Update 2.0.70428 (11/19/2024)
Author: Luthyr,
published 1 day ago,
[list]
[*] VR: Fixed UI interaction issues with non-1080p monitors. Restore full screen toggle for mirrored game window.
[*] VR: Increased shadow resolution and sharpened sampling range for High and Ultra shadows.
[*] VR: Additional method of teleport (A buttons) for knuckles-style Valve Index controllers.
[*] VR: Support for additional controller types (Vive wands, WMR).
[*] VR: Require touchpad click for Vive wand camera snap input.
[*] VR: Changed joystick walk direction to match body direction instead of head.
[*] VR: Added settings to change joystick walk direction between body, head, and controller direction.
[*] VR: Fixed an issue regarding frame discontinuity with snap camera turn disabled.
[*] VR: Fixed tracked controller button issues while additional gamepads are connected.
[*] VR: Fixed an issue where letting up on a button after skipping dialogue can accidentally select a dialogue option after it appears.
[*] VR: Prevent hand tracking from being interpreted as a controller.
[/list]