTS https://clan.cloudflare.steamstatic.com/images//42501705/d018df10f13d776c8330a1d1242975ab1306aa37.jpg Path of the Ronin New Event The Path of the Ronin will present Players with a variety of Challenges spanning several weeks based on the Seven Virtues of Bushido: 🌸 Integrity 🌸 Respect 🌸 Courage 🌸Honor 🌸 Compassion 🌸 Sincerity 🌸 Loyalty Each of the seven Challenges comes with a reward for completion, which can include an Operator Skin, Weapon Blueprint, Weapon Charm, and more. The first three of these Challenges will go live on season launch, with two more each following week. Complete them all in Warzone 2.0 or Modern Warfare II to receive the new Crossbow Weapon. PROGRESSION At the start of Season 02, the Prestige Rank cap will be increased to Prestige 10, with the level cap increased to 450. Specifically, players can unlock the following new Prestige Ranks: Prestige 6: Unlocked at Level 300 Prestige 7: Unlocked at Level 350 Prestige 8: Unlocked at Level 400 Prestige 9: Unlocked at Level 450 (maximum level that can be achieved in Season 02) WEAPONS https://clan.cloudflare.steamstatic.com/images//42501705/3a387af812d679e0a77959110b4ce1d8e7780b8c.jpg ISO Hemlock: Assault Rifle This powerful and enhanced rifle from Expedite Firearms is designed to take both 5.56 and subsonic .300 BLK ammunition, providing battlefield-advantage in any situation. Can be acquired for free via the Season 02 Battle Pass. https://clan.cloudflare.steamstatic.com/images//42501705/c7de6da08a2c7caa471f2299bdcb9706727bde5f.jpg KV Broadside: Shotgun Bringing the power of the 12 gauge to the Kastov Platform, the KV Broadside is the fastest-firing semi-auto firearm in the shotgun class. Destroys targets at close range with impunity. Can be acquired for free via the Season 02 Battle Pass. https://clan.cloudflare.steamstatic.com/images//42501705/b3d0e2eb15710d92d2c807c0872ec2904e975fb7.jpg Dual Kodachis: Melee A powerful melee weapon that can quickly move towards a target with a longer-range attack. Each swipe has an impressive range and faster forward motion towards enemies compared to the Knife melee weapon, though this comes at a slight cost, a slower strafe and sprint speed. Can be acquired for free via the Season 02 Battle Pass. https://clan.cloudflare.steamstatic.com/images//42501705/2bbd3c594e11299475e385a3d9ffb9b431be0d21.jpg Crossbow: Marksman Rifle Silent and agile, this high-performance crossbow fires 20.0” bolts with exceptional lethality. Exclusive customization, distinct functionality, and unique ammunition types put this weapon in a class of its own. Standard 20.0” bolts are recoverable, and are undetected by trophy systems. Can be acquired by completing all seven Path of the Ronin Event challenges or purchased via Store Bundle. Weapon Tuning Update Our goal for Weapon Tuning has always been to deliver an experience that provides Players with deep customization for their favorite weapons: building a unique loadout for a precise personal playstyle. After examining Weapon Tuning in Season 01, we want to offer more value for Players by elevating the pros and reducing the cons of Tuning attributes. We are committed to making the system more rewarding for players going forward, without sacrificing overall weapon balance across the game. The results of this adjustment will generally be felt as an increase in the overall impact of Attachments, with the effects of Attachment Tuning becoming more significant. Tuning Balances Tuning has been enabled for Laser attachments Tuning Sliders have been updated for numerous attachments Some beneficial Tuning attribute magnitudes have been increased Some harmful Tuning attribute magnitudes have been decreased Season 01 Pro-Tuned Blueprints have received performance adjustments Weapon Balancing » Assault Rifles « M13B Increased damage at mid range Increased upper torso damage Kastov 762 Small damage reduction Added additional long range damage falloff Lachmann-556 Increased semi auto rate of fire M4 Increased semi auto rate of fire STB 556 Fixed an issue with the Single Tap Mod Magazine attachment which caused the weapon to deal considerably less damage to the upper left leg » Battle Rifles « Lachmann-762 Decreased full auto head and torso damage Increased semi-auto upper torso damage Increased semi auto rate of fire Reduced full auto recoil Increased damage on long range Added minimum damage against armor FTac Recon Decreased full auto upper torso damage Sped up ads time Reduced full auto recoil Increased close range damage distance Increased lower torso damage multiplier Added minimum damage against armor SO-14 Increased semi auto rate of fire Increased long range damage Reduced semi-auto headshot damage Added minimum damage against armor TAQ-V Decreased mid-range damage Increased semi-auto torso damage Reduced semi auto leg damage Decreased full auto head damage Decreased full auto head damage Reduced semi auto rate of fire » Handguns « X13 Auto Reduced damage while using Akimbo Increase lower body damage