Black Ops 6 Season 01: What You Need to Know, Part 3
Author: mfrost,
published 3 weeks ago,
[h3]Gear Up (Part 2): Available Field Upgrades (17) and Killstreaks (12)[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/35d351524ee993cc4761dab60536110bacfeb90d.jpg[/img]
In this iteration of [i]Call of Duty: Warzone[/i], expect Field Upgrades and Killstreaks (known as Scorestreaks in [i]Black Ops 6 [/i]Multiplayer) to be available in-match, at either a Buy Station or as part of ground loot. The following equipment has been confirmed for Season 01 launch!
[table] [tr] [td]
[b]Available Field Upgrades (In-Game, Launch)[/b]
[/td] [/tr] [tr] [td]
[b]Equipment [/b]
[/td] [td]
[b]Availability[/b]
[/td] [/tr] [tr] [td]
Munitions Box
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Heartbeat Sensor
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Deployable Cover
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Portable Radar
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Deployable Buy Stations
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Decontamination Station
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Trophy System
[/td] [td]
Player Level 12
[/td] [/tr] [tr] [td]
Armor Box
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Reinforcement Flare
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Loadout Drop (Buy Station Only)
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Scrambler
[/td] [td]
Player Level 18
[/td] [/tr] [tr] [td]
War Cry
[/td] [td]
Player Level 35
[/td] [/tr] [tr] [td]
Balloon Extract (Plunder Mode Only)
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Utility Box
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
PRB (Portable Redeploy Beacon)
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Recon Drone
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
PRD (Portable Redeploy Drone)
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Morphine Injector
[/td] [td]
Player Level 44
[/td] [/tr] [tr] [td]
[b]Available Scorestreaks (AKA Killstreaks), (In-Game, Launch)[/b]
[/td] [/tr] [tr] [td]
[b]Equipment [/b]
[/td] [td]
[b]Availability[/b]
[/td] [/tr] [tr] [td]
UAV*
[/td] [td]
Player Level 15
[/td] [/tr] [tr] [td]
Counter UAV*
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Advanced UAV
[/td] [td]
Player Level 42
[/td] [/tr] [tr] [td]
Precision Airstrike
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Bunker Buster
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Supply UAV
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Care Package*
[/td] [td]
Player Level 24
[/td] [/tr] [tr] [td]
Cluster Strike
[/td] [td]
Player Level 21
[/td] [/tr] [tr] [td]
Sentry Turret*
[/td] [td]
Player Level 12
[/td] [/tr] [tr] [td]
SAM Turret*
[/td] [td]
Player Level 33
[/td] [/tr] [tr] [td]
Foresight
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Napalm Strike*
[/td] [td]
Player Level 30
[/td] [/tr] [tr] [td]
(*Indicates a Scorestreak from Black Ops 6 Multiplayer)
[/td] [/tr] [/table]
[h3]Perks (18) and Wildcards (4)[/h3][h3]The “Pick 3” Perk System[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/132675b5303bc387d9565596be1d63a8f920a06f.jpg[/img]
The way you utilize Perks in both your Loadout and during matches has been updated to streamline and increase the value of Perks, and it all starts in the Weapons > Loadouts Menu where you’re simply able to choose three Perks, one from each slot of six available Perks: Perk 1 (Blue), Perk 2 (Red), and Perk 3 (Yellow). Unlike [i]Black Ops 6[/i], there is no Combat Specialty.
In [i]Call of Duty: Warzone[/i], most of the Pick-3 Perks are unlocked as you level up your Player and will be re-locked if you choose to Prestige. If you’re a Black Ops 6 player, your current Player Level is carried over into [i]Call of Duty: Warzone[/i], and any [i]Call of Duty: Warzone[/i] Perks are automatically unlocked to that level. Consult the Level Unlocks menu in Barracks > Progression > Level Unlocks.
Note that two Perks from Slot 1 (Veteran and Reflexes) are rewards available during Season 01 for completing Events.
