Modern Warfare II and Warzone Season 05: Content Drop
Author: csmedley,
published 1 year ago,
[u][b]“Let’s unleash the beast, shall we?”[/b][/u]
[i][b]SPOILER ALERT: This introduction continues the story of Call of Duty®: Modern Warfare® II to set the stage for Season 05. Commander Phillip Graves was presumed KIA during a ferocious tank battle during the Modern Warfare II Campaign, after turning on members of Task Force 141.[/b][/i]
Graves is alive.
Even if Task Force 141 successfully secured the warhead as part of their RAID, Farah lost her brother — and AQ asset — Hadir . . . but not before he revealed that a greater threat is on the horizon.
Unbeknownst to Price, Gaz, and the rest of 141, Farah and Alex head back into Urzikstan. A meeting has been set up with a former enemy who apparently wasn’t incinerated in his tank at the Fuerzas Especiales Headquarters in South America.
Three elite leaders pore over a map of Al Mazrah, where Graves has intel on a new ultranationalist threat now present in the AO, the same group Hadir could not speak of in his dying breaths:
The Konni Group.
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This is Season 05 Call of Duty: Modern Warfare II and [u]Call of Duty®: Warzone™[/u], launching on August 2 at 9 AM PT.
[img]https://clan.cloudflare.steamstatic.com/images//42501705/fee1fc427071315bb22e90f347636d4298d3374f.jpg[/img]
Expect Patch Notes from Infinity Ward and Raven Software to be available prior to the release of Season 05. Additional development support is provided by (in alphabetical order) Activision Central Design, Activision Localization Dublin, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Raven Software, Sledgehammer Games, Team Ricochet, Toys for Bob, and Treyarch.
Here is what you need to know:
[b][u]MODERN WARFARE II OVERVIEW[/u][/b]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/b76fc22203f0bef3441c1a0b8d2d0952adb6b7f9.jpg[/img]
[list] [*][b]A Strike from the Past; Punta Mar Steps into the Present. [/b]A returning [u]Call of Duty® 4: Modern Warfare®[/u] map and a brand-new location are the two Core maps at launch. Plus: two additional gunfight maps.[/*] [*][b]New Core Map In-Season. [/b]Small, built for fast-flowing action, and based near Building 21, visit the DRC – Zone 1 research campus for rapid-paced chaotic core combat, coming mid-season.[/*] [*][b]Wreak Havoc, grab the flag and Armor Up in three new Modes.[/b] A Multiplayer arena-style game mode arrives in [u]Modern Warfare® II[/u]. Battle Maps get a Capture the Flag mode. Plus, it’s time to bring your Armor Plates, Loadouts, and Sniper Rifles to the Gunfight.[/*][/list]
[b][u]Four New Maps at Launch: Two Core, Two Gunfight, One Core Map Mid-Season[/u][/b]
From battle-tested classics to new favorites, [u]Modern Warfare II’s[/u] map rotation is about to expand well past three-dozen locations combined across all modes with these Core and Gunfight additions: Punta Mar, Strike, Lounge, and Canal.
[b]Punta Mar (Core, Launch)[/b]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/e4c7aec89db985f25a6450fff24024f5ce3ae7f5.jpg[/img]
Get ready to infiltrate a brand-new map from Infinity Ward. Punta Mar is a recently evacuated tourist attraction in Las Almas — once a bustling town on a hill overlooking a beautiful South American beach.
Prepare to fight up and down that hill, maneuvering through shops, across rooftops, and through abandoned residences to take control of an area centered around a cobblestone street.
There’s little time between engagements. Watch the shop windows for enemy Operators and use the side streets and alleys to your advantage in this small map geared toward all playstyles.
[b]Strike (Core, Launch)[/b]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/1a7d3285370431c9ce68c705bff4aa375d4f5385.jpg[/img]
Turn the clock back 15 years to one of the core maps of [u]Call of Duty 4: Modern Warfare[/u].
Alongside its brethren in Shipment and Showdown, Strike will be restored to its full glory in Season 05, thanks to the latest Infinity Ward engine and technology.
