[b][u]Forced to Go Rogue. Hunted from Within.[/u][/b] Welcome to Black Ops 6, releasing worldwide on Friday, October 25. Developed by Treyarch and Raven Software, [i]Call of Duty®: Black Ops 6[/i] is a spy action thriller set in the early 1990s, a period of transition and upheaval in global politics, characterized by the end of the Cold War and the rise of the United States as a single superpower. With a mind-bending narrative, and unbound by the rules of engagement, this is signature [i]Black Ops[/i]. [previewyoutube=oyZY_BiTmd8;full][/previewyoutube] [b]Initial Intel: Campaign: [/b]The [i]Black Ops 6[/i] Campaign takes players to a new point in time – the early 1990s. In true [i]Black Ops[/i] fashion, the fictional story builds on the history of the time, thrusting you into a strange and clandestine conspiracy where a shadowy force has infiltrated the U.S. government. Anyone who resists is branded as a traitor, forcing players to go rogue for the first time to fight the very machine that created them. Nothing is what it seems, and the truth may be hard to fathom, drawing you ever deeper into intrigue, distrust, and mind-bending psychological revelations. This is true, signature [i]Black Ops[/i] style. [b]Initial Intel: Multiplayer: [/b]Offering a massive amount of content at launch, expect 16 brand new Multiplayer maps on [b]Day One[/b], including 12 Core 6v6 maps and four small-sized Strike maps, the latter of which are unique, stand-alone locations designed to be played in 2v2 or 6v6 matches. Multiplayer is also where you’ll test your skills and learn how to move like an action hero, with innovations like Omnimovement – allowing you to sprint, slide and dive in any direction – as well as Intelligent Movement (sprinting, mantling, and crouch assists allowing you to focus on achieving incredible and complex maneuvers with ease), increased enemy hit zones, an incredible lineup of gear, HUD optimizations, and the return of Theater Mode and Classic Prestige! All designed to ensure this game is the ultimate [i]Black Ops [/i]Multiplayer experience. [b]Initial Intel: Round-Based Zombies: [/b][i]Black Ops 6[/i] also marks the epic return of Round-Based Zombies, the fan-favorite mode where players will take down hordes of the undead. Expect two brand-new maps at launch, and an impressive number of secrets to discover. Ready to immerse yourself in the clandestine world of [i]Black Ops 6[/i]? Watch the [i]Black Ops 6[/i] Direct, then read on: [previewyoutube=qtI25vEDx38;full][/previewyoutube] [b][u]Campaign: Detailed Briefing [/u][/b] [img]https://clan.cloudflare.steamstatic.com/images//42501705/d09b445dbfb869681b556210cdf6f2e5477de43a.jpg[/img] Development on the [i]Black Ops 6[/i] Campaign is led by Raven Software, in partnership with Treyarch. Following the events of [i]Black Ops Cold War[/i], expect a dynamic and intense spy thriller, a mind-bending story where you’re never sure who to trust, and what is real, all set against the backdrop of the early 1990s. With the Campaign taking place in the years after the Cold War, longtime fans will recognize that this timeframe is directly connected to the 1980s flashbacks revealed during [i]Black Ops 2[/i] – the aftermath of which has left our heroes in dire circumstances. The [i]Black Ops 6 [/i]Campaign takes place at a time of great change and turmoil. The Soviet Union was crumbling after the fall of the Berlin Wall and the end of the Cold War. The US was the only remaining Superpower. The Gulf War dominated headlines. There was a growing mistrust in government – reflected everywhere across the music, television, and pop culture of the time. A tangled web of illicit activities, clandestine operations, and off-the-record missions, all part of a gripping narrative where you never quite know who to trust. This is the return of [i]Black Ops[/i]. [b]Rogue Elements: Campaign Characters[/b] [img]https://clan.cloudflare.steamstatic.com/images//42501705/47554d391dcdf0cf6d16d4714e6217b39a06f88b.jpg[/img] [i]Black Ops 6[/i] blends the rich and gritty history of previous [i]Black Ops [/i]titles with both returning and bold new characters – and veteran Frank Woods acts as the through-line in our story. Across the Campaign, we see a different