Increased close range damage Increase damage distances » Launchers « STRELA-P Removed activation distance for projectile Projectile will now explode at any range RPG-7 Small increase to splash damage amount Small reduction to splash damage range » Light Machine Guns « RPK Small reduction to ADS movement speed Reduced mid and long-range damage Reduced damage ranges Small increase to ADS time RAAL MG Increased recoil » Marksman Rifles « EBR-14 Reduced long range damage Increased upper torso damage Added minimum damage against armor LM-S Added minimum damage against armor TAQ-M Slight increase to rate of fire Increased upper torso damage Added minimum damage against armor » Melee « Increased non-lunging melee damage range, allows Players to hit equipment on the ground with melee while crouched Melee attacks with non-Melee Weapons will now require three hits to kill a fully armored enemy instead of two » Submachine Guns « Vasznev-9K Reduced mid-to-long range damage Minibak Reduced damage ranges Reduced lower torso damage at close range Reduced lower body damage at mid to close range Added minimum damage against armor Fennec 45 Decreased damage overall Decreased headshot damage Added minimum damage against armor » Sniper Rifles « Signal 50 Reduced sprint out speed Reduced movement speed Reduced long range damage Small decrease to bullet velocity » Attachments « Reduced ADS penalty for bipods Fixed an issue with choke attachments scaling hip spread incorrectly VEHICLES https://clan.cloudflare.steamstatic.com/images//42501705/6f26b1ed865d0fa838dee3d5a296adc8235eddcc.png New Vehicle Personal Watercraft A nimble seacraft capable of swiftly carrying up to two Operators across any body of water. Adjustments Vehicle turrets now cool down faster if they don’t overheat Added War Track customization on the Armored Truck Added EV charging stations for the GMC Hummer EV Shooting windows no longer damages the vehicle itself Make vehicle exits less likely to fail beneath low roofs Vehicle Bug Fixes Fixed an issue where players could get unlimited fuel by leaning out of vehicles Fixed an issue with the refueling bar not appearing under certain conditions Fixed an issue with vehicle armor not reducing explosion damage properly Fixed an issue where the Heavy Tank tracks weren't animating properly Fixed various ways the Player could get out of bounds with vehicle collisions Fixed the low-fuel warning not clearing for passengers when there wasn’t a driver OPERATORS https://clan.cloudflare.steamstatic.com/images//42501705/3fb0bae49c2910e525a39f228e547d092b1253b9.png New Operators Daniel “Ronin” Shinoda Ronin is the ex-Special Forces fighter known for his mastery of multiple fighting styles and unconventional warfare. AUDIO Adjustments Proximity chat now fades out more effectively over distance Improved sound effect of reloading underwater Audio Bug Fixes Addressed a number of missing audio elements in the UI Fixed an issue where ping sounds could be missing when pinging items or map locations from certain positions Fixed an issue affecting the sound effect for an enemy dropping cash onto the ground upon death Fixed several issues where specific materials were occluding incorrectly See other mode-specific audio fixes below SOCIAL Adjustments Added a wide range of usability improvements across Social screens Improved sorting of Friends List to prioritize playable, joinable and online Players higher in List Added Party Finder option within Special Ops Raid lobby Added ability to send quick “Thank You” message to squad/teammate after some in-game actions (i.e. Being Revived, Being Bought Back, Picking Up Dropped Loot) Added a search bar option when inviting Players to Friends, Parties, and Groups Added additional invite privacy settings Increased refresh frequency of Recent Players list to dynamically update list faster Added shortcut to manage Blocked Players Added mode-based Recent Players filtering Added offline Players as option for channel invites Added ability to report Groups for toxicity (i.e. Group Name, Group Description) Added notification stacking for high-volume notification types (i.e. Group Invites) Improve visibility changes across all game modes - assigned color + squad color integration Social Bug Fixes Fixed a number of online status, party invite, friend invites and joinability related issues Significant fixes related to voice chat channels based on observed issues and player feedback Fixed navigational related issues forcing users back to home page when inviting friends or sending group invites Fixed an issue causing Emblems to sometimes revert to a placeholder image Fixed several bugs related to muting/unmuting other Players Fixed bugs related to inviting Player to game and social channels Fixed an issue that prevented Players from muting or unmuting self in select scenarios Fixed crash related to accepting old party invites from channels menu Fixed an issue that caused text-chat messages to sometimes appear blank Fixed an issue preventing