This version of Strike is how veterans likely remember it, albeit with some slight adjustments to make it fit in [u]Modern Warfare II[/u]. Does that include the back door near one of the spawn areas and B Bomb Site in Search & Destroy? You’ll find out at Season 05’s launch!
[b]Lounge (Gunfight, Launch)[/b]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/634bee58c01a46c7ae1ef75b70ea7c6a73b2a03b.jpg[/img]
No time to kick back and relax here: This compact map for Gunfight and other small-squad modes takes place in a high-scale, high-octane club. Take the stairs or climb to a balcony for a view across the main chamber, and when the center gets too hot, try your luck in the game room or under the spotlights of the stage behind the grand piano. On this tiny map, there’s danger at every turn, so stay active, use cover, and be ready to put on a showstopping performance.
[b]Canal (Gunfight, Launch)[/b]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/4831aa37cf4663ab77e943773fc07f8bd72572d4.jpg[/img]
Situated in the vicinity of Vondel, this new Gunfight map takes place in and around a brewery and a canal thoroughfare. Offering some verticality, Canal features cellars below the cobblestone streets above, with the action occurring between the canal bridges where the water or a moored boat are useful in your tactical planning. Be ready for close quarters combat while weaving through the brewery and restaurant. Canal is frenetic, with a bit more room to move than other Gunfight maps, so think tactically and keep pressing the fight.
[b]DRC – Zone 1 (Core, Mid-Season)[/b]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/f2681ff2a073ea7bb31336015d6dccd1e6e48a15.jpg[/img]
Building 21 already had some spectacularly memorable moments in [u]Call of Duty: Warzone[/u]. Now an area within the vicinity of this clandestine location will be revealed for [u]Modern Warfare II[/u] Multiplayer. Prepare to enter a new Zone in the DRC research campus.
This map is located around the Visitor Center in the shadow of Building 21. Many of the technological triumphs that the DRC have gifted the world are on display here. Players are also allowed behind the curtain to view some of the inner workings of the facility, from Research and Development to the shipping and receiving areas, to a few of the laboratories.
This small-sized map is focused on fast-paced combat, where shortcuts, outflanking, and consistent action is to be expected. Look for a full tactical overview of this map at mid-season.
[b][u]New Modes: Introducing Havoc, Big Capture the Flag, and Armored Gunfight[/u][/b]
Expect three new [u]Modern Warfare II[/u] Modes as Season 05 launches and progresses, along with a variety of returning Gunfight variants, and Faceoff with even more Operators for those seeking the ultimate in Cage Match experiences:
[b]Havoc (Launch)[/b]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/75492bc7abdcb2a04f141c24d2a6234759118cc7.jpg[/img]
In Season 05, one thing is for certain: It’s time to wreak some Havoc.
Havoc is a brand-new Core Multiplayer mode inspired by classic arena-shooter gameplay, then further enhanced with the injection of a random selection of frenzy-inducing modifiers. Infinity Ward specifically designed this as a “rogue” like mode, where each time a game is played, you receive enhancement modifiers that changes the gameplay in new and interesting (and not to mention, chaotic) ways. Don’t expect two games of Havoc to play out identically. But do expect a whole lot of fast-paced combat with the emphasis on entertaining takedowns.
The match starts in a similar manner to a Team Deathmatch. However, you should forget about Perk Packages, Killstreaks, or Field Upgrades: They don’t exist in Havoc. Instead, prepare to embrace the match-changing modifiers!
Once a squad is the first to reach a multiple of 12 kills – 12, 24, 36, 48, and 60 – the game adds a new modifier to the match for [u]both[/u] teams, from a pool of 14 available modifiers. Here are examples of just five of them:
[b]Ammo Feeder[/b]: Auto reloads a weapon (from stock ammo) upon elimination.
[b]Boots Off the Ground: [/b]Moon gravity. Affects only player jump heights, not thrown equipment or ballistics.
[b]Flameshot: [/b]Flame-tipped Crossbows and Molotovs only. All Loadouts change immediately to this upon modifier activation.