side of Woods following his traumatic injury at the hands of Raul Menendez. He’s been pulled from the field, and you’ll interact with him as he adjusts to a new role within the CIA. [img]https://clan.cloudflare.steamstatic.com/images//42501705/014946bd9e1f626eac99a76c0f5159083265968b.jpg[/img] His protege is Troy Marshall, who has been making a name for himself in the field. Marshall is a methodical leader, driven by a strong moral compass. With a single-minded focus in overcoming adversity and a stubborn streak that can sometimes border on recklessness, it isn’t surprising that Woods and Marshall share common ground. Both men are working with another new face in [i]Black Ops 6[/i], CIA handler, Jane Harrow. She is a born leader, fearless and brilliant, and helps manage their relationships within the agency. Woods’ ability to operate in the shadows has always been hugely valuable to the CIA – whether they want to admit it or not. Meanwhile, Marshall can make tough calls in the field, as Harrow trusts him implicitly. However, when an operation goes wrong, Woods and Marshall are suspended and ultimately forced to go rogue…. [img]https://clan.cloudflare.steamstatic.com/images//42501705/eb38078a09b36eb709ddcb6f358d528e6b75c88e.jpg[/img] They soon realize they must trust each other to get to the bottom of what’s going on, and this must be done without any of their usual resources. They must build their own team of rogue agents, recruiting two intriguing new characters in Felix Neumann, a technical genius, and Sevati Dumas, a mysterious assassin. [img]https://clan.cloudflare.steamstatic.com/images//42501705/e21ce01e53bdf9368713b278d35aa8d6ba2d6040.jpg[/img] With a mixture of new and familiar faces, a legendary wildcard also returns to the fight – the infamous Russell Adler is back! While his allegiances and motivations remain unclear, this former ally may have become a new and daunting enemy. [b]Areas of Operations and Encounters[/b] [img]https://clan.cloudflare.steamstatic.com/images//42501705/b68411c2e109772941c647c5dff3e85bb2902904.jpg[/img] Mission variety is a key component in the twisted, covert world of [i]Black Ops 6[/i]. Raven Software has created individual missions from the ground up, with each one also offering diverse methods in the way you approach and execute them. [img]https://clan.cloudflare.steamstatic.com/images//42501705/a3e3e2d2cdebee1eefe65f2c5b271f6e6ba560b3.jpg[/img] For example, one mission involves you infiltrating an old sewer system underneath an opulent casino in southern Europe, and these catacombs are one of many locations that are more ideal for stealth, where only the muffled yells or crumpled falls of the enemy can be heard, before you tactically reposition topside to pull off an audacious heist in the casino itself. Other areas are more appropriate for large-scale battles, such as a full-force assault on a palace in the Iraqi desert. Within every mission, the [i]Black Ops 6[/i] Campaign focuses on the methods you can employ to achieve victory as well as replayability, giving you the freedom to navigate through them as you see fit. This naturally extends to combat, but even affects the conversations you have, as operatives talk, barter, and manipulate their way into a variety of different outcomes, some drastically different and dependent on the choices you previously made. These outcomes can also change depending on how you utilize and interact with the abundance of environmental obstacles. [i]Black Ops 6[/i] leans into the time period with era-specific interactions and equipment, from lock-picking and computer hacking to keypad code-solving and other puzzles to ponder. [img]https://clan.cloudflare.steamstatic.com/images//42501705/f7ca10257ec36ac96dda2a6399722561a29c5314.jpg[/img] This extends to the impressive collection of gadgets from the early 1990s, along with the Campaign-specific tactical and lethal equipment you can choose, always with the option to ramp up (or de-escalate) the action. Expect several brand-new items as well as some returning favorites from the [i]Black Ops [/i]universe: the classic RC-XD (Remote-Controlled Explosive Device) is back, for when you need to cause an isolated explosion from a miniature four-wheeler. Or