View the full log here: [url=https://www.foursakenmedia.com/changelog.php?game=bhtd_pc]https://www.foursakenmedia.com/changelog.php?game=bhtd_pc[/url] [b]Game[/b] [list] [*]Added Overcharge: after reaching 10 stars in battle, power up a hero or tower and add up to 20 stars of upgrades! [*]Players are now restricted to 50 towers in battle at a time [*]Players are now restricted to 40 allied bugs from the Food Stash at a time, extras will be queued and spawn later when they can [*]New pause window, now includes level info, quests, missions, and a battle map [*]Junk earned from wave completions decreases at waves 150+ and 250+ [*]Adjusted boss damage and health [*]Slug’s health, speed, and clip size slightly increased [*]Fixed a bug affecting allied creep damage negatively, especially in airship [/list] [b]Miscellaneous[/b] [list] [*]Knocker upgrades now work correctly for Slug [*]Automatically collect the double gold/keys after a battle if Premium Game+ has been purchased (free version) [*]Fixed a bug where enemies could spawn in strange places in non-TD modes [*]Fixed a bug where hero health/gold medal indicator wouldn’t show during Ambush battles [*]Fixed a bug where build tower quests could be instantly completed by loading a battle [*]Fixed a bug where heroes could get stuck moving on the edge of a map [*]If a boss is killed off the path on Airship while the heroes stay on path scenario is active, the boss crate will now appear on the path instead of being unreachable [*]Enemies no longer ignore heroes on the very edge of some maps [*]The game now pauses when a controller is connected or disconnected [*]Fixed a boot up crash related to the scenario where the user has a special or accented character in their home folder [*]Added a band-aid fix to when our few server calls cause the app to be terminated. After crashing once due to our server calls, subsequent bootups should bypass the issue and allow the player to get into the game successfully. [/list]