[b]Hero Landing[/b]: Landing from a big drop causes a frag-grenade-like explosion around you.
[b]Perspective Shift: [/b]Everyone swaps to a third-person camera view.
The modifiers stack as the match progresses, so by the end of a match you could have, for example, a third-person, moon gravity, hero-landing-enabled, auto-reloading flame-tipped Crossbow and Molotovs-only Deathmatch, once one team reaches 60 kills.
Bring the squad to Havoc, and prepare for some frenetic fun.
[b]Big Capture the Flag (Launch)[/b]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/60c8bd7a5f5bd50bb8e839f8e786ede4a6551db1.jpg[/img]
Want to go bigger? Then the Battle Maps are ready for some classic Capture the Flag matches in Season 05.
Whether it is on the streets of Guijarro or in the waterlogged Mawizeh Marshlands, Big Capture the Flag on a 20v20 scale is a recipe for some epic matches.
Will a lone hero go behind enemy lines, beating the odds across hundreds of meters, all to ultimately make a decisive capture? Or will several squads armed with tanks, helicopters, and launchers fight to secure or reset a dropped flag out in the open?
That all depends on how you and your squad tackle this new mode coming within the launch window.
[b]Gunfight Variants (including Armored Gunfight) (Launch, In-Season)[/b]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/e823a7adfa8685171763395c678d79bd1377a2df.jpg[/img]
Step into the 2v2 Gunfight arena with three different variants available throughout Season 05. Look for the following:
[b]Gunfight Custom (Launch): [/b]Featuring standard Gunfight rules, but the weaponry you bring is taken from your favorite Loadouts.
[b]Gunfight Snipers (Mid-Season): [/b]Tool up with your favorite sniper or marksman rifle, and leave the Secondary, Tacticals, and Lethals at home.
[b]Armored Gunfight (In-Season): [/b]Need more protection during your 2v2 skirmishes? Then welcome to Armored Gunfight, a variation on the fan-favorite mode, featuring standard Gunfight rules with one distinct difference; armor is enabled! Each squadmate comes to the fight with 150 HP of Armor, 100 Health, and no replacement plates or health regeneration. All other Gunfight rules apply (win conditions, overtime, capturing the overtime flag), but your takedown tactics should be adjusted accordingly.
[b]Faceoff (4v4) (Mid-Season)[/b]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/4770365610b9858e67833d3272089c1a5ee1fcee.jpg[/img]
For those seeking the fast-action gameplay of small-team cage matches, the ultimate compliment to Gunfight is back! Use your own Loadouts, forget Killstreaks, and play modes like Team Deathmatch and Kill Confirmed on all the [u]Modern Warfare II[/u] Gunfight maps. However, in Season 05 the action is even more frenzied, as the player count is upped by one Operator per team: This is 4v4 Faceoff. Fans of Shipment 24v7 take note!
[b][u]CALL OF DUTY: WARZONE OVERVIEW[/u][/b]
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[list] [*][b]Calling All Champions.[/b] The Vondel Champions Quest will begin in Season 05. Assemble the squad and prepare to put together a new plan for victory in Vondel.[/*] [*][b]New Free Features in BR and DMZ. [/b]Two new vehicles across both modes; several new DMZ features, and the first details on the Reveal Event for Call of Duty 2023.[/*] [*][b]Arriving at Reloaded: Hold Down the Fort, Prepared for Armored Royale. [/b]A section of Al Mazrah adds to the available Resurgence maps, and will be added to the existing rotation. That and the return of Armored Royale earmark the Season 05 midseason updates.[/*][/list]
[b][u]Vondel Champion’s Quest[/u][/b][b][u] (Launch Window)[/u][/b]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/654b7f45ae072039dd994f68fe9a93f9109a1eb1.jpg[/img]
Champions of [u]Call of Duty: [/u][u]Warzone[/u]: Heed the call of this new quest.
