"I hate game development" update (Broken Tape v1.06)
Author: Lotok INC,
published 2 months ago,
Hello our dear players! In this patch we fixed a lot of crucial things, including the hard lock that was preventing players from beating the game. This update took a lot of time and nerves from the developers, so [b]we hope you'll enjoy the game while we're searching for a psychotherapist for our programmer.[/b]
[b]Player experience improvements:[/b]
[i]- Empty tapes appear with a twice as less chance now.
- Flickering lights in the Hotel are now more obvious.[/i]
[b]Technical improvements: [/b]
[i]- The game's size has been reduced by 450mb. Good diet![/i]
[b]Bug fixes (oh, boy, there's a lot):[/b]
[i]- Hard lock that was preventing players from beating the game was fixed.
- Game's progress is no longer stuck at 33% in the main menu.
- Glass pieces in the Firetower tape are no longer able to throw you out of the location.
- Rock that breaks the glass now disappears when rewinded.
- When deleting the save, game's displayed progress associated with that save resets.
- Footstep sounds are no longer played when exiting the Fire Tower.
- Saved game's settings now load after restarting the game.
- The outcome after the anomaly is eliminated is no longer reset to “empty tape” if new rooms appear after rewinding the tape.
- The cave's clipping was fixed.[/i]
[b]Translation fixes:[/b]
[i]- Fixed the cause of death of the broken lights anomaly.
- The missing translations in the instructions have been translated.[/i]