perhaps you want to drop a Tranquilizer Trap that chokes a foe out when they step near it. Then there’s the Adrenaline Stim for unexpectedly brutal takedown encounters. Drop an enemy with more than just an expert throw thanks to the Homing Knife. Or paralyze them in arcs of electrical discharge after lobbing in the Disruptor weapon. These few examples give you an initial understanding of the depth of gameplay the Campaign offers. But where does the Rogue [i]Black Ops[/i] team go to ground, between these missions? [b]Welcome to the Manor[/b] [img]https://clan.cloudflare.steamstatic.com/images//42501705/e51dee956d332f06fb51f2533be5828bb7a4b252.jpg[/img] Your central base of operations between each Campaign mission is a remote and rambling manor house perched atop a granite cliff, overlooking a brooding, choppy ocean. This impressive edifice offers more exploration and character development opportunities than the Berlin Safehouse where you met during [i]Black Ops Cold War[/i]. Intriguingly, the Safehouse itself has a secret history; it formerly served as a KGB Black Site which was operational during the 1950s and 60s, vacated some 30 years prior to your team’s arrival. [img]https://clan.cloudflare.steamstatic.com/images//42501705/e8055d4fc9cf02483e8326df95e81c68d039dae2.jpg[/img] As the wind and waves batter against the stone walls of this stately mansion, you and your clandestine team have the run of the place. Step into the gardens for a spot of target practice, uncover secrets hidden in some of the mothballed rooms, and ensure you receive a briefing from the ever-acerbic Master Sergeant Frank Woods, who resides here after receiving serious injuries in the field. [img]https://clan.cloudflare.steamstatic.com/images//42501705/5bb04a6ef3cbebe1a4a22a25e396c5c9a0e6c755.jpg[/img] After mansion explorations are complete, you’ll usually head toward the Evidence Board – last seen in [i]Black Ops Cold War [/i]– now upgraded with additional intel and mission briefings integral to the Safehouse. Here players can view the Campaign Outline, gain deeper insights into missions, and analyze evidence collected throughout past operations. It’s at the Evidence Board where the tactical planning occurs, as you piece together the puzzles within the storyline, before deciding on your best course of action. [b][u]Multiplayer and More: Detailed Briefing[/u][/b] [img]https://clan.cloudflare.steamstatic.com/images//42501705/e5eafd71a36e8d82d8e5b32b4ab17b3722e2b1ca.jpg[/img] Multiplayer is a key ingredient in the DNA of [i]Black Ops[/i], and the frenetic, action-hero style of play is central to the series. For [i]Black Ops 6[/i], every single part of the Multiplayer gameplay experience has been innovated upon, from movement to weapon firing, footsteps, progression systems, takedowns, and more. Across our weapons, gear, Operators, maps and every other aspect of the game, a huge push has been to hit the highest visual and audio fidelity possible to allow full immersion. Many of these features also span across the entire content offering – Campaign, Multiplayer and Zombies – and one of the biggest innovations is Omnimovement, where long-established FPS constructs have been removed, allowing you to maneuver much more realistically, and unlocking a level of fluidity and fun that has never been reached before in a [i]Black Ops[/i] game. [b]Omnimovement[/b] [img]https://clan.cloudflare.steamstatic.com/images//42501705/e777007b6a203ea4fe67a169404f69ea433c2d05.jpg[/img] With [i]Black Ops 6[/i], Treyarch is redefining movement across the entire game. That all starts with an entirely new global system called Omnimovement. For the first time ever, players can sprint, slide, and dive in any direction (forward, sidestepping, and backpedaling) and move like a true [i]Black Ops[/i] action hero. This innovation immediately allows the player to move like never before and seamlessly chain combat maneuvers together, like sliding, diving and a newly enhanced supine prone, all with a full 360 degrees range of motion. During development, Treyarch asked “What if you could sprint in any direction?” If you can sprint in any direction, then it logically follows that you can slide and dive in any direction, too. This