[b]2v2 Team Colors![/b] [list] [*]Your team leader can choose team colors in 2v2 matchmaking. [*]Both players must own the color. Everyone has access to team red and team blue. [/list] [b]Black & White Color Overhaul[/b] [list] [*]Improved black and white color schemes to be more awesome. Let us know what you think of the new color! (We think they’re awesome…) [/list] [b]Art / UI[/b] [list] [*]Art improvement to Asuri's angry expressions for clarity. [*]Fixed Ada select screen pose to work with tassel waist skins. [*]Updated color swaps for all Legends and Skins to be more consistent across the board. [*]New random icon for level select. [*]Added the ability to change controls while in game. (Note: This does not pause the game in online modes.) [*]Chat now appears at the bottom of the text window instead of at the top. Fixed lore formatting problems (No More Justified Last Sentence) [*]Overall improved UI performance [/list] [b]Dodge Mechanics[/b] [i]With dodge being the core defensive mechanic in Brawlhalla, we’ve been working on getting it to a place where it can also be used effectively for approaching. We’ve also heard the feedback about the meta getting stale and defensive play being overly strong. We’re hoping the following dodge changes will shake things up a bit and improve the competitive viability of other playstyles. [/i] [list] [*]Touching a wall no longer resets your dodge cool down. This change will have the biggest impact on air dodging + wall hugging as a persistent tactic. [*]Dodge Velocity is now affected by your direction of travel and speed at the time of your dodge. [*]Dodge Invulnerability Start Up increased from 1 frame to 3 frames. (Movement begins immediately). [*]Dodge Ending Vulnerability Frames decreased from 4 frames to 2 frames. [*]Dodge duration decreased from 20 frames to 16 frames. [*]Players should see fewer false positive hits due to the dodge changes. [/list] [b]Community Requests[/b] [list] [*]You are now shown your change in ELO after a ranked match. [*]Taunt slots in a player's inventory will now display controller hotkey directions for taunts [*]Tightened the no-pickup with light attack radius. It has been offset more from the center of the character to compensate. [*]Teammates will no longer count as an enemy for the purposes of pickups with light attack even when friendly fire is on. [*]Hitting an attack button on the wall no longer jumps and uses an attack in the opposite direction. You must now leave the wall before performing an attack. [/list] [b]Networking[/b] [list] [*]Servers should more reliably record stats during periods of data center issues (update may be slightly delayed still, but the game won’t be lost). [*]Improved server accuracy in tracking game data [/list] [b]Sound[/b] [list] [*]The announcer has learned how to say Asuri. [/list] [b]Controller Support[/b] [list] [*]PC support for Xtreme 90300 [*]PC support for Logitech Wingman [*]PC Support for Saitek P380 [/list] [b]Bug Fixes[/b] [list] [*]Fixed color swapping bug on Asuri's katar hands. [*]Fixed a rare bug that caused game settings to be set to incorrect values. (Including available [*]levels) [*]Fixed a rare bug where the color/costume picker would not shift over to the podium in 2v2. [*]Fixed bug where inactive mines could still get stuck to the wall. [*]Fixed bug where items would get stuck in an active state on Twilight Grove. [*]Fixed slipperiness of the edge of the soft platforms on Twilight Grove. [*]Fixed bug where pickup with light attack would not work properly in some areas during sudden death. [*]Fixed bug where enemies being carried by the Sidekicks were blocking pickup with light attack. [*]Fixed a few bugs where getting disconnected in various states of the game would put the UI in a very odd spot. [*]Fixed a bug where you weren't allowed to reconnect to a game when launching a fresh client. [*]Fixed a bug that caused some mid-dodge turnarounds to be ignored. [*]Fixed a bug where players would get "multiple logins detected" at the beginning of game [*]Fixed a bug where your rank display in game was not updating correctly. [*]Fixed a bug where reporting an offline crash could cause your client to be in a disconnected state. [*]Fixed a bug where buying colors would pop up for the wrong legend. [*]Fixed a bug where the level select icons would appear out of order. [*]Fixed a rare bug where the game would start on the wrong region. [*]Fixed a rare bug that would not let you join the matchmaking queue and/or custom groups. [*]Fixed a rare bug where the player would get stuck at matchmaking without an error. [*]Fixed axe facing on various axe attacks to better work with one sided axes [*]Fixed a rare desync that would occur in spectate and rejoined games. [*]Fixed a bug where people who had their profiles set to public still would not received a friends list. [*]Fixed a bug where the Ranked options screen would stay up during spectate. [*]Fixed a rare crash when editing controller settings. [*]Fixed a few bugs that would not let the player control their characters if the game starts white chat was up. [*]Fixed a bug that displayed a "null" when rebinding "Aim up" [*]Fixed a bug causing the shadow cast by the PvP banners to display offset [*]Fixed a bug where pressing 'Esc' while typing in chat would submit your message instead of deleting it and exiting chat mode. [/list] Balance Notes: Beta v1.19.4 http://steamcommunity.com/games/291550/announcements/detail/76917297298249372