[table] [tr] [td]
[b]Progression: Call of Duty: Warzone Perks Unlocks [/b]
[/td] [/tr] [tr] [td]
[b]Perk Slot and Name [/b]
[/td] [td]
[b]How Unlocked[/b]
[/td] [/tr] [tr] [td]
Perk 1: Reflexes
[/td] [td]
Season 01 Reloaded Reward
[/td] [/tr] [tr] [td]
Perk 1: Veteran
[/td] [td]
Season 01 Reward
[/td] [/tr] [tr] [td]
Perk 1: Grenadier
[/td] [td]
Available Immediately
[/td] [/tr] [tr] [td]
Perk 1: Dexterity
[/td] [td]
Player Level 20
[/td] [/tr] [tr] [td]
Perk 1: Scavenger
[/td] [td]
Player Level 26
[/td] [/tr] [tr] [td]
Perk 1: Survivor
[/td] [td]
Player Level 47
[/td] [/tr] [tr] [td]
Perk 2: Quartermaster
[/td] [td]
Available Immediately
[/td] [/tr] [tr] [td]
Perk 2: Bomb Squad
[/td] [td]
Player Level 8
[/td] [/tr] [tr] [td]
Perk 2: Tracker
[/td] [td]
Player Level 29
[/td] [/tr] [tr] [td]
Perk 2: Sprinter
[/td] [td]
Player Level 32
[/td] [/tr] [tr] [td]
Perk 2: Cold-Blooded
[/td] [td]
Player Level 41
[/td] [/tr] [tr] [td]
Perk 2: Quick Fix
[/td] [td]
Player Level 50
[/td] [/tr] [tr] [td]
Perk 3: Gung-Ho
[/td] [td]
Available Immediately
[/td] [/tr] [tr] [td]
Perk 3: Resolute
[/td] [td]
Player Level 5
[/td] [/tr] [tr] [td]
Perk 3: Ghost
[/td] [td]
Player Level 17
[/td] [/tr] [tr] [td]
Perk 3: Birdseye
[/td] [td]
Player Level 23
[/td] [/tr] [tr] [td]
Perk 3: Tempered
[/td] [td]
Player Level 35
[/td] [/tr] [tr] [td]
Perk 3: Alertness
[/td] [td]
Player Level 44
[/td] [/tr] [tr] [td]
Perk (Loot): Shrouded
[/td] [td]
In-game only
[/td] [/tr] [tr] [td]
Perk (Loot): Irradiated
[/td] [td]
In-game only
[/td] [/tr] [/table]
[b]Progression: Call of Duty: Warzone Wildcards Unlocks[/b]
Wildcard Name How Unlocked
Overkill Player Level 24
Bandolier Player Level 15
Gunfighter Player Level 33
Battle Ready Player Level 38
[h3]The “Pick 3” Pre-Match Perks[/h3]
Prior to a match, you’re choosing one Perk from each of the following lists:
[h3]Perk 1 Slot (Blue, 6)[/h3]
Pick one of the following six Perks, assuming you’ve unlocked them:
[b]Reflexes[/b]
Available: Season 01 Reloaded Reward
Triggered explosives have a delay when sprinting past them.
[b]Veteran[/b]
Available: Season 01 Reward
Reduce the negative effects of some enemy equipment. While aiming down sights reduce flinching and extend Hold Breath duration.
[b]Grenadier[/b]
Available: Immediately
Explosive damage slows enemy health regeneration and movement speed. Throw equipment farther and see a previous of the trajectory.
[b]Dexterity[/b]
Available: Player Level 20
Reduced weapon motion while jumping, sliding, and diving. Take less fall damage.
[b]Scavenger[/b]
Available: Player Level 26
Start equipped with maximum reserve ammo for your primary weapon. Resupply ammo equipment, and plates from dead enemies.
[b]Survivor[/b]
Available: Player Level 47
Start regenerating health more quickly. Your allies revive you faster when you’re Downed.
[h3]Perk 2 Slot (Red, 6)[/h3]
Pick one of the following six Perks, assuming you’ve unlocked them:
[b]Quartermaster[/b]
Available: Immediately
Recharge equipment over time (50 seconds).