opened a world of new movement options. With a simple – and extremely engaging – prototype up and running, the team instantly knew this was much more than a modest improvement to the way you maneuver your Operator in combat: This has been something that changes how you think and play the game. With Omnimovement – and core player movement in general – it’s not just about making the player move faster, or tweaking how long it takes before you can slide cancel. This is a holistic approach to redefine what [i]Black Ops 6[/i] movement really means. [b]Intelligent Movement[/b] [img]https://clan.cloudflare.steamstatic.com/images//42501705/1d499bbab34b9b991b2792fea5ce62c120ff81aa.jpg[/img] Omnimovement isn’t the only movement innovation coming to [i]Black Ops 6[/i]. There’s a new set of features known as Intelligent Movement, which is designed to drastically reduce how many buttons or keys you’re pressing to perform various movements. The spark of the idea behind Intelligent Movement was wanting players to focus on what they wanted to achieve with movement, rather than how to achieve it. Every player, regardless of skill level, input, or experience with [i]Call of Duty[/i], can engage in Omnimovement and become an action hero in [i]Black Ops 6[/i]. There are three categories that you can enable (or disable) in the Player Options: [list] [*]Sprint Assist[/*] [*]Mantle Assist[/*] [*]Crouch Assist[/*][/list] Designed with both Omnimovement and player expression in mind, you also have the freedom to fine-tune these settings depending on your style of play. [img]https://clan.cloudflare.steamstatic.com/images//42501705/5f0f5d66c9ca3caf1f860f12e81db67ad5ed7494.jpg[/img] However, we are mindful that Intelligent Movement may not be for everyone or for every in-game circumstance. Fortunately, with a robust and purely optional set of setting menus, players can decide whether to use these innovations and play around with combinations of actions to enable or disable a related command for, to make it your own experience. [b]Enemy Hit Zones[/b] [img]https://clan.cloudflare.steamstatic.com/images//42501705/71dd841c9b786e7faab515884b5ccadc9498fba8.jpg[/img] In past [i]Black Ops[/i] games, when you eliminated an enemy, they reacted to taking damage based on the Hit Zone you struck them in, and depending on where that was, you observed an animation based on both the location of the shot, and the deadliness of the damage. With the launch of [i]Black Ops 6[/i], the number of Hit Zone regions has more than doubled, from four to nine. With more than twice the number of regions to target, you can expect a much wider variety of visual takedowns across Campaign and Multiplayer modes. Now it can be determined, for example, if an enemy was shot in the left or right leg and play a bespoke death animation related to the shot. Or, if an Operator takes a high caliber sniper round to the right arm as they’re sprinting, that appendage will snap back and spin them around as the weight of the body carries forward as they collapse to the ground. [b]World Connectivity[/b] [img]https://clan.cloudflare.steamstatic.com/images//42501705/0b39c831a0ecb190f8852ef4af39f5499803b035.jpg[/img] Another innovation is World Connectivity, a much more subtle but recognizable set of animation overhauls based on the concept that the player’s movement and reactions are connected to the in-game world in a dynamic way and based on the player’s choices. This is related to the overarching idea of keeping the player in a “flow state,” minimizing the jarring between different animations, for example. Take this a step further, and you have an example feature known as Corner Slicing. As you round a corner or go through a doorway, your weapon dynamically rotates in that same direction. Since this is dynamic, the rotation becomes more dramatic if you’re slowly sneaking through, clearing a room, whereas it won’t affect you at all if you’re barreling full speed around that same corner. This doesn’t affect gameplay as it’s purely a visual adjustment, but when real-world Operators were observed clearing a building, they always moved with anticipation of that next firefight. [b]Operators[/b] [img]https://clan.cloudflare.steamstatic.com/images//42501705/b228d5f113729373e3466d32bcf67be7c82b5495.jpg[/img] Visual