v0.14.16 - Bug Fixes and Improvements Galore!
Author: Axol Studio,
published 8 months ago,
Based on your feedback, we made LOTS of changes to the game since the last update.
Here are a few of the changes:
[list]
[*] Lots of changes to Character Mastery, Unlocks, Weapons, Items, etc. Some items that were unlockables are now combination items, some items have changed how they get unlocked, etc. Added new unlockables and rewards.
[*] Tweaked enemy spawning logic - should feel better.
[*] Changed the Fire Gem Aura ability to be better.
[*] Fixed the 2nd Level MidBoss AI.
[*] Fixed regen for all characters.
[*] Fixed Druid Thorns talent
[*] Recategorized some weapons from being Ranged-type to new Thrown-type
[*] Fixed issue with enemies getting stuck in Invincible mode after defeating level 5 MidBoss.
[*] Fixed Holy Relic weapon
[*] Reduced projectile count for the Trident weapon
[*] Fixed UI bug where it appeared as if you could toggle talents on/off
[*] Fixed defeated bosses not appearing in Codex.
[*] Reduced armor for the level 5 boss
[*] Tweaked some effects to boost performance
[*] Fixed relics that were not working
[*] Achievements should be checked at startup better
[*] Changed Drones to now have a ranged attack
[*] Changed Shell of the Sea to give the Monster a wave attack
[*] Changed Bear's Nature Affinity talent to something that actually makes sense
[*] Reduced enemy explosion timer
[/list]
There might be some items in here that got changed/fixed that we didn't mention.
This update focused more on bug fixes or fixing glaring issues with balance or performance. We are planning to have at least one more update before the next main content update that will address some of the suggestions made recently by community members to help tweak the feel of the game to be more fun.
As always, we hope you enjoy the game and that these changes improve your experience. If you have questions, suggestions, or find new bugs, please let us know!