[b]Bomb Squad[/b]
Available: Player Level 8
Reduces incoming explosive and fire damage. Spot enemy equipment and Killstreaks through walls.
[b]Tracker[/b]
Available: Player Level 29
See enemy footsteps. Bullets you fire briefly mark an enemy for you and your squad. Enemies that down you are automatically pinged.
[b]Sprinter[/b]
Available: Player Level 32
Can Tactical Sprint indefinitely.
[b]Cold-Blooded[/b]
Available: Player Level 41
Undetectable by AI targeting and thermal optics. Prevents some enemy recon Perks and effects.
[b]Quick Fix[/b]
Available: Player Level 50
Killing enemies or inserting armor plates immediately starts health regeneration. Can insert amor plates one-handed.
[h3]Perk 3 Slot (Yellow, 6)[/h3]
Pick one of the following six Perks, assuming you’ve unlocked them:
[b]Gung-Ho[/b]
Available: Immediately
Reduced movement penalties when reloading or using equipment. Reload while Tac Sprinting.
[b]Resolute[/b]
Available: Player Level 5
Taking damage from gunfire provides a boost to movement speed for a short duration.
[b]Ghost[/b]
Available: Player Level 17
Undetectable by enemy Radar Pings while moving. Cannot be detected by some devices.
[b]Birdseye[/b]
Available: Player Level 23
UAVs you call in are 25% larger and show the heading of the enemy for your squad. Detects players with Ghost.
[b]Tempered[/b]
Available: Player Level 35
Refill armor plates to full with two plates instead of three.
[b]Alertness[/b]
Available: Player Level 44
Sense when enemies are nearby. Tell when you are being aimed at by the enemy.
[h3]Wildcards (4)[/h3]
Pick one of the following four Wildcards, assuming you’ve unlocked them, to complete your Perk and Wildcard choices before looting for more during a match.
[b]Overkill[/b]
Available: Player Level 24
Equip two primary or secondary weapons.
[b]Bandolier[/b]
Available: Player Level 15
Your loadout provides a Munitions Satchel.
[b]Gunfighter[/b]
Available: Player Level 33
Equip three extra attachments to your Primary weapon.
[b]Battle Ready[/b]
Available: Player Level 38
Your loadout provides a UAV and Utility Box.
[h3]Lootable Perks and Specialist[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/63ec957578e53615c0f7dfdfab439e01ba2a49b5.jpg[/img]
Once you’ve dropped into a match, there are additional Perks you can find to fully kit out your Operator with up to six additional advantages. These valuable items are found in caches and other locations across the map, and there are up to six to find:
[list] [*]Four of them are Perks from the “Pick-3” Slots, usually ones you haven’t chosen. These are always the same four Perks.[/*] [*]Two of them are lootable-only Perks: Irradiated and Shrouded.[/*] [*]If you’re dispatched during a match, your Pick-3 Perks stays where you dropped, and can be looted by the enemy.[/*] [*]If you’re dispatched during a match, any Lootable Perks vanish and cannot be obtained by the enemy.[/*] [*]At the start of Season 01, the four “Pick-3” Perks that are also Lootable, will be chosen. These will be the same very match but expect frequent “rotations” as the Seasons progress, where four new “Pick-3” Perks are updated into the loot pool, replacing the previous four.[/*][/list][h3]Lootable Perks (Purple, 6)[/h3]
Obtain up to four Perks from the previous “Pick-3” Slots by looting them in-game, as well as one or both of the following:
[b]Irradiated[/b]
Available: In-Game Only
While under the effects of the gas circle or equipment you will move faster, take reduced gas damage, and can insert armor plates.
[b]Shrouded[/b]
Available: In-Game Only
Drop a Smoke Grenade when entering the downed state.
[h3]Specialist Perk Package[/h3]
The legendary Specialist Perk is also back! This Package is a rare loot drop and can also be obtained via the Care Package Killstreak, and simply grants you every single available [i]Call of Duty: Warzone[/i] Perk in the game! That’s all 18 Pick-3 Perks, plus Irradiated and Shrouded! If you’re dispatched during a match, your Specialist Perk Package stays where you dropped, and can be looted by the enemy.