fidelity – including the smallest of details on each character – goes next level with [i]Black Ops 6[/i]. Through the process of photogrammetry, authentic gear was acquired, scanned, and incorporated onto each of our operatives. This brings every subtle nuance and life that each piece is legitimate. Each Operator’s face features dynamic real-time analysis of scripted as well as spontaneous performances that were captured and processed to make moments more emotional impactful, and expressions that are true to life. The development teams have paid attention to every single detail, down to the dirt between a player’s fingernails and the sweat and oil on their palms as they work through various settings and situations. [b]Gear Up: Equipping Your Operator[/b] [img]https://clan.cloudflare.steamstatic.com/images//42501705/fbefd7befecc0ace2f0022fa779bcfa563b22ccf.jpg[/img] Expect [i]Black Ops 6[/i] to deliver an incredible lineup of weapons. There are some familiar arms, with a real emphasis on the gritty world of clandestine operations in the 1990s, while also including many that are new to the franchise. The team took a “tool for every job” approach, with a wide variety of weapons and gear. As the characters who employ this armory usually operate outside of the normal playbook and procure gear by any means necessary, the weapons team leaned into this plan, resulting in an amalgamation of armaments from the military as well as armaments more extemporaneous in nature. This continues into the Gear selection as well. You’re able to choose a variety of off-the-shelf military issue equipment to field fabricated and makeshift gadgets, all intended to continue that unique signature [i]Black Ops[/i] feel and immersion into this world. [b]Graphics and Visual Effects[/b] [img]https://clan.cloudflare.steamstatic.com/images//42501705/9af0fb00f6728f14d420df59cd466845535a5114.jpg[/img] Visually, [i]Black Ops 6[/i] strikes a balance between a “real” and “hyper-real” look, the latter of which is recognizable from anyone watching a high-octane action movie. Visual effects were created to be an inherently unmistakable phenomenon, and Treyarch gathered masses of real-world references so that the overall visual behavior – wind influence, gravity, weight, scale, [i]et al[/i] – felt natural. [b]Heads Up Display Optimization[/b] [img]https://clan.cloudflare.steamstatic.com/images//42501705/a66afc9bfb6c8d0cfd1fa875d6aca6aaefb550b1.jpg[/img] For [i]Black Ops 6[/i], the player experience is all about focusing you on what you need, when you need it. Advancements in HUD (Heads Up Display) design echoes this mantra, with a variety of changes you can make based on established presets. From the minimap, to the ammo widget, to in game notifications, the [i]Black Ops 6[/i] HUD combines exceptional designs in a clean, streamlined experience. As always, the Multiplayer medal acquirement notifications hit hard and the scorefeed makes eliminations even more gratifying, along with plenty of new innovations. For the first time in a [i]Black Ops[/i] game, players will be able to change their HUD in dramatic ways to suit their needs. For example, you may want your HUD centered so you don’t have to look at the corners of your screen as often. Perhaps you plan to play Hardcore mode anywhere and want all the HUD elements removed accordingly. Has the mini-map been in the top-left corner of your screen for far too long? Then move it! Streamers have a layout optimized for their setup. These are all options, and everything connects you to the in-game world, from the Lobby, into combat, and back again, where your player progress and achievements are celebrated in a big way. Optimizations also extend to the Lobby. Accessing the Lobby will become more straightforward, and the time it takes to go from hitting the Lobby to a match will be shortened, and this streamlining continues between matches. This is all part of the “time to engagement” vision that has remained unchanged throughout the game's development process; to craft an approachable and engaging step-change of the signature [i]Black Ops[/i] Multiplayer experience. [b]Multiplayer Maps: Initial