[h2]HAPPY ANNIVERSARY TO US! [/h2] [h3]Young Horses has been around 13 years, so to celebrate, we’re doing a Daily Deal on Bugsnax and Octodad, giving you access to [i]Bugsnax VR in beta[/i], and streaming Bugsnax on the Steam page for the first time!![/h3] Bugsnax VR is now available through a FREE beta update on the Steam Windows version. If you own the game, you get free access! If you don’t own the game, you get a massive discount on it and then free VR. We have been working on this as a side project for a while, which has been no easy feat since Bugsnax exists in a custom engine. All porting and small details have to be done from scratch. But we’ve reached the point we think it merits a public release. Before we officially do that on the Steam store page, we want to check for any major omissions and give our fans a chance to get their hands on it! [img]https://clan.cloudflare.steamstatic.com/images//41042045/11ee89aa2d16d41079ff8785f1ae2eeb5d95cde7.png[/img] [h2]Joining the Beta[/h2] To access it: install Bugsnax, right-click it within the library, and select Properties. Go to the Betas tab and enter the code “virtualreality”. Select **vrtest** from the dropdown and update the game. Launch SteamVR before opening Bugsnax to play in VR. [h3]IMPORTANT: Please go to SteamVR Settings, select to Show Advanced Settings, and change the option  Dashboard >  “Present Non-VR Applications on Theater Screen Upon Launch” to “Off”. [/h3] Because this test is being done on a beta, Steam does not know this is a VR game and will otherwise erroneously display screen transitions during loading periods. [img]https://clan.cloudflare.steamstatic.com/images//41042045/808f7d386cc0300cc1db27ffe05b186d890376b1.png[/img] [h2]FAQ[/h2] [h3]For the full FAQ and other useful information, check our pinned thread in the Discussions tab of the Community Hub![/h3] [b]What is supported by Bugsnax VR?[/b] The game was primarily tested using Quest 2/3, Valve Index, and PSVR2 along with their respective controllers. Vive wands are not supported. Gamepad support is available for those who prefer to play without motion controllers. The game offers both teleport and continuous movement options, as well as snap camera rotation with customizable degree settings. It can be played seated or standing, in room-scale or stationary setups. Left-handed mode is also available. [b]Will Bugsnax VR be coming to other platforms?[/b] There are currently no plans for other platforms, including PSVR2, Meta Quest standalone, or Apple Vision Pro. Bugsnax was created using a custom game engine, making full porting time-consuming. We intend to update the Windows version of Bugsnax on Epic Games Store to include SteamVR support if our soft launch concludes successfully. [b]Which VR platform are you using?[/b] We developed this off and on for a few years using OpenVR, which is the API developed for SteamVR. We have not switched to OpenXR, so running SteamVR is a requirement. [b]I have a Meta Quest, how can I play the game through SteamVR?[/b] You can connect to SteamVR through [url=https://help.steampowered.com/en/faqs/view/0E2C-406B-9135-38A4]Steam Link[/url], [url=https://www.uploadvr.com/how-to-play-pc-vr-oculus-quest-2/]Oculus Link[/url], or [url=https://www.vrdesktop.net/]Virtual Desktop[/url]. [b]What are the system requirements?[/b] A high-end Windows gaming desktop PC with an NVIDIA 3000 series graphics card is recommended for best performance. [b]Where should I leave feedback about the VR update?[/b] Please post issues in the Bugsnax Vr Beta thread in the Discussions tab. Keep in mind that this release is mostly feature-complete, and that we do not intend on doing any large-scale additions.