[h3]The Company You Keep: Operators (157)[/h3][h3]MWII Operators (70), MWIII Operators (61), BO6 Operators (26, Launch and In-Season)[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/a27f927591f6182fc7f813a77e0193322b70cee7.jpg[/img]
With the integration of content from [i]Modern Warfare II[/i] and [i]Modern Warfare III[/i] into [i]Call of Duty: Warzone[/i], with Season 01 under way, you’ll have access to over 150 different Operators! This is, of course, assuming you unlocked or purchased all available Operators during the lifespan of the previous two Call of Duty games. To maintain easy accessibility, the Operators Menu has three easily switchable sub-menus, each containing Operators from the three games.
Each Operator comes with any Skins you may have purchased during MWII and MWIII, and there are no restrictions on who you squad up with. Need to drop into Area 99 with Price, Ghost, Woods, and Adler? Let’s do this!
[h3]New Combat Features[/h3][h3]Omnimovement and Body Shield[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/19b45d6ab0ea06b743064a40476867fb84dd64c0.jpg[/img]
The amazing innovations to movement and combat that arrived in [i]Black Ops 6[/i] at launch are fully integrated and realized in [i]Call of Duty: Warzone[/i]. This includes the genre-defining game changer known as Omnimovement, allowing you to Sprint, Slide, and Dive in any direction. Be sure to play some [i]Black Ops 6[/i] Multiplayer matches to prepare yourself, so you’re able to:
[list] [*]Sprint forward, sideways, or backwards.[/*] [*]Shoot targets while sliding or diving forward, sideways, or backwards.[/*] [*]Perfect the 180-degree Combat Dive (Sprint, dive from height, rotate to face an enemy, and eliminate them before you hit the ground).[/*] [*]Ensure you’re able to perform the Combat Supine, dropping to Prone and rotating your Operator, eliminating foes as you slowly spin.[/*] [*]Combine Omni-Sprint with Combat Slides and Dives, usually at doorways or thresholds and spin to target and drop foes as you complete the maneuver.[/*] [*]Use Body Shield as an alternate to a Finishing Move; grab a foe from behind and use them to soak up the damage while optionally giving them encouraging whispers in their ear. Then drop them.[/*][/list][h3]Emotes and Sprays[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/3356a43cc520afb8312802b6014bc6932953b074.jpg[/img]
Operator gestures known as Emotes, which can be employed during a match or in the Winner’s Circle after a victory, are back and earnable via Level Unlocks, with additional Emotes available in the Battle Pass. Note you can equip Emotes to any Operator; even those from [i]Modern Warfare II[/i] and [i]III[/i]!
Veteran [i]Call of Duty: Warzone[/i] players well remember covering walls with the “D-Day” Operator spray to confuse enemies entering an ambush point, and we’re happy to announce that Sprays are back and ready to be employed in a variety of new and inventive ways!
[h3]Quick Inventory (Launch)[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/fd0194bf77a85b12316d06b36dfbb7fc9733b879.jpg[/img]
As confirmed at Call of Duty: NEXT, at the start of Season 01, streamlining of the Inventory system comes to [i]Call of Duty: Warzone[/i], with the removal of the current “Backpack” system and a return to an inventory menu that veteran players may recognize. Working from left to right in the above image, your inventory is divided into the following sections:
[list] [*]Cash on hand[/*] [*]Gas Mask[/*] [*]Armor Plates[/*] [*]Killstreaks[/*] [*]Field Upgrade[/*] [*]Primary, Secondary, and Melee Weapons[/*] [*]Ammunition for your AR, SMG, Shotgun, Sniper, and Launcher[/*][/list]
If you’re concerned about the number of items you’re able to carry, you’ll be pleased to learn that Satchels are returning to the game.