Players from connecting or disconnecting from channels Fixed an issue causing players to be unable to change weapon in Player Showcase Fixed issues impacting ability to scroll to end of large Friends List Improved visibility of Code of Conduct related warning notifications and penalties within the Notification Center Fixed an issue that caused Recent Player List to sometimes appear incorrectly as empty or show all Players as offline Fixed multiple bugs related to Recent Players sorting and filters when specifying recent lobbies, squads and teams Fixed multiple bugs related to current speaker visibility and mute status Fixed an issue causing large Group member lists to not update or be scrollable Fixed an issue that prevented Players from selecting Group Privacy as “request to join” Limited number of Group notification pop-ups sent to Group Owners Improved Group Browser search options including filtering by labels and sorting UI/UX Adjustments Improved navigation and organization of Camo menu including - Clearer tracking of your progress - Discoverability of camos you have unlocked Improved view, rotation and zoom of Operators and weapons in preview Slight increase to animation speed of the Polyatomic Camo More polished Social tab, including improved channel swapping and player muting Added “My Bundles” section to the Customize tab that contains all Bundles a Player owns Quick Equip option for items from Battlepass, My Bundles, and Store Reticle previews in Store and Gunsmith Improved clarity of attachment blocking logic in Gunsmith Updated Loadouts UI to support Pro-Tuning changes Updated UI to reflect improvements to tracer packs Improved After Action Report UI UI/UX Bug Fixes Addressed some issues blocking camo progression across certain weapons Fixed some incorrect preview cards in the UI for Operators and Blueprints Addressed bugs impacting the After Action Report to show challenge and camo progress correctly Fixed bugs causing cosmetic items (i.e. gunscreens) to display incorrectly in the Gunsmith customization menu GLOBAL BUG FIXES Fixed an exploit involving use of the Sentry Gun and Recon Drone Fixed an issue that sometimes caused the Portable Radar to not activate upon landing Fixed an issue where enemy markers persisted after use of the Spotter Scope Fixed some instances of Operators rendering incorrectly in the lobby Addressed some instances of Operators posing incorrectly in the lobby Fixed several issues impacting the Firing Range Fixed an issue where Players could lose their second weapon upon equipping a Riot Shield from a dead enemy Fixed issues with certain weapons not updating in the Gunsmith case preview or having their decals and stickers blocked Fixed an issue where the Loadout menu would not show an icon for the primary weapon Fixed several issues that caused the Playstation™ Store icon to display inconsistently SPECIAL OPS ATOMGRAD RAID Looking for Teammates? Added new Party Finder option within the Raid lobby Raid Bug Fixes Atomgrad Global: fixed armor to correctly shift from backpack to held armor Raid Episode 1 Fixed an issue where a Player could lose their Sentry Gun after cycling weapons Addressed specific points where Players could leave the playable area Addressed issues where the Graphic Price Loading Screen was not awarding correctly or appearing for Players after completing the Atomgrad Raid COOPERATIVE New Modifier Added One in the Chamber modifier to the Low Profile mission Adjustments Added messaging to all Players when any Player selects “Restart Mission” or “Restart From Checkpoint” Added text splash when killing a Juggernaut Cooperative Bug Fixes Fixed an issue that could prevent “The Rebel” weapon Blueprint from unlocking after collecting 100 Stars Fixed an issue where players couldn’t drop backpack items when quickdraw was activated Fixed an issue where the COD Points widget in the Special Ops menu would display as zero Low Profile Mission Fixed an issue where exfil started earlier than expected after a checkpoint restart Fixed an issue where enemy vehicles would occasionally spawn with no occupants Defender: Mt. Zaya Mission Fixed a cash exploit Increased radius for Juggernaut key pickup interaction prompt High Ground Mission Fixed an issue where player could obtain both roles Fixed an issue where lock-on sound could continue playing MULTIPLAYER https://clan.cloudflare.steamstatic.com/images//42501705/bc653bf379d7725a883829e0c231bd9f78827d84.jpg PLAYLIST Modes Infected Operators must avoid the chosen infected player at all costs. Every survivor eliminated joins the Infected team until none remain or until the five-minute time period elapses. Gun Game Every ranged elimination awards a different weapon, while melee eliminations put your opponent one weapon back on the 18-weapon rotation. Finish the job with a Throwing Knife to win. Grind Kill Confirmed with an added twist: Enemy dog tags are stackable and must be banked at one of two fixed locations. Hardcore The initial Hardcore playlist