Just like the Traditional Battle Royale Champion’s Quest for Al Mazrah, a squad that is on a winning streak — five in a row in Mini Battle Royale matches — will have the opportunity to take on the Champion’s Quest in Vondel.
Although the Vondel’s quest will be similar to Al Mazrah’s quest in that you will build the M.G.B., there are a couple key differences:
First, all elements must be held and never dropped (a prerequisite that also now applies to any Champion’s Quest you undertake). That means an element can’t be dropped in the water and saved for the end. If an element is dropped, it must be recaptured to continue the quest.
Second, there are three brand-new elements — or elemental compounds — to capture as part of this quest:
[b]Gallium: [/b]Holding Gallium reveals all nearby team members who held it previously, as if you were affected by a Snapshot Grenade.
[b]Deuterium[/b]: This fatigues any Operator, which includes causing them to cough if they try sprinting.
[b]Neptunium: [/b]This periodically electrocutes all nearby Operators as well as hay-wiring vehicles, with similar effects as the Shock Stick.
The Champion’s Quest in Vondel will be ready for all challengers starting at season launch.
[b][u]New Vehicles: MRAP and Dirt Bike[/u][/b]
Two familiar vehicles are here across [u]Call of Duty: [/u][u]Warzone [/u]maps; consult your Tac Map in-game for locations and availability.
[b]MRAP[/b]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/824d7375863b7023d585cbce7fe0c3aa09630b01.jpg[/img]
Mine Resistant Ambush Protected — it does what it says in its name.
A vehicle roughly the size and shape of the Cargo Truck, the MRAP is equipped for heavy combat with additional armor plating and turrets, making it a slower, yet effective, vehicle for attack or defense.
The MRAP will not appear often — in fact, it is mostly available at the start of a mode coming out at mid-season — but whenever an Operator sees it being used, it’s time to either head inside or come at it head-on with Launchers, LMGs, and Killstreaks . . . and plenty of them.
[b]Dirt Bike[/b]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/fd3953f1fd4fab4d49c850c987b244e492b57753.jpg[/img]
A nimble and rapid form of transportation in [u]Call of Duty: [/u][u]Warzone[/u], the Dirt Bike is ready for Operators to lose enemies through tight alleys, perform hairpin turns on a dime, and get across any map without much cover but with plenty of style.
In other words, yes, you can catch sick air and pop wheelies on this whenever the operation calls for it.
Note that only two Operators can technically fit on the Dirt Bike at a time, so a full squad of four should either partner up or get enough rides for everyone.
[b][u]DMZ: The Conflict Intensifies[/u][/b]
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[u]Al Mazrah, Ashika Island, and Vondel are all under attack. [/u]
Battles rage between the existing factions and a new threat, Konni.
Both sides will be fighting with everything they’ve got, calling in Killstreaks in what is known as Active Combat Zones. Intel suggests that higher-quality supplies and gear are more present in Active Combat Zones compared to single-faction areas.
In Al Mazrah, all Cartel are killed in action within the Koschei Complex. Konni found it, completely gutted it, and found some additional hidden tunnels under the city.
We have also lost Building 21 to the Konni Group. With your help, we can get it back.
To all Operators: Shadow Company are your family now. We will not take the first shot on any Operator in any DMZ Exclusion Zone, and fight arm-in-arm with you in our battle against Konni.
However, know this:
Friendly fire will not be tolerated.
[img]https://clan.cloudflare.steamstatic.com/images//42501705/d75d558611aa4fc8e2854351ee752943ed2d9d28.jpg[/img]
In addition to the new features mentioned in the above note, expect new Missions, including Urgent Missions, to be made available in your Forward Operating Base menu, as well as the following:
[b]Disguise Field Upgrade (Launch Window)[/b]
Built for pure stealth engagements, the Disguised Field Upgrade allows you to appear as a member of a DMZ Combatant (AI) Faction. Equip the Disguise and DMZ Combatants of the same faction will not attack unless you blow your cover and act aggressively towards them.
