Recent Updates + Looking Forward
Author: Axol Studio,
published 1 year ago,
Hello, this is Tim, the founder of Axol Studio, LLC and the lead developer on Bring It On!
First, I wanted to take a moment to apologize for bugs and issues introduced in the latest Update. I have only myself to blame. I did not do enough testing before putting out the release to catch the bugs that I should have caught, and I did not realize that there would be so many people with performance issues once the release went out. These are oversights on my part and I have no one else to blame. I am mortified that these issues made it out into the world and I can only say that I am sorry and that I am doing everything in my power to fix them - and to learn from my mistake so that future releases do not have these kinds of problems ever again.
The last build to go out should have solved most of the hard crashes that were being reported.
We have a new build that is being tested right now that should help fix the performance issues and keep the game from crashing from lag.
If things go well, this update will be out later tonight (4/13) or tomorrow (4/14).
For as long as I can remember (messing around in BASIC on my Dad's Commodore 64) I have wanted to make games - not to join a AAA studio and be told what to work on - but to create my own interesting experiences and tell stories that resonate with other people. I am more interested in seeing more people play an enjoy my games than I am in seeing profits, which is why so many of my games are free or at a very low price point. I want people to enjoy the thing I've made more than I want to get rich from them buying everything I put out.
However, the reality of our world is that the stuff that I spend time and resources on HAS to be able to bring in enough profit that allows me to keep working on them if I want to keep making more games. None of my games have done that, yet.
This game was supposed to break that trend. I started on it at the height of Vampire Survivor (and Survivor-like) popularity, not so much to 'cash in' on the trend but to try my own spin on a beloved formula. Here we are a year later and the game is now only about halfway finished - and no one is buying it. No one is talking about it. And very, very few of you are playing it.
It is a wonderful feeling to finally see that someone has left a comment on something I've worked on. But these last couple of days since the Update, seeing nothing but people upset that the game was breaking... people who were - for once - actually WANTING to play the game, was more heartbreaking and overwhelming that I can even express.
All this is to say that I am dedicated to making this right for anyone who was upset or impacted by the problems in the new release.
I am going to do what it takes to fix the performance/lag/framerate issues.
I am going to do better at chasing down crashes and bugs.
I am going to continue to work on this game until it is *DONE* and is finished, regardless of how long it takes, or how many (or few) people support the game.
I would understand if you want to ask Steam for a refund on the game.
Hopefully you decide to stick around and keep playing the game, though - and if you do, I hope maybe you can tell others what it is you like about the game. A short review goes a LONG way. Record a video or stream playing it if you want. It all helps.
For the next update, I've already started planning some things.
First, I want to improve gamepad support. I know that it is a little wonky - especially on the Character Select menu and the Map - and I want to make it feel better to move around the menus with a Gamepad.
I also plan on adding a short "tutorial" to the game - which can be skipped, and re-played in the future.
Of course, the next Major update will add a new level, new bosses, and new characters, weapons, and items to unlock - but those will be a surprise for now!
Later on down the line, I want to add a Bestiary, and an Encyclopedia that talks about all the Characters, locations, items, weapons, etc.
I also might change up some of the menus a bit - maybe add a way to 'disable' unlocked weapons/items you don't like, and maybe have shorter side-missions in places that you've already cleared - like going back to the Grasslands to fight just the bosses or something.
These are all the things that are going to be worked on next.
If you have any suggestions or ideas for ways to improve the game or even new characters or weapons, please let me know!
We have an official Discord, or you can email us.
Read this post on how to reach out to us: https://steamcommunity.com/app/2020460/discussions/0/5254037276319332939/
Anyway, that's enough rambling from me for now. Please keep an eye out for the next update. I hope to have it ready tonight if I can. If you are STILL experiencing issues, I would love to hear about them!
Thanks for sticking around!