Hello our dear players! In this patch we fixed a lot of crucial things, including the hard lock that was preventing players from beating the game. This update took a lot of time and nerves from the developers, so [b]we hope you'll enjoy the game while we're searching for a psychotherapist for our programmer.[/b] [b]Player experience improvements:[/b] [i]- Empty tapes appear with a twice as less chance now. - Flickering lights in the Hotel are now more obvious.[/i] [b]Technical improvements: [/b] [i]- The game's size has been reduced by 450mb. Good diet![/i] [b]Bug fixes (oh, boy, there's a lot):[/b] [i]- Hard lock that was preventing players from beating the game was fixed. - Game's progress is no longer stuck at 33% in the main menu. - Glass pieces in the Firetower tape are no longer able to throw you out of the location. - Rock that breaks the glass now disappears when rewinded. - When deleting the save, game's displayed progress associated with that save resets. - Footstep sounds are no longer played when exiting the Fire Tower. - Saved game's settings now load after restarting the game. - The outcome after the anomaly is eliminated is no longer reset to “empty tape” if new rooms appear after rewinding the tape. - The cave's clipping was fixed.[/i] [b]Translation fixes:[/b] [i]- Fixed the cause of death of the broken lights anomaly. - The missing translations in the instructions have been translated.[/i]