[b]Battle Revive (Launch Window)[/b]
An experimental stimulant offering an adrenaline rush as you complete a self-revive: A Self-Revive mixed with pure Battle Rage! After using it to get up from Last Stand, it immediately activates Battle Rage’s effects, allowing you to heal more quickly. The Tactical Sprint is also constantly refreshed for a short period of time.
[b]Self-Revive Box (Launch Window)[/b]
Much like an Armor Box, this Field Upgrade holds multiple Self-Revive Kits. Perfect for squad-based infiltrations.
[b]Scuba Gas Mask (Launch Window)[/b]
This is a Gas Mask that also acts as a Rebreather, providing protection from radioactive winds, gas, and allows for underwater breathing for an extended period of time.
[b][u]Call of Duty 2023 [/u][/b][b][u]Reveal Event [/u][/b]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/249e8324dd4cb7e2ac8959d06ab7608f32081a04.jpg[/img]
Drop into [u]Call of Duty: Warzone[/u] to experience the worldwide reveal for [u]Call of Duty[/u] 2023 in a limited-time event. Join the ranks of Shadow Company to take on Konni forces and secure the chemical weapon threat before it’s too late. Stay tuned to [u]Call of Duty[/u] channels for more details about the upcoming reveal.
[b][u]Fort Resurgence and Armored Royale (In-Season)[/u][/b]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/cc42904c3bac425f822eb9b04fb8b769b71cf7f9.jpg[/img]
The MRAP’s return means one thing: Armored Royale is coming back. Reinforce your squad in this Battle Royale with a big difference — you’re dropping onto your own MRAP, and it’s up to you to use, fortify, and repair this hulking vehicle with its turret, protective shielding, and mobile Buy Station, while cutting through rivals operating their own behemoth trucks.
Expect this mode to be available during Season 05, as well as a new one: Fort Resurgence.
A slice of Al Mazrah, specifically the Al Bagra Fortress and its greater surroundings, will be added to the Resurgence map rotation in Season 05. No matter how you spent time in Al Mazrah across [u]Call of Duty: Warzone [/u]and [u]Modern Warfare II[/u], this map will slot in alongside Ashika Island and Vondel for Resurgence Rotation Playlists.
[b][u]GENERAL OVERVIEW[/u][/b]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/eda728533c5fa1abfd7d50bca10013ec939359f4.jpg[/img]
[list] [*][b]Task Force 141 and Shadow Company: Faction Showdown. [/b]Do your part to help TF141 or Shadow Company control the AO. Your efforts will reward you with exclusive items, including a Weapon Blueprint for challenge completion and a new Operator Skin for the winning side.[/*] [*][b]Gear Up with Modern Weaponry. [/b]A fast-firing Assault Rifle and semi-auto Sniper Rifle sure to put a frown on the enemy’s face will be available in the Battle Pass. Plus, four more armaments throughout the season.[/*] [*][b]Call of Duty celebrates 50 years of Hip Hop with Special Guests Snoop Dogg and 21 Savage.[/b] Get ready to light it up and get some free War Tracks spanning three decades of a culture that transcends music and gaming.[/*][/list]
[b][u]Faction Showdown: Limited-Time Event (Launch Window)[/u][/b]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/3a12b001dd99aa040dc0d05f230bfb73a36464ab.jpg[/img]
The return of Graves and Shadow Company means one thing: Task Force 141 is ready to finish the job.
This intense battle is set to begin on August 4 with a cease-fire between both factions set for August 16. Before then, both sides want you to join them. No matter which side you pick, the main challenge to complete is the same:
Earn 50 Operator Kills.
Access the Events tab of the in-game menu to access the Faction you wish to join. Then complete the challenge, and other faction-specific challenges (detailed below) to earn all the Event rewards. Thinking about switching sides during this Event? Mercenary activities are encouraged: Feel free to join Task Force 141 or Shadow Company as many times as you wish, earning some or all the Operator kills for the faction you’ve chosen, until you complete the Event for both sides.
Once the main challenge has been completed, you earn a Calling Card and an Emblem just for participating. But that’s not all. Let’s dive a little deeper into the other available challenges, which are related to each faction’s preferred operational tactics:
Task Force 141 likes to go in close with Finishing Moves and melee weapons, or they use whatever it takes to go long with Battle Rifle longshots.
