Minor launch QOL and bug fixes.
Author: IcySoulStudios,
published 4 months ago,
I've been trying to wait and focus on collecting feedback since launch and fix what comes up. Feedback is very limited, so I will remind to please let me know if you have any issues. That being said, thank you to ModWalker and GodIsPink for getting back to me.
Major fix:
-Tile tutorial now properly overrides unlocks, giving the player 4 defense tiles rather than one for the tutorial level that uses them. This obnoxiously wasn't an issue in the development branch, so it slipped by.
Minor:
-Properly grayed out default byte in the editor to prevent confusion. They were never intended to be edited; they are there to show base values.
-Adjusted text colors in the options menu, namely the aspect ratio's font that proved to be too dark to be read for those visually impaired.
-Sped up the tool tip fade in slightly when you hover over HUD elements.
-Adjusted a few levels.
-Corrected minor grammatical issues in dialogue that was missed.