[h3]Satchels (Launch)[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/37a0e9732cf618b0b3f03810b958509497dd251d.jpg[/img]
Satchels are optional, lootable equipment that increase the storage capacity of the dedicated inventory slots within a [i]Call of Duty: Warzone[/i] Match. These provide Operators with duplicates of the same items to increase your storage capabilities, thus increasing your effectiveness. Satchels can’t be (and don’t need to be) dropped, and one or both individual Satchel types can be found and equipped once per match. If an Operator carrying one or more Satchels is killed, all their Satchels are dropped and can be looted. Expect the following Satchel types:
[list] [*][b]Armor Satchel:[/b] This substantially increases your Armor Plate carrying capacity.[/*] [*][b]Munitions Satchel:[/b] This increases the Ammunition capacity for AR, SMG, Shotgun, Sniper, and Launcher ammunition.[/*][/list][h3]Progression, Prestige, and Challenge Integrations (Launch)[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//42501705/6d7ff1c07cf0e302ed0b1f959927cde773bc04e8.jpg[/img]
As detailed [url=https://www.callofduty.com/blog/2024/10/call-of-duty-black-ops-6-launch-progression-leveling-prestiging-challenges-intel]in the recent Progression and Prestige Blog[/url],[i] Black Ops 6[/i] comes with a robust and granular Progression experience for those wanting to unlock a variety of free content. At the start of Season 01, a similarly sized grind becomes available to [i]Call of Duty: Warzone [/i]players. Here’s what to expect:
[list] [*][b]Level Unlocks: [/b]Your Player Level will be reset to 1, and you’ll earn XP to progress through 55 Player Level Unlocks, gaining access to Weapons, Equipment, Killstreaks, and Perks as you go.[/*] [*][b]Classic Prestige: [/b]After reaching Player Level 55, you have the option to Prestige, re-locking most of your Player Level content, but allowing you to progress through ten Prestige levels, all of which come with incredible unlockable content! Note that some of this content is only available to those who own [i]Black Ops 6[/i], though these rewards can be retroactively obtained if you purchase the game.[/*] [*][b]Prestige Mastery: [/b]Once you complete Prestige 10, you unlock Prestige Mastery, with a further 1,000 Levels to climb, and ultimate rewards to claim![/*] [*][b]Calling Card Challenges: [/b]Expect an impressive selection of Calling Cards to be unlocked the Black Ops way, including cards only available after Prestiging, or completing fully redacted “Dark Ops” challenges! Naturally, there’s many animated Cards to obtain, including the fabled “100 percent” complete for unlocking all Career, Hardened, and Prestige challenges.[/*] [*][b]Reticle Challenges:[/b] Equip a [i]Black Ops 6[/i] Optic to one of the new weapons and a “reticle” option opens in the Gunsmith > Cosmetics menu. Here you’re able to access ten unlockable reticles per Optic, each requiring a set number of ADS kills to complete. You can then share these Reticles – or those you’ve unlocked in [i]Black Ops 6[/i] Multiplayer and Zombies – in either mode or [i]Call of Duty: Warzone[/i].[/*] [*][b]Weapon Camos: Military Camos:[/b] The final set of weapon camos are now available to unlock! Grind through nine Military Camos per [i]Black Ops 6[/i] weapon, each usually requiring a set of in-game eliminations to obtain. These are unlocked on a per-weapon basis and are not shared.[/*] [*][b]Weapon Camos: Special Camos: [/b]Then focus on unlocking both Special camos for each weapon, with a specific unlock criteria for each. Complete both (in any order), and these become available to place on any other [i]Black Ops 6[/i] weapon you’ve already unlocked Special Camos for. Note that Multiplayer and Zombies Special Camos are also equippable in [i]Call of Duty: Warzone[/i].[/*] [*][b]Weapon Camos: Mastery Camos: [/b]The final prize is to unlock the four Mastery Camos for each [i]Black Ops 6[/i] weapon! This is the Gold Tiger, King’s Ransom (Animated), Catalyst (Animated), and finally the Abyss (Animated, Dynamic).[/*][/list]
[i]© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY LEAGUE, CALL OF DUTY WARZONE, MODERN WARFARE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners. All other trademarks and trade names are the property of their respective owners.[/i]
[i]For more information, please visit [url=http://www.callofduty.com/]www.callofduty.com[/url] and [url=http://www.youtube.com/callofduty]www.youtube.com/callofduty[/url], and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).[/i]