[i]Welcome to Patch 2.45! In this patch we’re revealing the new Sunken Chest, improving our test feature environment, while squashing bugs and fixing a few rare drop cases. We hope you enjoy and we’ll see you on the ladder! [/i] [url=http://www.brawlhalla.com/c/uploads/2017/01/atlanteanada.png][img]http://www.brawlhalla.com/c/uploads/2017/01/atlanteanada-1024x512.png[/img][/url] [h1]New Sunken Chest![/h1] [i]Recently retrieved from the the depths of the sea off the sunken shores of Atlantis, the Sunken Chest enters Mallhalla with a treasure trove of skins and three new skins to obtain:[/i] [list] [*]Atlantean Ada[/*] [*]Dreadnought Lucien[/*] [*]Dark Depths Ragnir[/*] [/list]   [h1]Community Request[/h1] [list] [*]You can now use the right stick on a controller to cycle skins on the Legends Page.[/*] [*] Players can now view the list of current test features in the Experimental 1v1 Queue.[/*] [/list] [h1]Test Features[/h1] [list] [*]Increased Acceleration and Friction to make physics more consistent with live values.[/*] [*][i]Feedback for the test map Danger Zone has not been very positive. The biggest issue players tend to have with it is that it always feels too boxed in.[/i] The side wedges on the test map Danger Zone now move in opposite directions instead of together.[/*] [*]Removed the moving platform from the bottom of the test map Ice Cream Edge.[/*] [/list] [i]Removed from Test Features[/i][i] [/i] [list] [*] Introduced a 6 frame delay to attacking or dodging when turning around.[/*] [/list]   [h1]New Legend Rotation[/h1] This week’s free Legend Rotation features Barraza, Koji, Queen Nai, Scarlet, Sentinel and Val.   [h1]Gameplay[/h1] [list] [*]Hammer Down Air: Improved Hurtboxing to better follow the animation.[/*] [*]Hammer Recovery: Improved Hurtboxing to better follow the animation; Improved Line of Sight restrictions. (Credit: Jaximus)[/*] [*]Val Neutral Gauntlets: Fixed a case where the target could be dropped before the final hit. (Credit: eggsoup)[/*] [*] Cassidy Side Blasters: Fixed a case where the target could be dropped before the final hit. (Credit: DRG-Piox)[/*] [/list]   [h1]Bug Fixes[/h1] [list] [*]Fixed a graphics bug where hurtboxes were being drawn as ellipses rather than capsules.[/*] [*]Fixed rare bug where a keyboard player returning to the lobby after a custom game could sometimes get reassigned to a disabled controller.  [/*] [*]Fixed a bug where rejoining a game with guests would leave the guests unable to play.[/*] [*]Fixed a bug where going into Training mode, backing out, and then going into the inventory to set a default Sidekick would let a player set any default Sidekick whether they owned that sidekick or not. Fixing this bug also prevents players from getting into a state where they can't lock in their character in an online game because of trying to use a Sidekick they don't own.[/*] [*]Fixed memory leak that was causing poor performance/lag.[/*] [*]Disabled region settings when offline.[/*] [/list]