Call of Duty: Black Ops 6 accessibility updates and new features
Author: mfrost,
published 1 month ago,
[h2]Call of Duty: Black Ops 6 Accessibility Updates and New Features[/h2]
Making [i]Call of Duty®: Black Ops 6[/i] more accessible makes it easier for more players to jump into the game, which is why innovating and introducing accessibility options across Call of Duty has always been a priority. The accessibility settings menu is accessed by nearly half of all players, and with the launch of [i]Black Ops 6[/i], we’re excited to share even more accessibility updates and new features which will allow players to further customize their experience.
In [i]Black Ops 6[/i], we’re launching asymmetrical hearing compensation, an improved high contrast mode, updating the accessibility settings menu, and more. All the [url=https://www.callofduty.com/ca/en/blog/2023/12/call-of-duty-modern-warfare-iii-new-accessibility-features-update#CONTRAST]familiar accessibility features[/url] that were available in [i]Modern Warfare® III [/i]will also be available in [i]Black Ops 6[/i], like graphical adjustment options to reduce motion blur and joystick setting options. Read on for more info on new accessibility updates and features coming to [i]Black Ops 6[/i].
[h3]Introducing Asymmetrical Hearing Compensation Settings[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/fcbebbf995270c50f6c2175cf92fe087d9cd8575.jpg[/img]
[i]Black Ops 6[/i] is proud to be the first Call of Duty game to launch asymmetrical hearing compensation settings, which allows players with asymmetrical hearing loss to create a custom audio profile and adjust audio settings for each ear. Created with veterans and players with hearing loss in mind, asymmetrical hearing compensation audio settings will now be individually customizable for each ear. In addition to the new asymmetrical hearing compensation settings, [i]Black Ops 6[/i] will continue to support the option for players to “Reduce Tinnitus Sound,” which replaces sounds made from Concussion and Flash Grenades with a duller sound.
[h3]Customizable High Contrast Settings[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/4f7ddb42f09c339f7c525b90cf67767fdbc62fe4.jpg[/img]
High Contrast Mode was first introduced in [i]Modern Warfare III [/i]in Campaign only, giving players the option to highlight allies and enemies during gameplay. In [i]Black Ops 6[/i], High Contrast Mode has been expanded and advanced and is now available in both Campaign and Zombies. Players will now be able to customize the color outline of allies and enemies, allowing players with vision impairment and color blindness to tailor their player experience even more. Players will also be able to enable a “Dark Background” setting in High Contrast Mode, which further adds contrast from the background elements to assist with low vision.
[h3]Intelligent Movement[/h3]
Newly introduced in [i]Black Ops 6[/i], Intelligent Movement allows players to customize four elements for how Operators move through the landscape. The suite of customizable movement includes Sprint Assist, Mantle Assist, Crouch Assist, and Corner Slice, which may help players with mobility issues reduce inputs by allowing options to minimize and customize button and stick processes. Read more about Movement in [i]Black Ops 6[/i] [url=https://www.callofduty.com/guides/blackops6/training/call-of-duty-guides-black-ops-6-multiplayer-training-movement#Intelligent]here[/url].
[h3]HUD Presets[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/820ac4ed77ce2b68413ce3fedd1b6dd30653cb57.jpg[/img]
Another newly introduced feature in [i]Black Ops 6[/i] is the ability to adjust your gameplay HUD with a variety of Layout presets, as well as color adjustment options for your minimap.
Layouts give players options to customize the HUD for optimal playing. For players who wish to reduce visual clutter or find that checking the minimap takes their eyes away from enemies, try the Target Tracker or Central Command presets. Play around and experiment with whichever preset works best for your play.
[h3]Arachnophobia Settings[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/d051ca0f844fa76ef228f77c7960197758e3e6bf.jpg[/img]
For the first time in [i]Black Ops 6 [/i]Zombies, a new arachnophobia toggle feature will be available. This setting will allow players to change the appearance of spider-like enemies in Zombies without affecting their game play.
[h3]Pause and Save in Zombies[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/ca99aeda9c6ecf0d6f5bc0a9b3a1de593b6dd8ab.jpg[/img]
Also newly arriving to [i]Black Ops 6 [/i]Zombies is the ability in Solo matches to pause, save, and load into games (while in full health). With the return of Round-Based Zombies, gameplay is guaranteed to be fast-paced and intense, so providing the ability to pause or save a Solo game and return later can make all the difference in gameplay for some players.
[h2]Accessories[/h2]
Both the Xbox Adaptive Controller and Sony Access Controller will work out of the box with [i]Black Ops 6[/i].
Jump into the game on October 25th and explore all the accessibility features and updates.
[h2]Get the Latest on Black Ops 6 and More[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/77a11ba6cff827e1d80840e4ad1ac95009d9329d.jpg[/img]
Stay one step ahead with the latest official [i]Black Ops 6[/i] information by checking the [url=https://www.callofduty.com/blog]Call of Duty Blog[/url] frequently as we approach the October 25 launch date.
[i]Call of Duty: Black Ops 6[/i] is published by Activision. Development for the game is led by Treyarch, in partnership with Raven Software. Additional development support provided (in alphabetical order) by Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Infinity Ward, and Sledgehammer Games.
The Truth Lies.
[i]© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.[/i]
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