Shadow Company, meanwhile, prefers stealth with SMG eliminations from behind, or they use everything in their Loadout to their advantage, like Launchers and Lethal Equipment.
Completing the challenges for either faction rewards you with items such as Tier Skips, Vehicle Skins, and a Weapon Blueprint for completing all the challenges for a faction.
All community Operator eliminations will be tracked during this event as combat between Task Force 141 and Shadow Company continues. Only elite Operators who complete all five of a faction’s challenges will be eligible for the following rewards:
The faction (Task Force 141 or Shadow Company) that wins this event by having the highest number of community Operation eliminations – the main Challenge for this Event that you can contribute up to 50 kills per faction towards – will unlock another reward. This is a free Operator Skin — either one for Soap or one for Horangi, depending on who wins — as well as a universal weapon camouflage and a one-hour Double Battle Pass XP Token.
Choose a side, fight until the last minute, get rewarded, and await further orders as the event concludes, prior to mid-season.
[b]Vehicle and Camo Challenge Events (In-Season)[/b]
Players of both [u]Modern Warfare II[/u] and [u]Call of Duty: Warzone[/u] should expect further unlock challenges as Season 05 continues, not least a series of tasks related to expertise with vehicles, as well as an in-depth Camo Challenge with suitably impressive rewards.
[b][u]Shadow Company Takes Over BlackCell[/u][/b]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/6e2337881e9fe31d36546a368cc1fa39bea129f6.jpg[/img]
As well as appearing as part of the Faction Showdown Launch Window Event, the Shadow Company will make their presence felt across BlackCell, especially with their new Operator Arthur and his faithful companion Merlin.
Those who purchase the BlackCell — available for $29.99 — will get access to Arthur, 1,100 COD Points, an advanced starting position in the Battle Pass AO, and even more content in the Season 05 Battle Pass . . . in addition to 20 Tier Skips.
Arthur doesn’t usually fight alone; he sometimes brings his dog Merlin along with him, as well as “Gwen,” both additions as part of the full BlackCell offering. Merlin is an extremely good boy; pouncing on and savaging Arthur’s opponents (when equipped as a Finishing Move). Gwen meanwhile, is a talking Gunscreen attachment incorporating a small speaker announcing specific in-game events.
More intel will be dropped on this offering in the designated Battle Pass, Bundles, and BlackCell blog post, which will be online prior to Season 05’s launch.
[b][u]Two New Weapons at Launch, Four Additional Weapons During Season[/u][/b]
[b]FR Avancer (Assault Rifle – Launch, Battle Pass)[/b]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/c70e8f861a21dd9202e9a48f07a60ed28785ba1a.jpg[/img]
[u]With a blinding fire rate and exceptional maneuverability, in the right hands, this aggressive bullpup rifle can dominate the battlefield.[/u]
This fast-firing bullpup rifle is a midrange behemoth that can neutralize targets quickly within a few dozen meters.
Trained Operators will know how to master the recoil pattern and tame its high fire rate. That may involve a trip to the Gunsmith, but no matter what, it is a solid Battle Pass addition that is free for all those who earn this HVT in a Battle Pass Sector.
It will put it in competition with other fast-firing Assault Rifles in its category, so Operators that appreciate those should give the FR Avancer a test in the Firing Range (at the very least) in Season 05.
[b]Carrack .300 (Sniper Rifle – Launch, Battle Pass)[/b]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/d504e083f802c13e22611b23d24798bb8a8c95ce.jpg[/img]
[u]This semi-auto bullpup sniper rifle features an exceptionally high fire rate and a unique design for best-in-class handling and stability when on the move. [/u]
Built for the Operator that claims they are a sharpshooter – it’s free for everyone in Season 05 through the Battle Pass, so time to see if the skill matches the talk.