Intel[/b] [img]https://clan.cloudflare.steamstatic.com/images//42501705/cce1e8b2e827a702ba09cc9a25ac19469ced4caa.jpg[/img] We are excited to announce there will be 16 all new Multiplayer maps at launch, including 12 Core 6v6 maps, and four entirely new Strike Maps that can be played 2v2 or in Face Off 6v6. “Strike Maps” are generally more compact and offer constant chaos. [img]https://clan.cloudflare.steamstatic.com/images//42501705/a3e83279f4f680db4aa3b3c8b178e8c23294d8e9.jpg[/img] Many feature innovations on the classic three lane map design, with quick time to engagement, sized in the small to medium-sized range for the right amount of complexity for meaningful player choice, and to keep the action flowing and the pacing optimal. Maps intentionally support gameplay diversity, as supporting different playstyles is the foundation of how the studio builds these maps, even up to professional levels of Ranked play. [img]https://clan.cloudflare.steamstatic.com/images//42501705/389dac895051c87c0cadf278d51dd67616fad4df.jpg[/img] Multiplayer maps each have their own story and all take place after the Campaign, so players will be able to further explore maps with a Multiplayer lens after they’ve played through. [b]The Rank Up Report: Classic Prestige and Theater Mode[/b] [img]https://clan.cloudflare.steamstatic.com/images//42501705/95c86c46fda3e11356c64e83fced9c7df9aa9b76.jpg[/img] Early on in [i]Black Ops 6’s[/i] development, a goal was set to ensure leveling and XP mattered more than ever, resulting in a deep and rewarding progression journey for players, starting at launch. Current and past Progression systems throughout [i]Call of Duty[/i]’s history were studied, and within the [i]Black Ops[/i] series, there was a particular fondness – both across the community and internally at Treyarch – for a more classic Prestige system. [i]Black Ops 6 [/i]will mark the return of traditional [i]Call of Duty[/i] Prestige. The team is bringing back the very best parts from past [i]Call of Duty[/i] Prestige integrations and are going bigger and better with more rewards than ever before, along with some new surprises you may not be expecting. Here’s an overview of what to expect: [img]https://clan.cloudflare.steamstatic.com/images//42501705/2401ee68f6d1a6d358079281b9b720f46ec84423.jpg[/img] Players can look forward to experiencing some classic, recognizable aspects of Prestige once you reach your maximum player level. At this point, you have the optional choice to enter Prestige. This essentially starts your ranking up afresh, relocking the gear you grinded through from levels 1-55, enabling you to go through the leveling journey again. [i]Black Ops 6[/i] will have 10 of these Prestiges, each with a valuable set of rewards to earn and equip to showcase your impressive in-game status. But you aren’t done yet, as those completing Prestige 10 will graduate into Prestige Master, with 1,000 additional levels to climb through, and a classified reward to uncover if you’re dedicated enough to make it all the way to the end. The full Prestige system is available at launch in [i]Black Ops 6[/i] so players can play at their own pace without ever being slowed down by seasonal level caps. Of course, it wouldn’t be a [i]Black Ops[/i] game if you couldn’t relive all the action in Theater Mode, which we’re happy to announce is also returning with [i]Black Ops 6[/i]. [b][u]Zombies: Initial Briefing[/u][/b] [img]https://clan.cloudflare.steamstatic.com/images//42501705/d275df60a13972f95d53377612d8a3c3609f9877.jpg[/img] Zombies. Round-Based Zombies is back! [i]Black Ops 6[/i] will launch with two brand-new Round-Based Zombie maps – Terminus and Liberty Falls – and a continuation of the intriguing and terrifying Dark Aether narrative that was started in [i]Black Ops Cold War.[/i] Hordes of the undead are set to rampage through these brand-new locations, each offering countless hours of fast-paced action where power-ups are plentiful, but you’re never more than a few seconds away from being overwhelmed and devoured! For newcomers, Zombies is Treyarch’s unique take on a cooperative player experience where you face off against vast mobs of zombified creatures, with the bulk being the recently deceased, now animated due to strange, eldritch forces. Expect every location you visit to be packed with powerful weapons, new and returning power-ups, a pantheon of revolting entities to face, and a host of secrets and easter eggs to discover. [img]https://clan.cloudflare.steamstatic.com/images//42501705/f707cfc1b7faa2b706a5ad6bc76fa1a7dd24639f.jpg[/img] Remember too, that many of the previously revealed innovations in movement, visual fidelity, audio, and weapons will all be coming to Zombies as well. That’s not including the many additional Zombies-specific features, both new and returning. Expect more information to come in the following weeks. [b][u]Additional Comms Incoming![/u][/b] [img]https://clan.cloudflare.steamstatic.com/images//42501705/5204665ccc07442698b4628aeef6bc6cf56275db.jpg[/img] Mark your calendars for the Worldwide Multiplayer Reveal event at Call of Duty NEXT, on August 28. Stay tuned for more details so you can be prepared to jump into our MP Beta and experience the incredible Omnimovement and additional innovations for yourself. There is still an extensive amount of [i]Black Ops 6[/i] information to share across all three game modes before the Open Beta later in the year, and the official launch on Friday, October 25, 2024. We can’t wait for you to play [i]Call of Duty: Black Ops 6[/i]. [b][u]Carry Forward Content and Black Ops 6 [/u][/b] We want to make sure that everybody starts fresh, together, as we move into an all-new experience with the launch of [i]Call of Duty: Black Ops 6[/i]. Allowing everyone to experience the [i]Black Ops[/i] universe the way it’s meant to be played, learning the era-specific weapons and gear, learning the gameplay innovations like Omnimovement, and keeping that signature Black Ops style is important. Therefore, [i]Call of Duty: Modern Warfare® II[/i] and [i]Modern Warfare III[/i] content will not carry forward to the [i]Black Ops 6[/i] Premium experience. The one exception is the [i]Black Ops 6 [/i]Vault Edition Woods Operator Pack preorder benefit. It is currently available in [i]Modern Warfare III[/i] and will carry forward into [i]Black Ops 6[/i]. Carry Forward content for players of [i]Call of Duty: Warzone™[/i] will continue, with [i]Modern Warfare II[/i], [i]Modern Warfare III[/i], and [i]Black Ops 6[/i] content being integrated with the arrival of Season 1. [b][u]Additional Intel: Preorders Available Now! Additional Benefits Incoming![/u][/b] [img]https://clan.cloudflare.steamstatic.com/images//42501705/8c6564d0e233ff4f6017d78f8048f51c60434c7f.jpg[/img] Ensure you stay one step ahead with the latest official [i]Black Ops 6 [/i]information by checking the [url=https://www.callofduty.com/blog][i]Call of Duty[/i] Blog[/url] in the coming days and weeks, as we dive deeper into the incredible Campaign, Multiplayer, and Round-Based Zombies content, along with Multiplayer Beta and other important Comms you won’t want to miss. Preorders are available now at participating retailers, in-game, via your platform Stores, or at [url=https://www.callofduty.com/]CallofDuty.com[/url]. [i]Call of Duty: Black Ops 6[/i] is published by Activision. Development for the game is led by Treyarch, in partnership with Raven Software. Additional development support provided (in alphabetical order) by Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Infinity Ward, and Sledgehammer Games. The Truth Lies. [i]© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, MODERN WARFARE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.[/i] [i]GAME FEATURES DESCRIBED ABOVE ARE BASED ON CURRENT IN-DEVELOPMENT FEATURES THAT ARE SUBJECT TO CHANGE BASED ON FINAL DEVELOPMENT CHANGES AND/OR GAME TUNING OR UPDATES THAT MAY REMOVE OR MODIFY SOME OR ALL OF THE ABOVE FEATURES. [/i] [i]For more information, please visit [/i][url=http://www.callofduty.com/][i]www.callofduty.com[/i][/url][i] and [/i][url=http://www.youtube.com/callofduty][i]www.youtube.com/callofduty[/i][/url][i], and follow [/i][url=https://twitter.com/activision][i]@Activision[/i][/url][i] and [/i][url=https://twitter.com/CallofDuty][i]@CallofDuty[/i][/url][i] on X, Instagram, and Facebook. For Call of Duty Updates, follow [/i][url=https://twitter.com/CODUpdates][i]@CODUpdates[/i][/url][i] on X.[/i]