The Carrack .300 is a true Sniper Rifle with a semi-automatic, bullpup design. Effective even at the longest ranges, all it requires is an Operator who can take a deep breath, keep calm under pressure, and line up a shot to the head or upper chest.
This rifle may not be the first choice for certain playstyles, but for those wanting semi-automatic takedown prowess over longer ranges, this is well worth taking into bigger maps once Season 05 launches.
[b]Four New In-Season Weapons[/b]
[b]M13C (Assault Rifle – In-Season)[/b]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/2bec9c678191ebe6f41359f46afaedc5a2545d3a.jpg[/img]
[u]The .300 BLK counterpart to the M13B, this full-auto Assault Rifle is versatile and hard-hitting as a main weapon or sniper support secondary.[/u]
[b]Unlock Requirements: [[REDACTED]][/b]
[b]New SMG, Sidearm, and Melee Weapon (In-Season)[/b]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/cf68d8faac6b68affe47f0aca6fca32f8bd5ea0e.jpg[/img]
In addition to the two free Battle Pass weapons, and the M13C Assault Rifle, three more weapons are being released during Season 05.
Ready yourself for a new SMG, which is ready to offer another silent close-range solution thanks to its integrated suppressor.
A new sidearm is ready to be added to the deep pool of Secondary Weapons for Operators wanting more flexibility and stopping power at mid-range.
Speaking of Secondaries, the Pickaxe will be a simple, yet effective tool added to the melee category.
[b][u]Six New Operators Arrive Before Mid-Season[/u][/b]
At launch and throughout the beginning of Season 05, six Operators can be added to your roster. More Operators will come out this season, but these six are the ones ready for immediate combat activities when this season launches:
[b]Oz[/b]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/dd9edcacc1de064ebce5c01878001966425a5800.jpg[/img]
Born in Central Florida, Oz overcame adversity even at a young age to become a great Operator, finding a fatal security flaw in a U.S. military system before he graduated high school.
He enlisted in a sister program to Hutch’s branch, becoming a highly decorated cyber soldier running top-secret ops, all while creating a family of his own with his brothers in arms. But when General Shepherd asked him to take the lead in a cyber defense division of a new PMC group, Oz was ready to join Shadow Company…
Except he heard one leader, Commander Graves, was reported in an incident against an C.I.A.-affiliated Operator on South American soil.
Shepherd closed the deal with tasking Oz at being Shadow Company’s “de facto leader.” Using both his elite special operations toolset on the ground as well as his skills in cyberwarfare, Oz’s mission is not only to lead Shadow Company’s global presence… But manage the narratives around that incident with Graves.
[b]Graves (Battle Pass)[/b]
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He’s back.
You probably have questions. Graves does not have time for answers. He says he was never in that tank that exploded at the hands of the 141, and now it’s back to business.
If you want his history, the [u]Modern Warfare II [/u]Campaign speaks for itself. But also, know that he is a proud American, former Special Ops Team Chief, and the founder and current CEO of Shadow Company, a global risk management, protection, and private military firm specializing in troop, air, and maritime capabilities anywhere in the world.
In team modes, he and other Shadow Company Operators will side with KORTAC.
[b]Arthur[/b]
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Aside from being one of Shadow Company’s best, biographical intel for this Operator has been [[REDACTED]].
[b]Mila[/b]
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Biographical intel for this Operator has been [[REDACTED]].
[b]Velikan[/b]
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The Shadow Company warden of Building 21 just got ousted by Konni Group, so now this “giant” is ready for new operations.
During initial encounters with Task Force 141, Velikan was a shadow of a shadow. Tales of his exploits are written off as fairytales at best and gross exaggerations at worst. Those who know him never speak ill of him. Whether it’s due to fear or respect, no one knows.
Since then, this Shadow Company mercenary was assigned to defend Building 21 from any elite Operators who managed to access this clandestine facility. But now that his job there is done — perhaps — he seems ready to work for SpecGru across all online operations.
[b]Mace (Mid-Season)[/b]
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Another returning face — or mask, if you will — the mercenary Mace will be called in during Season 05 Reloaded to assist Shadow Company with clean-up duties.